Europa Universalis IV

Europa Universalis IV

No Limits Nation Designer
249 Comments
lari 20 Jul @ 12:04pm 
please do more custom country limit
Pixel Fencer 12 May @ 9:26am 
ah alrighty i understand! at the time i had already made a mod that did that for myself. thank you very much for taking the time to explain it though!
Madara  [author] 12 May @ 8:17am 
@Pixel Fencer If I do this it would cause conflict with other mods that are about governments. it is easy to do tho.

create a new mod from launcher, find where it's located.
go eu4 files: eu4\common\government_reforms\05_government_reforms_natives.txt and copy that file to YourMod\common\government_reforms\
edit the first reform that defines the base native reform. Below that reform it restricts where natives could be placed.

capital_scope = {
OR = {
continent = north_america
continent = south_america
continent = new_world
region = australia_region
continent = europe
}
}
add europe as continent to there as i did. or remove this part.
Pixel Fencer 5 May @ 2:38pm 
hey hey love this mod quick question. could you possibly remove the limit on the locations tribes can be? i wanted to make a reverse world but i cant change the government type to native tribe for countries in europe
Madara  [author] 23 Mar @ 5:24am 
Sure. What version do you want to download?
dafry5554 23 Mar @ 12:17am 
Hey man, any chance there's somewhere I can go to download older versions of this mod?
Adrynki1001 8 Jan @ 8:37am 
my problem is similar. on save games, i can't assign to a custom nation a province that is one prov. far away from another custom nation. this only happens in save games, for some reason. is there a way to fix this? I have checked defines, and i don't think there is an specific option for it. idk, really. maybe you know?
Madara  [author] 6 Jan @ 1:22am 
You could create one in an empty province, load the game and take desired land from console for that country
Janusz I Starszy 6 Jan @ 1:13am 
yes, but I can't add a new country to a previously added province... Thanks to answer
Madara  [author] 5 Jan @ 12:23pm 
It should be. After loading the save game turn on adding countries to save game from options.
Janusz I Starszy 5 Jan @ 12:16pm 
Is it possible to add a new country after loading the game, but on the border with another country you created? This is a terribly stupid limit, now you have to change everything in a few hours at once...
Madara  [author] 6 Dec, 2024 @ 11:38am 
@Ateteu
Max custom nations are limited to 100 and this is hardcoded in this game. So unfortunately there is nothing modders can do
Ateteu_ 6 Dec, 2024 @ 11:30am 
the only thing i wanted was a no-limit to custom nations... this only changes from 75 to 100. for a "whole world rebuild" this won't do
_proud_nation_ 6 Oct, 2024 @ 3:45am 
How can i use the mod ? I dont see any new thing in the game
cmeier 3 Sep, 2024 @ 11:38am 
Sadly this doesnt work with the full version of Flogi's Idea mod, which makes it unusable.
ESFJ Arms Dealer 13 Jul, 2024 @ 9:37am 
Hi, any chance of making the map graphics options? I want to make a Malay base culture but with Levantine buildings
Fye 25 Jun, 2024 @ 12:01pm 
Is there a way to make this compatible with Elder Scrolls Universalis? I was trying to run just these two mods together, but it seems ESU takes priority and overwrites this one. I'd understand if the only way would be a compatibility patch and isn't able to be done, I was just wondering if there were other workarounds. Thanks!
mogimogix2 17 Jun, 2024 @ 10:27am 
I understand. Thanks for the answer.
Looking forward to your return.:steamhappy:
Madara  [author] 16 Jun, 2024 @ 9:56am 
Guys developers have decided to disable some custom ideas and i don't know why. I can try bringing them back when i have time.
mogimogix2 16 Jun, 2024 @ 9:49am 
Thanks for all the updates. I enjoy using it.
My question is, is the NI for culture change time that used to be there no longer available?
I used to use that NI a lot and am sad to see it go.

I am sorry if the text is not correct because I am using machine translation.
simon burkin 16 Jun, 2024 @ 8:54am 
Why is the idea enabling revolutionary guards, gone?
It's just not there, I was almost always using it and now it's just gone
Madara  [author] 13 Jun, 2024 @ 3:20pm 
It seems like they did. I'll bring it back when the next update comes out
PeaceMG 13 Jun, 2024 @ 2:46pm 
Was Culture Conversion Time removed in the most recent update? I was using it in a multiplayer game that was started before the 11th and now cannot find it while starting a singleplayer game.
Madara  [author] 11 Jun, 2024 @ 12:08am 
Only new modifiers from base game added
Also custom ideas work differently. If something changed about them, mostly it would break custom ideas of previous saves so be aware of that.
Silver Knight of Anor Londo 10 Jun, 2024 @ 11:39pm 
Thanks for the update, Kaira! Should work just fine now with my AI-Only Campaign. Is there anything new modifiers added this time around?
Madara  [author] 10 Jun, 2024 @ 10:38am 
Mod is updated. Sorry for being late.
So game wasn't showing what multiple bonus custom ideas give and after this patch it shows multiple bonuses as intented. Bonus names overflow a little from the namespace but still better than before. At least we can see that it gives more than one bonus.
SilverVader5 12 May, 2024 @ 5:07am 
You should include new modifiers and other things then that I guess.
SilverVader5 12 May, 2024 @ 5:06am 
I saw your message about military service a few month ago. I have been waiting ever since to ask you if you could update the mod now? :)
Madara  [author] 28 Mar, 2024 @ 11:58am 
@Olial those are not mod related custom ideas and they are already included in base game. But thanks for your feedback i'll try fixing them
Olial 27 Mar, 2024 @ 1:02am 
The following custom ideas seem to be broken:
Enable Forced March/Familiar Terrain Tactics/Skilled Emigration Act/Loyalty of the Tribes
Thank you for your excellent work. We look forward to your return:steamthumbsup:
Tyyx_4u 12 Feb, 2024 @ 12:38pm 
Thank you for your perseverance, I wish you the best. A suggestion: I would humbly like, if possible, to extend the maximum number of personalities to 5 for rulers, or at least greater compatibility with other mods that modify the limit of personalities, and/or edit them. Thanks again, this is the best mod to make custom nations! :steamhappy:
Madara  [author] 18 Jan, 2024 @ 8:36am 
Guys I want to update this mod but I'm doing my military service irl. I'll be at home in May 9
tosiekiniusia 2 Jan, 2024 @ 11:56am 
pls update
Kourasen 25 Nov, 2023 @ 9:42am 
When do you update the mod?
Silver Knight of Anor Londo 18 Nov, 2023 @ 11:31pm 
Is this mod going to be updated by chance? It's really useful in the community events i run every now and then.
Stats 7 Oct, 2023 @ 7:15pm 
Thanks for your work on this mod. Always a fan of it.
Stats 7 Oct, 2023 @ 7:15pm 
Tbf the thought of adding a whole idea group set is very helpful.
Madara  [author] 22 Aug, 2023 @ 11:36am 
It should work on 1.28 but some ideas wouldn't give bonus
Madara  [author] 22 Aug, 2023 @ 11:34am 
No, i made this mod after 1.31 came out
s.a.brunner 19 Aug, 2023 @ 11:23am 
Do you have a version of your mod running with EU4 ver 1.28?
I want to replay a game with this Version.
s.a.brunner 19 Aug, 2023 @ 11:19am 
Do you have a version of your mod running with EU4 ver 1.32. ?
Madara  [author] 10 Jul, 2023 @ 6:59am 
Added Economy Bundle and some of the idea sets as a custom idea; Horde, Offensive, Diplomatic, Trade and Innovative idea sets is now avaible.
Changed vanilla custom idea "Revolutionary Guards" and fixed it. You could see them but not able to recruit them.
dragonsnot2008 16 Jun, 2023 @ 1:26pm 
Can you add a Economy Bundle, Please? here's The Details/modifiers.

NOTE: The Modifier per level for each of The Bundle Modifiers is The Same as The Original Ideas

Max Level: 25

Modifiers:

Construction cost
Construction time
Development cost
Development cost modifier
Production efficiency
Goods produced modifier
Goods produced
National tax modifier
Yearly inflation reduction
Monthly gold inflation modifier
Gold depletion chance modifier
Madara  [author] 12 May, 2023 @ 4:13am 
You're welcome bro
Prof. כושי 11 May, 2023 @ 6:28pm 
Thank you for your mod bro <3
Madara  [author] 28 Apr, 2023 @ 2:42pm 
Updated and added a new custom idea: "Puppeteer of the Estates" +5 all estate loyalty equilibrum, -5 all estate influence and +1 max estate privilege.(per level)
Kourasen 28 Apr, 2023 @ 9:34am 
please update this mod
Sir. Stein 25 Apr, 2023 @ 1:10am 
extended timeline?
SilverVader5 17 Apr, 2023 @ 12:44pm 
The, "But instead i make 2 or more bonuses added together in 1 custom idea." I think is a good idea, thanks.
Madara  [author] 16 Apr, 2023 @ 6:19pm 
I can but need 1 or 2 days to adapt it with the 1.35. There should be new custom ideas coming with the 1.35. I need to check them before making any changes. Unmodified personality amount still works but outdated. I'll update it together with this mod. About "allow picking more ideas and traditions" i think that is not possible because im thinking it is hardcoded. But instead i make 2 or more bonuses added together in 1 custom idea.