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also hope this project continues
(I changed the name of the experience variable from exp because exp is a math function and probably not a good idea to name a variable in the first place. Sorry.)
Added more dialogue including Wurt, Warly, and Wortex
Fixed one button working sort of (bound to I - supposed to be used to view IVs but instead rerolls them)
Finally fixed level up sounds playing every time you gain experience
Hitting P to use Focus Energy doesn't instantly crash the game in local play (still doesn't work in multiplayer/caves)
Critical hit system actually works properly for everything not Gen 1.
Ghost/resurrecting has the proper speed instead of needing to punch something really quick to get your speed back.
Looking at it, it seems like a variable by the name of AMYROSE isn't declared within the context of the mod, so I imagine it's probably just that a variable needs renaming.