Europa Universalis IV

Europa Universalis IV

No Holy Roman Empire
75 Comments
Noah  [author] 26 Mar, 2024 @ 1:46pm 
Updated to 1.36
Noah  [author] 3 Mar, 2024 @ 9:57am 
@HYA

Mod still works, it's just a version difference. Not worth my time right now. College exams. Will update sooner or later, but it really doesn't matter.
HYA 2 Mar, 2024 @ 10:16pm 
Please update
Noah  [author] 17 Aug, 2023 @ 10:08am 
Updated
Tuubu 13 Aug, 2023 @ 9:02am 
When next update?
Noah  [author] 28 Jan, 2023 @ 2:04am 
@1362965328

I am unsure! If they do not change HRE mechanic, it should!
1362965328 28 Jan, 2023 @ 12:34am 
Is it compatible to Beyond Typus?:steamhappy:
Noah  [author] 24 Nov, 2022 @ 2:32pm 
@bees

i will have them done tomorrow
bees 24 Nov, 2022 @ 10:23am 
When will the links get fixed?
antololo5 10 Nov, 2022 @ 6:37am 
yeah it is the best mod
Noah  [author] 7 Nov, 2022 @ 3:03pm 
@antololo5

It should still work on latest EU4 version regardless of version warning. (:
antololo5 7 Nov, 2022 @ 5:59am 
pls if this work its the best mod!
Noah  [author] 13 Oct, 2022 @ 11:36am 
@BigIron0nHisHip

I'll have it updated today, and as for the Graphic Mod, I am unsure, and it certainly is either outdated or a different mod at this point, as I took those screenshots in EU4 1.31
Th3_Arizona_Ranger 13 Oct, 2022 @ 7:15am 
Also I look forward to the updated ET version. Thanks in advance
Th3_Arizona_Ranger 13 Oct, 2022 @ 7:14am 
What province mod are you using in the picture? They definitely aren't vanilla but they don't look like ET
Noah  [author] 25 Sep, 2022 @ 10:12am 
Updated to 1.34

Will fix the Voltaires and ET links very soon once I have all my stuff updated.
Noah  [author] 11 Jul, 2022 @ 1:27pm 
@TheDieWander

I stopped supporting it for awhile, but I will put it back out. I've actually been enjoying ET myself lately.
TheDieWander 11 Jul, 2022 @ 1:07pm 
actually i've found that the original version works with that mod too
TheDieWander 11 Jul, 2022 @ 6:21am 
what happened to the extended timeline version?
Noah  [author] 5 Jul, 2022 @ 11:30am 
I will update and improve this mod by the 15th and include some unique flavor to make up for the logic of the missing HRE, for fun!
Noah  [author] 16 Apr, 2022 @ 3:49pm 
Apologies for the delayed update, it still supports 1.33, though I will update regardless.
Noah  [author] 16 Nov, 2021 @ 12:33pm 
Updated to 1.32
Noah  [author] 16 Nov, 2021 @ 12:29pm 
@Octowy

Absolutely, I will post it soon, Apologies, I've gotten distracted with my other project and I do not use this mod much anymore.
Octowy 16 Nov, 2021 @ 12:07pm 
coudl yo update to 1.32
Noah  [author] 29 Apr, 2021 @ 9:46pm 
@simonk

prob bug, idk, I dont own new DLC yet, so cant say for sure yet.
herpesfreesince11 28 Apr, 2021 @ 11:37am 
Idk if it's this mod, or just the hre being gone through mods, but whenever i try to do the requests or whatever from estates, i cant choose a "quest", and is just bugged
LexABell 10 Apr, 2021 @ 8:57am 
@Noah
Yes, I can safely conquer HRE lands
Noah  [author] 9 Apr, 2021 @ 4:45pm 
@Lexa_Bell

No problem, is it still working fine? Just want to make sure as I have been modding HOI4 lately.
LexABell 9 Apr, 2021 @ 9:38am 
Thanks for this mod man
Noah  [author] 21 Feb, 2021 @ 4:03am 
updated
Noah  [author] 24 Oct, 2020 @ 9:52am 
Updated, I have fixed some important issues, but I still need to deal with things which I will now do. I just wanted to get the updated out ASAP as all my mods are outdated, and I never wanted my mods to be outdated.

I apolagize so very much, I've had a bad last few months.
Noah  [author] 24 Oct, 2020 @ 8:04am 
Updating
Noah  [author] 10 Sep, 2020 @ 9:34am 
@streetracer84

Is it not updated? I updated it on 13th of august no?

I will check on this later today.. much apologies mate if it's outdated.
HerrSchlauch 9 Sep, 2020 @ 10:34am 
Update pls
Noah  [author] 13 Aug, 2020 @ 10:52am 
Apologies for the delay!

Okay, rather simple. I added some code to a custom on_actions file to initiate disabling the HRE upon startup.

In the Lobby, you will see all the standard titles such as electors, and free cities; but upon starting the game these are all removed and the free cities/electors are replaced by default stuff.
Noah  [author] 6 Aug, 2020 @ 1:44pm 
Working on the update now, apologies for the delay!

@TheHighTower101

It'd be better to not have the player need to do anything, and there are much better ways I can accomplish it. I've just been working on Formables reworked a lot so got a bit distracted and haven't gotten to deal with it.
TheHighTower101 9 Jul, 2020 @ 2:50pm 
It might be easier to make it a decision to take once in game rather than a game starting condition. That way you may be able to copy the code from the dismantle empire mechanic
Noah  [author] 9 Jul, 2020 @ 9:53am 
@TheHighTower101

Alright, well I'm gonna deal with it and I'll have an update out soon. Much apolgies for these issues brother, I'm just gonna fully remove the HRE from every possible file.
TheHighTower101 6 Jul, 2020 @ 12:44pm 
Also I noticed in a recent game that if you start as a nation inside the old hre borders, you can't advance past kingdom rank. Normally to get around this you would leave the empire, but this is impossible because it no longer exists.
Noah  [author] 4 Jul, 2020 @ 9:46am 
@TheHighTower101

So the thing about this, is it really depends on what people want. I just removed the main system, but each province still has hre=yes which gives those province penalties, as well as I haven't changed any country files or history files which contain those reforms/ranks/hre stuff.

The REASON for this, is to maximize compatibility with other mods, because the amount of things I have to edit to COMPLETELY remove the HRE is a bit ridiculous, which includes all HRE provinces, and every history and country file for HRE nations.

It depends on what people want really, compatibility, or full removal of the HRE.

I can do both, it's totally possible? up to you guys though.
TheHighTower101 3 Jul, 2020 @ 10:56am 
I noticed that the HRE doesn't exist, but all the penalties are still present for fabricating claims and taking HRE provinces and every former prince is still listed as a prince.
Noah  [author] 13 Jun, 2020 @ 11:12pm 
I might need to change Austria's mission tree along with a few others as well though to reflect the removal of HRE.
Noah  [author] 13 Jun, 2020 @ 11:10pm 
@captain403

Doesn't matter if they're "still in the HRE" as the mechanic is disabled and therefore doesn't matter.

Anything on the Imperial map mode is irrelevant and means nothing.

As for custom nation cost on HRE provinces, that's hardcoded which I cannot change.
captain403 13 Jun, 2020 @ 9:52pm 
This isn't fully updated. Some provinces are still HRE and a custom nation is still charged for HRE capital, even if not in one of the stray HRE provinces.
Noah  [author] 12 Jun, 2020 @ 12:13am 
updated to 1.30.1
Noah  [author] 9 Mar, 2020 @ 9:54pm 
updated description
Noah  [author] 14 Feb, 2020 @ 7:36pm 
Updated the description, removed legal stuff, and updated ET NoHRE link.
Noah  [author] 14 Feb, 2020 @ 7:34pm 
@heavy cavalry

That's lame! No problem brother.
Aelfric 14 Feb, 2020 @ 10:57am 
thanks there was another no hre mod but they had secret gameplay changes
Noah  [author] 26 Oct, 2019 @ 10:50am 
Burgundian Succession is now fixed to change any references to 'emperor' to Austria.

I am planning to add a few other possible inheritors (England, Denmark) as well but I'll do that a bit later, I'm still learning how it all works.