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Glad to hear it! Yeah, I changed the Demeter pantheon in the last update and didn't even think that maize would make things incompatible with earlier versions. That should be an easy fix.
Kind regards,
DB
Notes on OP:
- The last time I used it where relevant, olives weren't showing the bonus for Athena pantheon
- For the Poseidon pantheon, I've never seen a map location where there were enough Ocean
tiles to make a different, so I'd advocate for either extend that to Coast, or tiles with fishing
boats, or something.
Now we're off to a good start! That error probably comes from the Demeter pantheon in the Olympic Pantheons game setup option. Try creating a game with only SDG again, but this time uncheck the OP game option.
I'll create a workaround for Maize in my next update.
Kind regards,
DB
[884851.408] [Gameplay] ERROR: FOREIGN KEY constraint failed
[884851.408] [Gameplay] ERROR: FOREIGN KEY constraint failed
[884851.408] [Gameplay]: Validating Foreign Key Constraints...
[884851.408] [Gameplay] ERROR: Invalid Reference on TypeTags.Type - "RESOURCE_MAIZE" does not exist in Types
Wow. There are a lot of errors here. If you open Database.log and ctrl-F for "error" you'll see 51 hits. You have 140 mods/dlc enabled.
What you'll need to do is disable all your mods, and then enable 1 and start a new game. Then check Database.log for errors. If none, enable another and start another new game and check for errors. That's unfortunately the only way to find conflicts. Judging by the mod names, there are some likely conflicts. "Lady of the Reeds and Marshes++" is probably trying to modify a pantheon belief that doesn't exist in SDG. "Religion Expanded", "More Prophet", "JFD's RwF: Revised Policies", and "LOC_RELIGIOUS_COMBAT_MOD_TITLE" are also potential conflicts with SDG. But it's also likely there are conflicts among your non-religious mods, too.
Speaking for my mods... you should unsubscribe to "Religious Units Only 2 Movement" and "Cathedrals Can Hold a Relic or Music" because both of them are bundled in SDG.
Kind regards,
DB
\Documents\My Games\Sid Meier's Civilization VI\Logs
Please try a new game with SDG as your only mod and see if that works for you. If not, send me the log files and I'll let you know what the errors mean.
Kind regards,
DB
If anyone runs into the compatibility issue with District Expansion: Spirituality, the easiest method I've found is to go into .modinfo and add 70+ to any load order over 200 to make it higher than DE: Spirituality (which is 261-262).
Just make sure to add the same number to all of the load orders so SDG maintains it's own action order.
Missionaries, apostles, and gurus need to be on/adjacent-to a boat to enter water tiles. And if they aren't on/adjacent-to a boat at the end of any turn (while on a water tile) they will drown.
The reason for this is so that players can't park religious units on the sea to spy on their enemies (without at least making a legit naval unit to do so).
There is an advanced game setup option that controls this behavior.
Kind regards,
DB
I don't have a Linux machine, so unfortunately I can't help you.
Kind regards,
DB
The error is in JNR's mod and I posted the details in a comment over there. Thanks for the great bug report!
Kind regards,
DB
Error Image [i.imgur.com]
Modlist Image [i.imgur.com]
With my latest update, Double Beliefs is a game setup option in the Advanced section. You don't need the direct download anymore.
Kind regards,
DB
I deleted it. Just cleaning up mods that I don't use or maintain.
Kind regards,
DB
Here you go. Unzip this file into \Documents\My Games\Sid Meier's Civilization VI\Mods
https://drive.google.com/file/d/1aY-BXwRPaANYa2l1lfV9GkXCbgF6hLIy/view?usp=sharing
Kind regards,
DB
Yes, the Great Sermons were removed a year ago. As noted in the changelog:
Update: Nov 7, 2019 @ 5:04pm
- No more Great Sermons
- Great Prophets now act like religious Great Generals (+1 movement and +5 Combat Strength to nearby religious units)
Kind regards,
DB
Correct, I removed the Warrior Monk belief and make monks purchasable by anyone with a Temple. I updated the item's description above to explain this.
Kind regards,
DB
It is 'Take Your Time Ultimate'
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2176927489
A very awesome mod. Actually should just work fine, but... guess it doesnt.
Glad to hear you figured out the issue! Would you mind linking that mod here in the comments so that other players can be aware of the conflict?
Kind regards,
DB
See if the game works for you. If it does, add a few more mods. If it doesn't, let me know and take some screenshots.
Kind regards,
DB
>> scroll to the top of this webpage
>> then click the "Workshop" tab
>> then find the "Your Workshop Files--Your Files" drop-down (right column of the "Workshop" page) and select "Subscribed items" from that drop-down list
>> open each item and make sure they're favorites
2) Go back to that "Subscribed items" page and "Unsubscribe from all"
3) Open up Windows Explorer and go to this folder: C:\Program Files (x86)\Steam\steamapps\workshop\content\289070
(Your folder path might be different if you picked a different download location... find that info in the Steam Client >> View Menu >> Downloads >> Steam Library Folders.)
If there's anything in this folder, delete it. (That's the folder that has all the mods, we're going to download all fresh versions of the mods after re-installing.)
4) Uninstall Civ 6 from the Steam client. (Your saved games shouldn't be deleted.)
5) Install Civ 6 from the Steam client.
In the past, when I've had fluky things happen with Civ 6 mods (like what you're describing) I've usually been able to fix them by uninstalling Civ 6 and unsubscribing to the Civ 6 mods... followed by re-installing and re-subscribing. Basically, this has been standard operating procedure for me after each patch update.
Here's the detailed step-by-step: