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THERE IS A BUG IN THIS VERSION OF THE MOD WHEN TRYING TO PLAY IN RAINFOREST BIOMES. THAT BUG IS FIXED IN THE 1.0 UPDATE. YOU NEED TO UPGRADE FROM THIS B19 VERSION OF "WILD CULTIVATION" TO THE 1.0 VERSION! YES, THE 1.0 VERSION CAN BE USED IN B19 GAMES!
(The 1.0 update, which is fully backwards-compatible with b19, fixes the tropical rainforest plant bug.)
I'll see which other mod is responsible for it. I have some ideas.
I can give feedback anyway.
The work-around is to make sure whichever other mod is also adding the tags in question is above "Wild Cultivation" in your mod list. The actual fix would be to ask that mod's author to improve its patching. ;)
But even if you do nothing, the error shouldn't cause any trouble once a game is actually running.
However, I assume that this error does not cause everything to collapse.
Here you can find the log file:
{LINK REMOVED}https://git.io/fxsmG
- Error messages should no longer be generated if other mods also patch the plant files that "Wild Cultivation" patches. (At the very least, any error messages that *do* show up shouldn't be this mod's fault.)
I'll add it back to the line up this evening (after my days gameplay)
XML error: Duplicate XML node name sowTags in this XML block: <plant><fertilitySensitivity>0.7</fertilitySensitivity><growDays>3</growDays><harvestWork>60</harvestWork><maxMeshCount>9</maxMeshCount><visualSizeRange><min>0.7</min><max>0.85</max></visualSizeRange><topWindExposure>0.4</topWindExposure><wildClusterRadius>4</wildClusterRadius><wildClusterWeight>10</wildClusterWeight><wildOrder>1</wildOrder><sowTags><li>Ground</li></sowTags><sowTags><li>Ground</li></sowTags></plant>
Root node: <ThingDef ParentName="PlantBase"><defName>Plant_TallGrass</defName><label>tall grass</label><description>Wild tall grass. Slows down anyone moving over it.</description><statBases><MaxHitPoints>90</MaxHitPoints><Flammability>1.3</Flammability><Nutrition>0.16</Nutrition></statBases><pathCost>15</pathCost><graphicData>
[SNIP]
XML error: Duplicate XML node name sowTags in this XML block: <plant><fertilityMin>0.05</fertilityMin><fertilitySensitivity>0.3</fertilitySensitivity><growDays>2.5</growDays><leaflessGraphicPath>Things/Plant/Grass_Leafless</leaflessGraphicPath><harvestWork>40</harvestWork><maxMeshCount>9</maxMeshCount><visualSizeRange><min>0.4</min><max>0.6</max></visualSizeRange><topWindExposure>0.4</topWindExposure><wildOrder>1</wildOrder><sowTags><li>Ground</li></sowTags><sowTags><li>Ground</li></sowTags></plant>
[SNIP]
Seems to be conflicting with Nature's Pretty Sweet mod that I currently have running