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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2569802700
Hope it helps anyone!
Thank you for telling us
i do have several mods, but have been able to research a few nets, but can only seem to be able to build the basic ones on shallow water..
i have deep water too on my map, but it highlights the area in red and doesnt let me place them to build
Yep, I tried this mod but the results were disappointing. I researched and then built a bunch of fish nets on the river. After six fish nets broke without delivering a single fish, I conclude the author doesn't actually play Rimworld. Can't recommend.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2069413408
https://imgur.com/pti8r1e
Thanks so much for the info! I really like the mod, it's saved several colonies from starvation and its very nicely paced (early-mid-late options).
Cheers!
This will not take effect to existing fishing nets. When a "Thing" is created it uses the "ThingDef" as a template. If you change that template existing Things remain the same.
I'm editing the proper Def xml, however my changes don't seem to take any effect? Specifically the lifetime and killatend definitions.
If it's little effort, could you drop me a few lines?
Is there any workaround?
The second thing I'd suggest would be to add a work type if possible or add this to the butchering/cooking work types so they'll get harvested without having to use a priority hauler for it.
At the end of the day this mod is actually just a test bed for a few utilities.
1fish = 1 animal
1 animal yields between 24 rabbit up to over 194 meat bear , well even though that's really strange
a rabbit 1/8 of a bear ^^
1 single fish is only 1/24 of a rabbit
so well, seems we only catch tiny gold fishes :P
emptying the traps should be added to the hunter jobtypes for example