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The addon is installed. I saw the vendors in act 1.
@Arrhythmia := i agree, never played higher difficulties my self but Exsamguinate would be a nice addition to the mod, i will try to add some talents, just don´t expect anything
@Rated M For Mudkips := did you fix it ? i have no problems but i only use my own mods
Blind, Bribe, Cheapshot, Gouge, Kidney shot, and crippling poison all still suffer from "destroy magic armor" instead of dealing untyped magic damage which means they'll do zero HP damage. It fits the rogue theme from Wow given some of them were used only to buy time for energy or other cooldowns, but kidney and cheapshot were used to open burst windows where you could deal hard damage, but because of divinity's armor system you have to tear through the physical armor to kill the target still with other skills that can deal HP damage.
Shuriken storm is now far too weak for its 3ap cost doing half the damage of fan of knives, shuriken toss is in the same boat doing less than the vanilla throw knife. Your fan of knives vs the vanilla Fan of knives still have equal damage, making shuriken storm a far inferior skill vs the modded Fan of Knives.
Saber slash and pistol shot are both weaker than basic attacks would be, but pistol shot gets a slight pass because it has some range to it.
Between the eyes deals physical damage but its stun is listed as checked by magic armor.
Backstabs damage is fairly low, but I'm not sure how much the 20% extra in stealth adds up much later on in the game, especially with how much you an stay in stealth with all the skills.
Bribes damage is weak, but its a 3 turn charm so its probably fine as is.
Maybe paly or dk...
thx this could be the problem with the double cast.
How did u get this bug to work ? is eviscerate the only problem ? do you use other mods that could cause this bug ? do you have problems with all Specs or just Subtlety ? thx for you feedback.