Divinity: Original Sin 2

Divinity: Original Sin 2

Black Hand Rogue
23 Comments
Dęąth Viper 22 Jul, 2024 @ 8:08pm 
Hey I added you. I could use some pointers if you dont mind on how you made some of the skills in this mod. They are amazing!
Say 31 May, 2020 @ 9:37am 
No vendors in act 2. Bug?

The addon is installed. I saw the vendors in act 1.
Harry Handsome  [author] 29 Apr, 2020 @ 3:27am 
@Dr Faisal := The skills are not scaling with intelligence in my version, maybe some mod conflict.
@Arrhythmia := i agree, never played higher difficulties my self but Exsamguinate would be a nice addition to the mod, i will try to add some talents, just don´t expect anything
@Rated M For Mudkips := did you fix it ? i have no problems but i only use my own mods
Harry Handsome  [author] 28 Apr, 2020 @ 3:59pm 
I am downloading the mod tool again, if the mod is still in my pc i will look in to it. no promise in worst case the mod tool will just trigger me again!
Dr Faisal 27 Apr, 2020 @ 11:52am 
Yo, why are all the skills scaling with intelligence instead of Finesse?
Milk 8 Jan, 2019 @ 8:32pm 
For some reason this is the only mod that wont show up in my mod list ingame, my mod folder in Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods, and also doesnt show up in the steamworkshop folder. anyone else having trouble with this?
Keyboard Smasher 6 Jan, 2019 @ 2:26pm 
Nevermind, you're mod had problem with another creator called "attribute insanity'' didnt tried t'ill then, gonna delete my previous feedback !
Theuberwar 20 Oct, 2018 @ 12:17pm 
Roll the bones often fails entirely on all of its buffs, 25% seems too low relegating it to a pre fight buff where you just wait for the cooldown and keep casting until one triggers.

Blind, Bribe, Cheapshot, Gouge, Kidney shot, and crippling poison all still suffer from "destroy magic armor" instead of dealing untyped magic damage which means they'll do zero HP damage. It fits the rogue theme from Wow given some of them were used only to buy time for energy or other cooldowns, but kidney and cheapshot were used to open burst windows where you could deal hard damage, but because of divinity's armor system you have to tear through the physical armor to kill the target still with other skills that can deal HP damage.
Theuberwar 20 Oct, 2018 @ 12:17pm 
Its taken a while, been busy lately but I'm finally getting around to it.

Shuriken storm is now far too weak for its 3ap cost doing half the damage of fan of knives, shuriken toss is in the same boat doing less than the vanilla throw knife. Your fan of knives vs the vanilla Fan of knives still have equal damage, making shuriken storm a far inferior skill vs the modded Fan of Knives.

Saber slash and pistol shot are both weaker than basic attacks would be, but pistol shot gets a slight pass because it has some range to it.

Between the eyes deals physical damage but its stun is listed as checked by magic armor.

Backstabs damage is fairly low, but I'm not sure how much the 20% extra in stealth adds up much later on in the game, especially with how much you an stay in stealth with all the skills.

Bribes damage is weak, but its a 3 turn charm so its probably fine as is.
Theuberwar 12 Oct, 2018 @ 4:52pm 
Your fan of knives vs the vanilla fan of knives is one instance. They do the same damage but yours is free of its source cost. I'd have to take a look in game again to compare numbers on other skills though
Harry Handsome  [author] 12 Oct, 2018 @ 2:55pm 
Did try to react to you comment with some Dmg buffs for the magic dmg spells i agree they feel realy weak. can you give me some example for overpowered spells ?
Theuberwar 12 Oct, 2018 @ 9:25am 
I like the theme of it, but a lot of the spells seem lackluster compared to vanilla spells while others are outright overpowered. You also have a lot of spells that target only magic armor and deal no HP damage which does no good if the goal is to kill things, which you need to do to win a fight. If the spells did absurd amounts of magic armor damage they may be worth using simply to control fights some, but the damage is below average even on those. Gouge costs 3 AP and deals magic armor damage, while chloroform is a ranged 1 AP option that deals the same amount. Ambush costs 3 AP and does less than sleeping arms which costs only 2 AP and also disarms. The flavor is all there and looks wonderful, but the numbers could use some adjusting on some skills.
Harry Handsome  [author] 10 Oct, 2018 @ 6:23am 
Starting to work on Warlock but will need long for the next mod to get out. sry
BigBroZoro 9 Oct, 2018 @ 5:35pm 
WOW ! I love this so much I want another class to go lone wolf with <3
Maybe paly or dk...
Harry Handsome  [author] 9 Oct, 2018 @ 5:19am 
not a bug i did not add new rogue classes to the character creator.
thx this could be the problem with the double cast.
Crow 8 Oct, 2018 @ 6:58pm 
If your casting twice, it could be due to the Attributes mod that changes finesse to speed, it allows for you to double attack/cast if your speed is atleast 7 higher than the enemies
Sir Cumsized 8 Oct, 2018 @ 5:26pm 
not sure if its a bug, but when i tried to make this class in story mode the only rogue option i had was the original thats there.
Harry Handsome  [author] 8 Oct, 2018 @ 11:44am 
I did try to recreate this bug in my game and i can´t so pls help me improve the mod.
How did u get this bug to work ? is eviscerate the only problem ? do you use other mods that could cause this bug ? do you have problems with all Specs or just Subtlety ? thx for you feedback.
Jai_Stacked 7 Oct, 2018 @ 2:56am 
looks pretty dope, well done man.
Krakka Dakka 6 Oct, 2018 @ 7:32pm 
as a rogue main on WoW: thank you <3
Ulfur 5 Oct, 2018 @ 6:52pm 
Now this looks very interesting. Think I'm going to use this for my main character on my next run.
Harry Handsome  [author] 5 Oct, 2018 @ 2:16pm 
source bottle ? Where ? are u using some mod for extra source bottles ?
Liverpool 5 Oct, 2018 @ 10:06am 
man. change place teachers, have conflict source bottle