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Failed to load package 'clockwork'
11/10 please make more
The interior of the clock tower was my favorite part. Did you add something extra in there to make it glittery, or was that just the usual "Rift effect" in front of a dark surface?
If you do any more tweaks. I'd add a few more health poms scattered about, and some currency pawns to lead the player more. (In theory, time rifts should never make you wonder where to go. Ex., the first lantern swing took me a moment to spot and threw off the groove)
Might be slightly too long, but great aesthetic and design all around.