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Chemical damage
This was caused by:
Alcohol (blackout, 141h)
This also manifests as startup errors like "Config error in VBE_FineCocktail: Nutrition == 0 but preferability is Undefined instead of NeverForNutrition"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2631474117
Hope it helps anyone!
The mod will most likely work, it will just throw warning. Can't say for sure through.
It is very useful.
+1
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch1(Pawn_JobTracker, JobCondition, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
at (wrapper dynamic-method) RimWorld.JobGiver_GetJoy.RimWorld.JobGiver_GetJoy.TryGiveJob_Patch1(RimWorld.JobGiver_GetJoy,Verse.Pawn)
at RimWorld.JobGiver_IdleJoy.TryGiveJob (Verse.Pawn pawn) [0x00034] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Error(String, Boolean)
at RimWorld.DrugPolicy.get_Item (Verse.ThingDef drugDef) [0x00037] in <d72310b4d8f64d25aee502792b58549f>:0
at RimWorld.DrugAIUtility.IngestAndTakeToInventoryJob (Verse.Thing drug, Verse.Pawn pawn, System.Int32 maxNumToCarry) [0x00055] in <d72310b4d8f64d25aee502792b58549f>:0
at RimWorld.JoyGiver_TakeDrug.CreateIngestJob (Verse.Thing ingestible, Verse.Pawn pawn) [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0
Let me know if you encounter any bugs.
Zim: "Worse… or better ?" 👹
I'm torn on this. On one hand, it makes sense for reasons enumerated in other comments. On the other, literally every mammalian species I have encountered, and even a number that aren't even mammalian (such as birds), thoroughly enjoy getting drunk or otherwise intoxicated in the real world. (Watching lions, elephants, and bok blissing out next to an over-ripe fruit tree gives me hope for living creatures.)
It's also an explicit harvesting strategy I make use of during winter. [decwap8ztgrry.cloudfront.net] As a stop-gap, I'm using Hospitality with regions defined such that guests can not reach / do not have permission to access the ambrosia stockpiles in my pub, only the "excess" area for overflow sales, and colonist food restrictions to make sure they don't chow down on the source material for my Ambrandy.
Any chance you update it for Chocolate(vanilla drug)?
No, this mod only changes ambrosia and beer. Animals should't eat drugs like flake in vanilla, at least I have never seen that.
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName = "Beer"]/label</xpath>
<value>
<label>czechbeeristhebest</label>
</value>
</Operation>
Just and example how replacing label (name shown in-game) works, it would change "beer" to "czechbeeristhebest".
I would give you more detailed answer on this, but I am too tired today. If you have questions through feel free to ask, I will answer you tommorow if i'll know. Good luck.
Hello, this mod patches the nutrition value out of ambrosia and beer. It looks like this:
<Operation Class="PatchOperationRemove">
<xpath>/Defs/ThingDef[defName = "Beer"]/statBases/Nutrition</xpath>
</Operation>
So how it works: PatchOperationRemove is patching operation that removes something from Def you want. Xpath is the way to the target.
PatchOperation finds "Beer" (replace it with defname of drug you want to modify, can be found in the files of the mod you want to modify).
There it looks like this: (removed unnecessary text, it will be bigger in the files, but I don't want to paste it all there)
https://justpaste.it/4oc7h
Then it goes according to the path we set, and removes the last part, in this case, <Nutrition>0.08</Nutrition>
<xpath>/Defs/ThingDef[defName = "Beer"]/statBases/Nutrition</xpath>
great mod by and by. I always felt when I drink I just fool myself into feeling not hungry like with coffee for me as well.
Let me know if you find any bugs.