Shadowrun Returns

Shadowrun Returns

Alpha Gameplay Reverse - Play as Lonestar!
41 Comments
🔥💚☲ 18 Mar, 2021 @ 6:03pm 
Fully functional in 2021. From top to bottom it says thoughtful design. While pretty much impossible to completely fail, which makes the Corp Mage ready-to-import self-save genuinely usable (a valuable token!), it's still worth playing beyond the novelty aspect because of the engaging tactical challenge of saving as many guards and basilisks as possible.

And for the fun of geeking Jake Armitage, of course.

Extremely short, but it's basically a tech demo, so what do you want?
scotty_jennings 12 Jun, 2017 @ 10:45am 
Are you gonna add anything later to this like maybe random runner attacks?
mosherk 14 Sep, 2014 @ 8:37pm 
I agree with Kleinevos, short but fun.
McDougal  [author] 3 Sep, 2014 @ 10:06am 
Thanks. :) I think it won't work properly with the current version. Feel free to try it out and tell me which bugs you encountered though- there is a lot of scripting going on. :D
mosherk 1 Sep, 2014 @ 1:20pm 
Haven't started it yet, but this is a great concept! I hope it turns out to be as much fun as I think it will!
kleinevos 5 Jun, 2014 @ 4:46am 
Fun to play, but very short.
Running-Target 11 Nov, 2013 @ 12:14pm 
Great mini run. Had fun with it, being Lonestar. The guys in first room get geeked quickly but not hard to win.
Obsidian_Razor 23 Aug, 2013 @ 6:43pm 
This was entertaining. Runner AI was a bit funky, though.
joshdisch 19 Aug, 2013 @ 11:49pm 
A fun twist. Short but entertaining. Sometimes you just wanna play for a few minutes, and content like this fills that niche. Good work!
Black Jaguar 16 Aug, 2013 @ 10:35am 
thankis
McDougal  [author] 16 Aug, 2013 @ 2:13am 
Click on Subscribe. After restarting SRR it should display under "Start New Game".
Black Jaguar 14 Aug, 2013 @ 10:28am 
how to download? or how to insert the mode into shadowrun?
Firesnakearies 5 Aug, 2013 @ 7:31pm 
Just played this, finally. Haha, it was awesome! Fun and clever idea. I laid waste to those filthy Shadowrunners.
McDougal  [author] 5 Aug, 2013 @ 1:23pm 
Nothing- you´ll get to play RC. :)
Pass the Hummus 4 Aug, 2013 @ 2:16pm 
How much karma should i have spent for this mod
McDougal  [author] 31 Jul, 2013 @ 7:43pm 
Alright folks- the 0.99 update should get rid of *most* bugs. Tell me if you find anything else. ;)
Villith 30 Jul, 2013 @ 1:35pm 
I also got the failure to complete bug upon killing all four runners. Jake and Scooter were killed in the basilisk room, Lady Z and Rex in the computer room. It was fun to be on the other end of the conversations, though.
McDougal  [author] 30 Jul, 2013 @ 11:06am 
That´s a left over from pre-release days. The Trigger to "End" UGC is fairly new. I´ll probably fix this lil´ run in the coming days.
aerouge 30 Jul, 2013 @ 10:55am 
Hey McDougle. This was a funny run... I encountered a bug though. After finishing the fight (Lady Z did not even make it through the control room) RC had his final litle talk to his pet basilisks. Afterwards the screen just faded to black and... nothing. I could ESC to the menu but no button was clickable. Had to ALT + F4 the game to get out of it :-( Despite that... awesome job :)
Ninja_Fish 29 Jul, 2013 @ 9:58pm 
Did I mention I had fun? It was awesome!
McDougal  [author] 29 Jul, 2013 @ 3:11pm 
Heh. I definitely need to take another deep look at this one... :D
Morimoto 29 Jul, 2013 @ 2:58pm 
Ha, that was fun. I encountered the freeze at the end, game actually returned to the map, but I was unable to get to the main menu. The AI was also bit funky, they all tried to charge the mage, kamikaze style, and created a nice shooting range for the shotgun guys.
Ninja_Fish 29 Jul, 2013 @ 1:53pm 
lady z and the troll with the shotgun stayed in the first room for no apparent reason. was really easy to take them down with just guards 2 at a time. also the game froze on black after the dialoge ended.
Merlin Emrys 28 Jul, 2013 @ 3:07pm 
also when mine bugged out i killed lady z first, dunno if that is worth mentioning or not
McDougal  [author] 28 Jul, 2013 @ 1:58pm 
Interesting. Thanks for the bug report. I initially created this during the first week after I got early Access. Looks like the newest Editor / Engine builds broke it again. I´ll have a look when I have some spare time.
Annoying Old Party Man 27 Jul, 2013 @ 4:16pm 
Fun idea, and the execution is mostly good, but several bugs occured while I was playing. Firstly, the basilisks started wandering around all over the place well before Lady Z reached me, which slowed the gameplay down quite a bit. Second, one of the guards I lost in the second fight mysteriously revived after the "everyone is dead but us" message. Thirdly, and probably most important, once I'd killed Lady Z and her runners, nothing happened, not even some sort of "that takes care of that" victory message.

Also, and this isn't very important, you seem to have mistakenly used ` instead of ' for Lady Z's conversation box when she reaches the mage.
Baruti Madu 27 Jul, 2013 @ 9:25am 
I like thinking like this. I have other things to play, make, do, but I'll suport your choice in thinking out of the box.
Merlin Emrys 26 Jul, 2013 @ 4:05pm 
ya i don't think that convo ever happened
McDougal  [author] 26 Jul, 2013 @ 3:54pm 
Basically RC and one of the Runners tell each other they will kill the other (like in the Alpha Gameplay video, but you´re on the other side of the convo). That convo should´ve triggered when you entered the room that the drone flies into and attacks the Ork.
Merlin Emrys 26 Jul, 2013 @ 3:34pm 
i can't remember 100% but i'm wanting to say no? what does the convo consist of maybe that'll help me remember.
McDougal  [author] 26 Jul, 2013 @ 2:33pm 
Was a conversation between RC and the Runners triggered when he left the room?
Merlin Emrys 26 Jul, 2013 @ 1:50pm 
he made a comment about should i stay and defend this room? but i moved him forward to where most of the guards where fighting and the basalisk jsut seemed to stay neutral wandering around the experiment room.
McDougal  [author] 26 Jul, 2013 @ 1:41pm 
Interesting... that bug was supposed to be squashed long long ago- how/where did you fight them?
Merlin Emrys 26 Jul, 2013 @ 11:07am 
super easy to win then my guys just keep running around with no ending lol.:tank:
Azymythical 26 Jul, 2013 @ 12:27am 
stonwalled there asses with my lonestar team only loseing one man its interesting playin from the corporate perspective
ImaginalDisc 25 Jul, 2013 @ 10:12pm 
I beat this, and it was very amusing. It was unfortunate that it didn't have a tidy little ending, though.
Scorpiova 17 Jul, 2013 @ 4:51pm 
Funny reversal! Too short to be something I would be into... maybe you should look at expanding the storyline of this villain, and make a full campaign out of it. Maybe remove the lead villain and allow the player to create his/her own villain to control?
alfeol 16 Jul, 2013 @ 2:40pm 
Ansioso pra jogar :D
McDougal  [author] 14 Jul, 2013 @ 4:33am 
They didn´t lock the basilisk´s because I didn´t script that event. I wanted RC and co. to win. ;) They already lost in the Alpha Gameplay. :D
rentier7419 14 Jul, 2013 @ 4:08am 
Lady Z and her ork decker, troll shaman and Armitage don't have a chance against a player with 5(+1lobby) guards, a mage (RC) and the basilisks.
As long as the AI don't use the shaman to call the spirit in the lab
or any of the runners to check the computer for the password to lock the basilisks's door and kill them with the gas.

hopefully the AI is way better in the game
cya chummers
Raoul 16 Jun, 2013 @ 3:06pm 
really fun to watch but lonestar guards should to learn using their gun :)