XCOM 2
EU Plasma Weapon Pack
142 Comments
Daddy Takeda 8 Jul @ 1:48pm 
Looks good, but would have been better as ghost templates only.
ArtanisKAI 14 Nov, 2024 @ 6:43pm 
this mod is amazing, but without its own stat block, it fails to do what i needed it to do, which is a T4 weapon(i have coil/laser mod serving as T2 and the vanilla T2 and T3 serving as T3)
Big_Bluntz 3 Sep, 2024 @ 9:32pm 
LWOTC?
TheDestroyer 28 Apr, 2024 @ 8:40am 
Is this compatible with LWOTC?
Kinsect 13 Dec, 2023 @ 2:32pm 
Say is the light Plasma Rifle a Bullpup?
Kinsect 20 Aug, 2023 @ 8:43pm 
Say does anyone know if this works with the weapon and Items overhaul mod?
LockeEdwards 25 Jul, 2023 @ 5:58pm 
Love the mod. My only gripe is the hand clipping through the forward grip. Is that supposed to be a thing?
Valaso Osalav 17 Oct, 2021 @ 2:16pm 
does this mod still work?
Musashi  [author] 1 Apr, 2021 @ 3:18am 
Of course @RealityMachina
Take whatever you need.
RealityMachina 31 Mar, 2021 @ 12:40pm 
Would it be cool if I used the light plasma rifle assets from this mod for another mod? Credit will be given ofc.
Selevan 15 Mar, 2021 @ 6:25pm 
Question is, if you can make them a separate weapons? Eg a tier6 which would require new technology.. It is possible to somehow edit this mod via xcom2 SDK ?
EvilPolygons 6 Feb, 2021 @ 2:29pm 
@Bantichai
These new plasma weapons are just cosmetic. They inherit whatever the vanilla stats are. If you've modded the original plasma weapons, then these cosmetics will inherit your modded stats.
Bantichai 6 Feb, 2021 @ 2:25pm 
Does anyone know if its possible to give all these weapons their own stats, it is exposed in the INI?
rojhaeleroi 20 Jun, 2020 @ 2:00am 
alright it seems removebeamtier weapons=true by default but like the other guy i still get the default plasma weapons. must be conflict or something...
rojhaeleroi 20 Jun, 2020 @ 1:57am 
found it all the way in the steam apps folder wow
rojhaeleroi 20 Jun, 2020 @ 1:47am 
looking through my configfolder and i don't even see the xcomEUweopons ini file. i've played 2 campaigns now and the weapons show up so i know it works, but i want to disable the default weapons completely but I just can't seem to locate the ini
EvilPolygons 7 Jun, 2020 @ 1:45pm 
Even though RemoveBeamTierWeapons = true, the standard X2 plasma weapons were not removed. Could it be because I added the mod mid-campaign?
(I had not yet researched plasma weapons, but they were available for research when I added the mod.)
jacksondaxhacker 28 May, 2020 @ 7:08pm 
@musashi
Can we get cosmetic versions of these weapons, because they look great, but I don't want to research all the way to plasma just to get them for their look...
The_Boar 8 May, 2020 @ 8:12am 
@Inner Cloud The Helmet is from XCOM: Enemy Unknown and here is a link to the mod that adds them to XCOM 2: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=648432638
4rrakis 6 May, 2020 @ 3:24am 
@Inner Cloud that looks like the armor from '[WOTC] Playable Titan Armor', but with a different helmet.
Inner Quartz 6 May, 2020 @ 12:42am 
Unrelated question but is there a mod for the green armor in your screenshots? It's sick as hell
jacksondaxhacker 27 Apr, 2020 @ 6:37pm 
Any plans for Exalt's energy weapons?
harlequin565 21 Mar, 2020 @ 4:52am 
Figured it out: Adding solution in case of search. Open the XCOMLW_Overhaul ini. Scroll down to about line 480. Copy all the existing templates for _BM weapons, paste it underneath and change the _BM extension to _PL (or whatever the weapon template names are for your weapons). It went a bit weird when I did that until I commented out (with semicolon) the original templates.
harlequin565 21 Mar, 2020 @ 2:15am 
Anyone know if there's a simple way to get this to work with LWoTC? Or does it need some in-depth tinkering?
Aranha Maluco 19 Oct, 2019 @ 10:41am 
This is only skin or another type of weapon slot ?
chaosshade2638 7 Oct, 2019 @ 6:21pm 
please please please tell me you have plans to do the EU laser weapons too!
Medicman 16 Aug, 2019 @ 2:32am 
I like the, trying to make them a replace other weapons with WSR but I can't hide them, Does this mod force you to have them at T3?
󰀀Wilson 1 Aug, 2019 @ 7:58pm 
i need more upgrade slot!
Little issue, the plasma pistol's projectile particles seem to get stuck in midair just as they connect with a target or surface. No gameplay issues, but it's irritating to see the green bolts just floating there for the entire mission.
Itwas acthually30million 21 Apr, 2019 @ 9:49am 
hey what is the console command to get these ?
LEGENDS NEVER DIE 3 Mar, 2019 @ 10:03am 
HELP ANYONE! has anyone of you able to increase the number of upgrade slots using the CONFIGURE UPGRADE SLOTS MOD?
Mac Dog64 24 Feb, 2019 @ 5:44am 
Just added this to my game, these guns are so badass and are hands down way better than there TLP equivalent. It would be amazing if there was a future mod that replaced the aliens vanilla alien weapons so they use these instead. Even though I love xcom 2 the vanilla weapons and armor were a massive let down.
Alena Intevessa 21 Feb, 2019 @ 11:13am 
@Selevan The reason modders are almost exclusively making for WOTC is twofold. For one, WOTC has a lot of added backend support that makes their mods easier to handle, or outright gives them more options for making things that vanilla doesn't have, and there is a different modding kit for both, which according to what I've heard is about 90 gb. So for most of them having both modding kits is simply too much data to have around to keep up multiple versions of their mods.
Shavy 16 Feb, 2019 @ 12:36pm 
are you aware of the FREE dlc that does his for you?
(well its not free anymore lol)
LEGENDS NEVER DIE 13 Feb, 2019 @ 6:34am 
how do i add additional upgrade slots to these bad boys?
Ragna 31 Jan, 2019 @ 10:44am 
@noob The other weapon's stat are directly taken from the equivalent base game weapons, so you'd have to edit those.

@Topic Like Tinfoot earlier, I also noticed that the bolts from the pistol don't disappear. Is there a possible fix for that?
Selevan 31 Jan, 2019 @ 5:22am 
Question, how do i edit stats of weapons other than light plasma? Its a huge shame, you didnt make it configurable..
Selevan 30 Jan, 2019 @ 11:21am 
FFs, why are all new mods made only for wotc? Its like, everyone has this DLC or what? Id rather have it for LW2 since its much better. Ima download anyway and hope it will work.
DERPKING1991 14 Jan, 2019 @ 11:44pm 
So I take that the weapons upgrade slots and stats the same as the beam?
DERPKING1991 13 Jan, 2019 @ 3:01pm 
ID use this if the factions had one along with the heros. It be amazing to see be done.
TannerA 23 Dec, 2018 @ 11:45am 
and for the spark unit
TannerA 23 Dec, 2018 @ 11:42am 
are you plain to add plasma weapons for the factions
Beltalowda 14 Nov, 2018 @ 8:00pm 
@s4nt65
You are comparing a 2d icon to the 3d model? Really?

Anywho tho nice job on the models. These look wonderful.
theshadowscythe 13 Nov, 2018 @ 3:18pm 
Is there any way that an editable .ini could be added to this mod so we could change the damage and other stats of these guns without having to change the base xcom 2 files?

I'm asking because I also use https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=953115471 which turns plasma weapons into "tier 5" guns but it doesn't work by giving the mod an editable ini, it literally adds damage onto the base game files - so editing the .ini for plasma damage to match the damage of the second mod means they still don't match, and the base weapon damage reaches rediculous levels.

Many thanks if you could guys.
Farakill 8 Nov, 2018 @ 2:10pm 
I know but they made it so you have to buy them from engineering. Is that the same with this mod? Would rather they showed up for free under the loadout menu.
s4nt65 8 Nov, 2018 @ 7:26am 
s4nt65 8 Nov, 2018 @ 7:18am 
I believe we gotta get the Tier 1 weapons back even though an addon for them has already been made. The ones that were ported in Mr Kablamm0Fish don't look like the Old Weapons at all, especially the Assualt Rifle. Also the addon doesn't have the XCOM EW weapon animations
Taurus Daggerknight 8 Nov, 2018 @ 4:26am 
@Spart117MC ....*DOWNLOADS NAOW*
Spart117MC  [author] 8 Nov, 2018 @ 4:04am 
@Taurus Daggerknight
Yup! You can see 'em in the screenshots!

@Farakiller
Tier 1 was done by Mr Kablamm0fish and ported to WotC by Veehementia
Taurus Daggerknight 8 Nov, 2018 @ 3:04am 
Do the weapons in this pack also have visuals for attachments? The one thing I felt the TLP plasma weapons were missing was that. I was rather sad to not be able to trick out my guns :(