Divinity: Original Sin 2

Divinity: Original Sin 2

Murderbot's Game Master Character - Definitive Edition
12 Comments
salvatillit 7 Jan, 2019 @ 12:59pm 
Intelligent solution. Thanks!!!
Heinz234  [author] 7 Jan, 2019 @ 12:17am 
Just did a little test @salvatillit and the only way to save the character is to give it a status that makes it visible like "human form". If you set the status duration to 1, or 2 turns, you should be able to rightclick and save the character just before it becomes invisible again.
salvatillit 6 Jan, 2019 @ 9:02pm 
Hi Heinz, thanks for this excellent mod. Is there any way to include the option for saving this GM npc to the exported characters. That way i would only have to customize it (with skills) 1 only time and then can used in any scene. Thanks!
Heinz234  [author] 4 Dec, 2018 @ 10:18am 
My bad. Of course there is a charactersheet. (i should not reply before I had my morning coffee).
The character is : Game Master" and can only be selected through the Encounter Menu. You can add skills the normal way. If your gane crashes I suspect a mod conflict as I can use the character without probklems (just tested again and added a screenshot to prove it) and have had no complaints on it before.
Shadilay 4 Dec, 2018 @ 10:09am 
Then how am I suposed to give it skills to used during a session if it's sheet makes my game crash ?
Heinz234  [author] 4 Dec, 2018 @ 4:44am 
No. The invisible character is just that. An invisible "helper character" with no visible features and no "character sheet".
Shadilay 4 Dec, 2018 @ 4:09am 
There's a small problem with the character, it makes my game crash when I try to interact with the environement or when I click "Detail" to change its sheet. The invisible character is Icara right ?
Nicol Bolas 28 Oct, 2018 @ 8:33am 
:D I explain!: it just looks better if you place stuff normaly the monster just appear like plop! there it is xD. but with summon some monsters have a unique animation and with that i can make it look cool :3 that monster actually teleport there with a nice effect
Heinz234  [author] 28 Oct, 2018 @ 8:03am 
Then I actually fail to see the use of that as the GM already can summon unlimmited numbers of anything :D
Nicol Bolas 28 Oct, 2018 @ 7:55am 
you can change max summon in the NPC Stat there should be an entry called max summon :3 Thank you :D
Heinz234  [author] 28 Oct, 2018 @ 7:48am 
You should thank Murderbot not me :D. The imunity shouldn't be a problem and will look into the max summon :D
Nicol Bolas 28 Oct, 2018 @ 7:23am 
this is a really cool mod thanks Red. Could you make him immune to all damage and increase the max summon to an absurdly high number too? :D