RimWorld

RimWorld

No Water, No Life [B19]
60 Comments
Larry2256 20 Oct, 2018 @ 11:02am 
oh okay thanks
Toby 20 Oct, 2018 @ 10:42am 
Larry2256 20 Oct, 2018 @ 9:22am 
i really like the mod so far but are you making a 1.0 version for it?
MichaelB  [author] 18 Oct, 2018 @ 4:48am 
@Oblivionburn: thanks but I just added a few missing dots to your patch :) You did most of the work already.
Oblivionburn 18 Oct, 2018 @ 4:02am 
Awesome job with the mod! Working pretty good so far.
Modraneth 17 Oct, 2018 @ 3:28pm 
1.0 version soon? :D
MichaelB  [author] 16 Oct, 2018 @ 3:47pm 
Just to be sure everyone is on the same page: This mod will stay B19 compatible (as suggested by Tynan) and I will continue bugfixing for it for a while. The version for 1.0 will be a fresh mod - and I'll be working on that most likely on next weekend, definitly not today.
slevir 16 Oct, 2018 @ 7:53am 
@schoos76 confirmed, the window is okay now, big thanks!
Kyber Matt 16 Oct, 2018 @ 5:36am 
Not a native speaker, but the faucet text could be improved: "In use this tool, you take water for drinking from water tank"; should be something along the lines of "Use this tool to draw drinking water from a water tank." Someone correct me if I'm wrong !
MichaelB  [author] 16 Oct, 2018 @ 2:51am 
General request to the interested audience: would English native speakers please review the English version of the texts and let me know of any suggestions to improve them? Also additional localization to new languages welcome.
MichaelB  [author] 16 Oct, 2018 @ 2:14am 
@Mileslo, @Slevir, @Mr.C: I fixed your problem and also looked at a few places (transport pods, trade) where similar rendering stuff was handled and which also is subject to the same upstream refactoring. V1.6.2 is just uploading,
Please check and let me know of any problems
MichaelB  [author] 15 Oct, 2018 @ 6:01pm 
@Iron Sam': did you store the drawn water in a stock pile? That's the most common case I've experienced when my pawns make something excessivly.
Kyber Matt 15 Oct, 2018 @ 5:49pm 
@schoos76 : Well now it does. I don't understand why but in my previous game, clear water wasn't counted as water when it came to counting how much I had in stock. So my pawns kept drawing (clear) water endlessly. I restarted a game today and the problem seems gone. So I don't know ! Anyway awesome mod.
MichaelB  [author] 15 Oct, 2018 @ 4:53pm 
@Iron Sam': So you mean the item counters for clear water are not considered correctly. "Draw Water" counts "Water" but not "clean water"? I'll have a look at this, please let me know whether I understood the problem correctly.
明迦洛 15 Oct, 2018 @ 11:16am 
Same issue with the caravan window, hope you guys fix it .
Kyber Matt 15 Oct, 2018 @ 10:19am 
@schoos76 : Thanks for the mod but I have a problem ! I added filters to my system and I draw water from a faucet. Problem is, I only have the option to draw "water". So when I draw clear water, it doesn't add to the total, meaning for exemple if I set a limit of 200, it never adds up... I'm drowning in water bottles and the only solution I've found is to manually stop the bill. Not very efficient ! Is there something I missed ?
Toby 15 Oct, 2018 @ 3:32am 
Could Passive Coolers use water instead of wood?
khaelion 15 Oct, 2018 @ 12:53am 
I have the same issue with the caravan window. Hope you can fix it. I love the mod.
MichaelB  [author] 14 Oct, 2018 @ 5:06pm 
@SwiftXShadow: it's a water tank. To store water. And in solar flares you still have water available.
Eldrin 14 Oct, 2018 @ 8:02am 
What is a water tank for? It can store water, but u cant draw from it or anything?
MichaelB  [author] 14 Oct, 2018 @ 3:03am 
@slevir: No Workaround that I know of.
I'm already working on a fix for this issue. Just give me some time to understand how I can craft the Harmony patch for this issue.
slevir 14 Oct, 2018 @ 2:39am 
Confirming the problem with caravan window, NWNL only, build 2009.
Is there a workaround (i.e. any other way to see calculated numbers other than doing that manually)?
MichaelB  [author] 13 Oct, 2018 @ 11:48pm 
@Mr. C: let me have a look.
Mr. C4 13 Oct, 2018 @ 11:31pm 
@schoos76 So, my friends and I love the mod, but we all encountered this bug even when using only core and NWNL.

https://imgur.com/a/448BWi5

Basically, all of the info at the top for caravans is cut off, which makes travel plan a touch difficult. We weren't sure if you were aware, so decided to share.
MichaelB  [author] 13 Oct, 2018 @ 9:37pm 
@Ranger: yes, that's to be expected, there's a lot of changes to the created maps, so that you can't simply uninstall it. I know the description above isn't very good, but it also requires a new world for using this mod.
Ranger 13 Oct, 2018 @ 9:10pm 
breaks game when i try to uninstall
Torkkar 13 Oct, 2018 @ 4:55pm 
Hate to be THAT GUY but can some one link Dub's mod? I can't find it on Workshop -.- also abit more in the description about the mods mechanics would be nice I'm teetering on a download but not quite there,

Basic info wanted:
-List of features I can see the curent list but are there Toilets & does the Powered cooking station/VPG station/Brewery now require Pipeing up to water?
-list of effects on Pawns Dehydrations noted from coments, but what else?
-do Animals require Water? if not will they?
-will the Cleaner clear out Radiation? or is there a Rad, Scrubber for that?
-when making a water system will segregation be required between intake & Potable water?
-Lastly is there a Reserve tank & Sewage system to make Waste water potable again?

thanks for reading I'll be favoriting this to look later though.
Tynian 13 Oct, 2018 @ 11:35am 
Great mod. Thanks a lot. With Dub's hygiene it adds a lot of semblance to our pawns life. Thanks a lot and cant wait to see if you will both work together to make mods interract with one another.
MaTsuYama 13 Oct, 2018 @ 7:14am 
it works perfectly bro thank you so much. caravan members drink automatically with this https://www.dropbox.com/s/pd4o5scvhrd69eg/MizuMod-1.6.0.test2.zip?dl=0
MaTsuYama 13 Oct, 2018 @ 6:32am 
@schoos76 hmm ok
MichaelB  [author] 13 Oct, 2018 @ 6:07am 
@MaTsuYama: try this version of the mod: https://www.dropbox.com/s/pd4o5scvhrd69eg/MizuMod-1.6.0.test2.zip?dl=0 and let me know if you find issues.
MaTsuYama 13 Oct, 2018 @ 5:55am 
am i missing something?
MaTsuYama 13 Oct, 2018 @ 5:32am 
bro nobody drink water in formed caravan, pawns die due to dehydration :D
Nilserrich 13 Oct, 2018 @ 5:04am 
That would be awesome. :cta_emo7:
MichaelB  [author] 13 Oct, 2018 @ 5:02am 
@Nilserich: it doesn't conflict with Dub's mod, I'm playing myself with both his and this mod. Unfortunatly, both mods don't interact with each other. But I'll talk with Dub about this in the future.
Nilserrich 13 Oct, 2018 @ 4:53am 
I can assume it's not compatible with dub's bathroom hygiene?

Is there anything planned in this direction?
<Insert name here> 13 Oct, 2018 @ 4:16am 
Such a wonderfal mod i just WELL up inside youknow?
苹果阿光 13 Oct, 2018 @ 1:56am 
good mod
Vladorio 11 Oct, 2018 @ 8:38am 
I got it. They dont drink only with full "motivation" bar. First thing they all do, when the motivation dropped to low level (when they dont work) - started to drink bottles.
MichaelB  [author] 11 Oct, 2018 @ 4:53am 
@Vladorio: I just tried to reproduce the issue, loading only the mods relevant here: HugsLibrary,ModSwitch,Modcheck, NWNL, Prison Labor, (NWNL and Prison Labor in that order)I create a small prison in god mod, put a prisoner in it and some (clear) water. And after a while the prisoner grabs from the water and drinks.
Can you please specify how to reproduce your problem?
Vladorio 11 Oct, 2018 @ 4:40am 
Well, I saw what I saw ;) In any vanilla mode prisoners use water propetly, in modes added by prison labor - they dont. I can switch prisoners every few days to let them drink and it working, but.. no fun :D
MichaelB  [author] 11 Oct, 2018 @ 4:27am 
@Vladorio: Just tried to have a look at this and saw that Prison Labor claims to be compatible with NWNL. What's true? :D
Nevertheless, I'll have a look at this and discuss things with Aviuz.
Vladorio 11 Oct, 2018 @ 2:26am 
Same problem with the prisoners in the modes added by prison labor mod, just as it was in early 0.18 versions of your mod. They have well, bottles, full water box - and dont use any of it.
MichaelB  [author] 10 Oct, 2018 @ 7:28pm 
@Modraneth: You can get water from rivers or lakes on the map or build wells, no problem with that. Right now, you don't have to provide receptacles at the moment.
Modraneth 10 Oct, 2018 @ 4:04pm 
we can go drink water on rivers and stuff?
im playing a medieval worldand i would like the need of water, but from natural sources and maybe carry it with buckets or something made of stone.
my opinion
MichaelB  [author] 10 Oct, 2018 @ 1:47am 
@dertomtom: you're right, that actually was something I felt strange about as well. Let me see what I can do about it.
keylocke 10 Oct, 2018 @ 1:13am 
it's finally updated for b19. yiiisss!
dertomtom 9 Oct, 2018 @ 8:46pm 
Hey, thx for updating this mod. Btw. when animal are drinking from lakes or rivers there is always this bottle cracking open sound. Should it be that way??
Klonter77 von Planet77 7 Oct, 2018 @ 11:54am 
Hello again "I am tursty!"
MichaelB  [author] 7 Oct, 2018 @ 7:17am 
@Shigemi Notoge: that's how I understand the harmony patch that I couldn't apply so far, as Tynan moved around a lot of code for that forage thingy. However, I think I already identified the right spot to tackle now and will see what I can do there. Maybe next weekend, after all work and family also need their share of my time.