A Hat in Time

A Hat in Time

Hookshot Heaven
20 Comments
LC-DDM 29 Mar, 2023 @ 9:53am 
The map is interesting, but the blind rope jump is still present. The arc of the rope-hookshot jump is too precise and needs to be given more leeway.

Other than that, you can still run this map.
Magikerman 4 Jun, 2019 @ 1:57pm 
compleated without using grapple
Habanero 19 May, 2019 @ 2:43am 
I had no problem with this, but it's a pretty straightforward map so there's not much to say.
The Sightless Swordsman 22 Jan, 2019 @ 7:58am 
Played through part of it, but didn't finish because of two issues.
-I didn't like the fact that the first part where you grapple onto a rope was a blind jump. After failing repeatedly, I gave up because if I can't see where I'm going, it's exceedingly difficult to figure out what I was doing wrong.
-I did get past it once, but later fell because just past that area there's that block in the distance with the arrow pointing upwards which fooled me into thinking that I was supposed to go to it. I recognize now that that's probably meant to tell me where to go for the blind jump, but it still confused me at first. The real problem came when I wasn't able to get enough distance to get back to where I was supposed to be after falling. Maybe the problem here wasn't so much that the platform was too far away to allow for recovery but that my jump was just bad, but it was very annoying to have to re-do the blind jump because of the confusion.
Human Person  [author] 15 Jan, 2019 @ 9:42pm 
Thanks for the feedback, I'll try to fix some of the errors. It is kinda hard for me to know how well it runs for most people, since i'm only playing this on a laptop and expect it to not run the best for me, but I'll do my best to fix some issues.
GoneNorthWest 13 Jan, 2019 @ 11:18pm 
As for the performance issues that everyone is having, I believe it's because you added ten thousand million bubbles in the center of the map.
Maybe don't do that. Unfortantly, not everyone has a great gaming device, and even on the highest performance settings, we can't handle the bubbles.
GoneNorthWest 13 Jan, 2019 @ 11:16pm 
@AllSeeingI Hold forward. I'm not even being patronizing, that's it. I made it sometimes and didn't make it others then realized because I didn't hold forwards.
GoneNorthWest 13 Jan, 2019 @ 11:15pm 
This mod has serious performance issues. It also feels pretty darn jank at some points (anytime I collide with something on the backswing and abruptly bound forward awards jank points in my book).
I would also recomend moving the checkpoint down to the platform after the first zipline. I don't enjoy respawning in a bunch of crows, slogging through a lag fest, and then a zipline everytime I fall down.
Skyscape 6 Jan, 2019 @ 6:29pm 
I have a couple problems with this rift: first, it's super laggy even with graphics on high performance, and second, it crashes with a DLL error when you die. Sucks cuz I'm really interested in this concept.
Haruda 5 Jan, 2019 @ 5:10pm 
the one part where you get to the crows is super laggy like frame drop heaven
Haruda 5 Jan, 2019 @ 5:07pm 
super low performance even on a 2080
Human Person  [author] 28 Dec, 2018 @ 9:15pm 
Thanks for the feedback, I might make a entire level based off that later...
Rezilia 28 Dec, 2018 @ 4:31pm 
I absolutely LOVE that someone finally hybridized the rope and swing. This was an excellent level!

But uh... I feel like it should have been much, much harder. Time and again I found myself end-swinging way over parts of the level that didn't even slightly want me to use that technique.
Human Person  [author] 29 Nov, 2018 @ 8:21pm 
SliperyHippo No you clearly need the grapple! You find it under hat kids dinosaur after you feed waluigi the triforce.
SliperyHippo🐙 29 Nov, 2018 @ 3:55pm 
I dont have the grapple, can I use the hookshot instead? Asking for a friend
Human Person  [author] 19 Oct, 2018 @ 1:41pm 
AllSeeingI, for the hookshots, I think it is just your problem, as I had no trouble with them, but the crashing I need to look into, it may have to do with the Alpine Skyline Rope things.
AllSeeingAI 19 Oct, 2018 @ 9:23am 
I probably just need to git gud, but I can't figure out how to get more height off of the first set of grapple hooks. The big swing on the second hook lets you go automatically, and no matter if I double jump or not I can't get enough height to climb that wall.

Also this level crashed my game twice.
Pay Child Suport 14 Oct, 2018 @ 7:37am 
so many bubbles
Human Person  [author] 7 Oct, 2018 @ 10:09pm 
Thanks for the advice, I'll look into that soon!
TheGreatAndPowerfulWeegee 7 Oct, 2018 @ 3:55pm 
Some cool concepts shown here that I don't see very often in maps, although for the second rope hookshot jump it was a bit hard to tell where the exact hookpoint was, so I would possibly suggest adding some indicator to where the exact point is. Otherwise a neat and short level :necroheart: