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you might have too many addons on at once
esentialy the weapons clean up
I'm working on a portal mod.
Would you mind giving me all the particles in portal.
I decompiled it, and didnt see any pcfs.
Also, sorry if I'm being curt.
Im really tired, jetlag.
Thanks.
-Blue
As well as having it crash my game whenever i try to look around.
This is the most fun I have ever had with a tool ever.
You can do ANYTHING. I can't stop playing with it!
That list would need to be expanded if I'm still missing ones. And then someone would need to poke me to update the tool.
Tracer mode only works for very specific particle effects, like the vortigaunt_beam. Note that you'll have to click two locations (or spawn two cans) for a tracer mode particle to spawn.
The 'spawn as can' feature was made so you can easily move the particle effect around. You could weld the can to the back of a rocket for example. By using the color tool, you can make the can prop itself invisible.
Some particles ignore the angle parameter, I really can't do much about this. It'll only change the angle of emmission, but has no effect on other forces (like gravity) that are defined in the particle system.
The "spawn as can" and "tracer mode" options don't seem to play well with eachother, and most particles will not be attached to the cans.
The TF2 rocket trails do not work with "tracer mode", the only way I can make them look correct is to have them be actually moving. Is something like a "particle velocity" option possible? So that particles can be forced to move a direction?
Some particles, like the smoke, always flow the same direction, without the ability to change it, can this be rectified somehow? The angle feature has no effect.
I think that is it for now, I'll post again if I find anything else.
I also understand completly is something cannot be done. :)
Thanks for your time.
Would it be okay if I sent you a private message? Or should I go ahead and post here?