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ooh just look how professional you are!
Love the class and the darkspawn mechanic. Is the darkspawn mechanic null in farmstead or do you suffer full penalties as if in 100% torchlight? Thanks so much for your awesome work
Now its only good use is running Mombasa stress healer class mod with riposte.
Small update, bug that caused abom clearing curse is removed.
Also Echolocation also has no more mark.
1. Do the nerfs to religious class Stress/HP heals on Darkspawns apply if said class itself is a Darkspawn (eg., would a Flagellant get less mileage out of his own self-heals)?
2. Is it possible to lose the Darkspawn trait to the Crimson Curse?
3. How does the Darkspawn trait work in the Courtyard or the Farmstead, seeing as neither of them use traditional torchlight?
4. Can the presence of Darkspawns in your party cause the Fanatic to appear? I'd probably imagine not, but still.
<entry id="buff_rule_tooltip_has_quirk"><![CDATA[%s if %s]]></entry>
then the description for Lineage shows up properly. Only if you had to rebuild the Localization files like I did. Hope this helps.
@PHT
For any "darkness" modifier in this mod court and farm count as 50
Normally they coutn as 1100% but any effetc trinket disease etc has hidden buffs/debuffs to treat it as if it was 50 there
Anyway thank you for making this great mod.
thanks for the fix ill add it
<entry id="Curio Tag: +16% chance of interacting with unholy curios"><![CDATA[對神秘類奇物有強烈的渴望]]></entry>
<entry id="Curio Tag: +36% chance of interacting with unholy curios"><![CDATA[對神秘類奇物有強烈的渴望]]></entry>
<entry id="Curio Tag: +36% chance of interacting with food curios"><![CDATA[對食物有無盡的渴望]]></entry>
這個ID怪怪的似乎不正確,我變成 暗裔 跟一些器物互動會出現缺失(沒有正確的ID對應到字串)
@harry
the chalice has a low chance to actually fail by still trigering a
if ooyu actuall get the disease ou will see this in the panel