Arma 3
Drongos Air Operations
1,113 Comments
LEE O C 6 Jul @ 8:07pm 
would there be a way to attach the ACE Drongo interaction to a radio man? so i have to go over to him and use ace interaction?
Velsez 20 Jun @ 8:38am 
I wonder how you can set this up with Anti-stasi
Dunklik 5 Jun @ 6:43am 
Drongo is the GOAT
CF Raider 14 May @ 7:17pm 
Solution for getting stuck in turret cameras:

-press H (or your default) to re-open DAO
-press U (or your default) to re-select your playable units, including your Group Leader. You need to have multiple playable units.
CF Raider 8 May @ 11:15pm 
Can't revert to player after entering camera/cockpit view. Fix?
[LT] RSF_Willow 30 Apr @ 3:17pm 
IS anyone else getting stuck in the vehicle cameras when controlling turrets
RubenP96 26 Apr @ 4:49am 
Is there a way to configure what is considered to close for a misile strike or bombing run? Because the distance is pretty huge sometimes
Rogue-Reaper13 23 Apr @ 11:35pm 
antistasi ultimate btw.
Rogue-Reaper13 23 Apr @ 9:14pm 
how do you save the aircraft that are hangared after you save and exit the the game. when i loaded back in, all aircraft were removed from the virtual hangar.
Drongo  [author] 23 Apr @ 2:19pm 
Yes.
Rogue-Reaper13 23 Apr @ 8:25am 
is this compatible with all or most maps?
Drongo  [author] 15 Apr @ 6:55am 
The readme explains how to exclude aircraft from the system.
Sheliz 12 Apr @ 9:37am 
@Drongo I think it would be better if that behavior were applied only to the player's faction's air vehicles, or to add a module that prevents the synchronized aircraft from having the "careless" and "do not fire" behavior (exclude).
Drongo  [author] 12 Apr @ 1:42am 
Being set to careless and do not fire is a core element of the mod. Otherwise aircraft will just do whatever they want and there would be no point in having the mod.

To use DAFS, place the module, double click on it and edit the options to suit your needs.
lty 12 Apr @ 12:11am 
@Drongo I don't know how to use DAFS is it also available in kpliberation?
lty 12 Apr @ 12:10am 
@sheliz How did you solve it?
Sheliz 7 Apr @ 9:57pm 
@Ity I have the same issue, every enemy plane is set to 'careless' and 'do not fire'
Drongo  [author] 7 Apr @ 3:27am 
Check my workshop, Drongo's AI Fire Support.
lty 7 Apr @ 3:15am 
what DAFS???
Drongo  [author] 5 Apr @ 6:12am 
If you want AI to use air, use DAFS together with this mod.
lty 5 Apr @ 12:41am 
kp liberation There is an error in which the enemy fighter doesn't attack, but just sits there and scouts Is it possible to solve it?
Sheliz 2 Apr @ 7:44pm 
The enemy planes are always in 'no attack' mode. I like using this mod to request CAS, but it won't be useful if you want a sudden air battle. I tried the 'exclude plane' module, but it doesn't work.
人菜枪马瘾又大 20 Mar @ 1:13am 
I only want the jet to run this feature, can I blacklist the helicopter and not use this feature, how do I do it?
RubenP96 19 Mar @ 10:42am 
Hey Drongo, one think I noticed is that helicopters really don't want to insert when there is a firefight going on anywhere nearby. Which is kind of logical of course, but hot inserts do exist. Especially in for example the more Vietnam kind of scenarios. Is there any way around this, or simply part of the AI of the mod?
Drongo  [author] 8 Mar @ 8:23pm 
It might be because you are in undercover mode. Maybe try putting:

player setCaptive FALSE;

in the console and trying to open it.
Meat Crayon 8 Mar @ 6:56pm 
Hi drongo, love the mod although i am having issues running it in antistasi ultimate. It works fine outside of it, but I cant pull up the console when running antistasi. Are there any known mod conflicts or suggestions on how to get it to work?
MdVampire 1 Mar @ 3:10am 
nice
Drongo  [author] 9 Feb @ 4:30am 
The readme explains how to exclude aircraft from the mod.
jaqdraco 9 Feb @ 4:12am 
So, i just wanna have a Thunderbolt fly towards ground enemies and engage them, via Eden editor waypoints.
But with this mod it doesn't work. The plane is just circling the area, doing nothing and eventually getting shot down by a hilux with flak.
Neither 'Destroy' nor 'Search and Destroy' work.
DrakoMT 7 Feb @ 7:36am 
@Drongo Heli work fine for me they spawn and land and rearm but jets they spawn
they do a little bit of cas and cap then they go to Narnia to the edge of the map 100000 of kilometers far. I am testing it in Vanilla Malden.
Sneep Snorp 31 Jan @ 9:36pm 
I’m a little confused would this mod make the ai factions also efficiently use their aircraft more or does it just give the player more control
Mason Redux 30 Jan @ 12:35pm 
Hi, can I airdrop the crates loaded with Drongos DYEL, for example, from a C130 using this mod?
And if so, can someone tell me how?
woood402 26 Jan @ 6:12pm 
is there a way to make them respawn after getting shot down? sync a vic respawn module to them or something like that possibly?
Drongo  [author] 26 Jan @ 1:16pm 
VAM doesn't respawn aircraft.
woood402 26 Jan @ 6:04am 
do the vam aircraft respawn after getting shot down? had an f16 get smoked and was hoping to call in another but the airfield never seemed to respawn it.
Sheliz 14 Jan @ 9:19pm 
Does this mod make the AI ​​only fly in circles gaining altitude without attacking anyone?
Shreeder 7 Dec, 2024 @ 7:44am 
Update: unloaded RHS, and changed from virtual reality map to altis, it started working flawlessly
Shreeder 7 Dec, 2024 @ 6:58am 
I can't open dialog options. Out of all your mods, only high comand enhancement works. I tried rebinding keyes and result's didn't change.
Lotus 30 Nov, 2024 @ 7:54pm 
I don't know how long ive been looking for this mod, but I finally found it, the fact ai pilots suck at piloting or using their weapons always annoyed me, but now they kick a$$ with this, thanks a lot Drongo.
Mike 30 Nov, 2024 @ 7:19pm 
Noticed a bug recently when having aircraft land:
Error Foreign error: Unknown enum value: "SLOW"

and some other stuff about setSpeedMode"Slow";
(maybe it's missing a space?)
TankticalError 24 Nov, 2024 @ 7:53pm 
@Uncle Bob, I have had this problem too as a Zeus but you can rebind the key in Addon Settings.
Uncle Bob 24 Nov, 2024 @ 7:42pm 
Love the mod but there is a tremendous bug where tablet thingy opens every time i click the letter h when searching in zeus mode. Is there a way to fix this?
RetailPale 17 Nov, 2024 @ 4:40pm 
clicked one UI button and now it doesnt open no more just flashes, with an error line 25
nuggs_sauce 16 Nov, 2024 @ 1:31am 
Is there a sp scenario you can recommend with this? My main goal would to be a gunner on a helicopter and just tell the ai where to fly. All scenarios I tried don't give air support and I rather not make a whole scenario in editor like in the guide
Glendening 13 Nov, 2024 @ 12:26am 
So we found a strange bug when this is used with Antistasi Ultimate (and possibly Antistasi?). It causes air based QRF to spawn with 300% skill/accuracy.
76561198040606770 8 Nov, 2024 @ 5:35am 
Is there a way to make a missile Not explode ? Make a hole in a ship,sink it and get retrived by divers?
76561198040606770 8 Nov, 2024 @ 5:26am 
Works with Missile Box? Could we get some missle defence into this? Could this include some sort of ability to add ability to make an air field anywhere flat on the map? Thank you
76561198040606770 8 Nov, 2024 @ 5:18am 
Could I get a Automatic replenish of Resupply Mission-option that adds a helicopter that will slingload an entire vehicle and dropp that off on a timer or according to needs? Thank you.
Apple π? 4 Nov, 2024 @ 4:16pm 
Are there any "skins" for the interface for this mod? I've been using it in Vietnam/WWII settings and it would be neat to see more period accurate UIs.
TankticalError 2 Nov, 2024 @ 7:12am 
I really like this mod and I use it in every zeus campaign I do with Modern Units, Having a smart AI that attacks like it's supposed to is vary nice, I just wish this worked with Spearhead 44.