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(And you don't actually need to unsubscribe, though there's certainly no harm in doing so. If you don't unsubscribe, you'll simply see both the Steam workshop and the mods folder versions in your mods list in the game, and can select there which of them you want to actually use.)
- Added the ability to define special lists of names to be used together with backstory FilterSets. (For example, in the provided database, pawns with medieval backstories will now have names drawn from a list of medieval English names, rather than from the main name database.)
- Altered the optional backstory "source" tags to use parentheses instead of brackets, so the game doesn't misread them.
- Squashed a bug that occasionally caused null exception errors when the game tried to create a new pawn.
I added "Vampires" (and "JecsTools") to my mod list. I started a game using the "Vampire" scenario. One of my colonists arrived in a casket; when I opened the casket, she had the "vampirism" medical condition, as I assume she was supposed to, and in fact immediately grappled and bit another of my colonists. I then triggered a large raid, and a member of the raiding party was also a vampire.
So far as I can tell, not being sure what's *supposed* to be happening, everything seems to be working just fine.
Relevant to a b18->b19 upgrade: "In beta-19, the skill 'Growing' was renamed 'Plants,' and the system used for referencing pawn names and pronouns in backstories was altered, with, for example, '[PAWN_nameDef]' replacing 'NAME.' Additionally, a few traits were added to and a few were removed from the game, so forced and/or disallowed traits lists might need to be updated."
A full list of the new pawn name/pronoun keys is included in the "Backstory Editing" documentation file, as is a current full list of vanilla traits.
I'm going to try poking around the Rim of Madness discord again, too
When this mod is enabled, Vampires will lose their Vampire trait on spawn. I've tried a lot of other mod list orders, and I've tried using just this mod and Jecrell's mods required to play Vampires.
I posted this on the Rim of Madness discord, but haven't gotten a reply yet.
Was wondering if you had any insight?
{LINK REMOVED}https://git.io/fxW7y
- Fixed body type randomization.
- Added 17 backstories to the mod's database.
- The mod now supports adding names to the game's database from simple text files.
- Added the ability to define lists of "sets" of first names and nicknames.
- Normal mode no longer literally overwrites the vanilla database.
- Switching between "lite" and normal modes no longer requires restarting the game.
- A new configuration option allows you to add a source tag to backstory titles.