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@FlamingRedAlpha Currently have a version working with all WH3 factions so I'm just sort of waiting for IE. Not sure how I want to implement it exactly. It looks like the new factions don't have custom unique settlements which sucks.
You need to download the mod: Web campaign editor (experimental).
NB: for the next step i would suggest to demolish and rebuild settlement (i don't know if having other slot may mess things up.
-Set up the web campaign editor
-Click on the bugged settlement, then click edit settlement. You need to pick the correct "1 primary building" (There is a list of building in the web app). I would suggest you open the building browser in the game to see the correct province capital/settlement building that it is expected.
In my case Castle Carcassonne was wh2_main_def_settlement_major_1 and Tobaro was wh2_main_def_settlement_minor_1_coast (it's probably different if other faction or special main building).
-Check in game if is fix
-Enjoy
NB: this is not an official fix, but it may help.
If you could make equivalent mods for WHIII that would be amazing. Although, I did have some feedback. The Recruit All Lords mod only gives legendary lords in Mortal Empires, but in the Vortex it gives me all generic AND legendary ones. In Vortex, this oversaturates the lord pool so much I can't find my regular faction lords easily, or specific lords in general.
I suggest adding in a categorizing system divided by race (with the same UI that appears when selecting the lore of magic for a caster)' e.g., High Elves, Dark Elves, Lizardmen, Skaven, Beastmen, Wood Elves, etc. This will make it easier to focus on certain races and find specific lords as well as have ready access to your regular lords you get without the mod.
Cheers :)
@Lightning Jesus Things have been very bust lately and sadly it feels like that is where this is going. I will however be making a new mod in Warhammer III =]