Total War: WARHAMMER II

Total War: WARHAMMER II

Foreign Recruitment II (2.7) [Broken]
678 Comments
FlamingRedAlpha フレーミン 18 Aug, 2024 @ 6:23pm 
One of my fav mods
Benszasty 1 Aug, 2024 @ 7:10am 
Damn, shame this mod seems to be abandoned
Maximus 8 Sep, 2022 @ 7:27pm 
any progress my dude?
VeCo359 3 Sep, 2022 @ 3:24pm 
Please made it for WHIII IE
Maximus 23 Aug, 2022 @ 6:08pm 
big oof.good thing i got my game workin so i can play so good luck
Eric  [author] 23 Aug, 2022 @ 6:00pm 
I'm still working on it for WHIII!
Maximus 23 Aug, 2022 @ 3:25pm 
yoo i think immortal empires drops today any luck on importing this mod to warhammer 3?
619TLXLTPSXJ 9 Aug, 2022 @ 8:09am 
If I take over woodelf settlement then i can recruit waystalker and spell singer as a hero? using skillpoint?
FlamingRedAlpha フレーミン 19 Jul, 2022 @ 6:13am 
Yea, they need to add Unique Settlements. I am sure there will be mods that add them if they don't but I am still looking forward to this in IE. This is what brought me hours and hours of gameplay on the second.
Maximus 10 Jul, 2022 @ 6:06pm 
daemon prince with empire units finna be fun.good luck on the mod bro
Eric  [author] 10 Jul, 2022 @ 5:44pm 
@Kungen I haven't tried 2.6 but I would think it still works unless one of the later patches from CA broke it!

@FlamingRedAlpha Currently have a version working with all WH3 factions so I'm just sort of waiting for IE. Not sure how I want to implement it exactly. It looks like the new factions don't have custom unique settlements which sucks.
FlamingRedAlpha フレーミン 8 Jul, 2022 @ 4:14pm 
Any update on the Warhammer 3 version or are you waiting on Immortal empires?
Kungen 7 Jul, 2022 @ 12:29pm 
Is there any way to get this working again (if I download 2.6 does that work with the current version of TW2)? This is a must mod to play a big campaign. I doubt much more patches will come for TW2 since TW3 is out (and totally not interested in TW3 until Immortal Empire comes out), so maybe one final update for this amazing mod and it will remain working?
Maximus 7 May, 2022 @ 2:23pm 
i agree i love this mod and it honestly made the second game 100 times better
FlamingRedAlpha フレーミン 30 Apr, 2022 @ 6:57pm 
Take your time @Hamen. This mod was a game changer for two. It will be the same for three. Looking forward to see your work man.
Maximus 19 Apr, 2022 @ 6:09pm 
im playin vampires with mods rn so the edge is real
Maximus 19 Apr, 2022 @ 6:08pm 
me to man i miss being a dark lord
Maximus 19 Apr, 2022 @ 6:07pm 
it didnt have different buildings tho
Eric  [author] 19 Apr, 2022 @ 6:07pm 
I'll definitely keep my eye out. This game sucks for me without the foreign recruitment haha.
Maximus 19 Apr, 2022 @ 6:06pm 
ooooh ok i see well u got this man.i saw a mod where cathay could recruit ogre units so maybe that helps
Eric  [author] 19 Apr, 2022 @ 6:04pm 
Not currently. It looks like they didn't add special settlements for the new factions so I'm not sure how I'm going to add that feature. Just kind of waiting for more mods to come out and see what's possible... =[
Maximus 19 Apr, 2022 @ 6:02pm 
like if i was daemon prince could i have kislev units?
Maximus 19 Apr, 2022 @ 6:02pm 
ooooh ok so if i take over a capital could i still recruit other units?
Eric  [author] 19 Apr, 2022 @ 5:43pm 
At this point is basically just an easier alliance mod. Haven't decided if I'm going to do much more at this point in time.
Maximus 18 Apr, 2022 @ 12:37pm 
hows the progress for the warhammer 3 version of this mod?
Eric  [author] 9 Apr, 2022 @ 5:41am 
It definitely will! I'm not sure exactly how I want to do it. In the early stages it'll probably just make the current allied recruitment feature super easy.
FlamingRedAlpha フレーミン 8 Apr, 2022 @ 8:14pm 
Oh! It's coming to Warhammer 3? YES!!!!
Maximus 8 Apr, 2022 @ 7:54pm 
i can have guns as daemon prince now
Maximus 8 Apr, 2022 @ 7:53pm 
hell yea
Eric  [author] 8 Apr, 2022 @ 7:20pm 
Currently doing some testing. =]
Maximus 5 Apr, 2022 @ 9:13am 
hopefully we get this mod
Maximus 5 Apr, 2022 @ 9:12am 
REJOICE BROTHERS WARHAMMER 3 WORKSHOP IS OUT
Spacemarine 17 Feb, 2022 @ 4:25am 
Hope this will come to game 3
Maximus 16 Feb, 2022 @ 7:42pm 
this mod isnt broken well atleast for me but i really want it for game 3 hopefully u can bring it back
Maximus 13 Feb, 2022 @ 2:47pm 
if this is made for game 3 ima love it cause its workin for me lol please make it again
Blood & Thunder 7 Feb, 2022 @ 1:29pm 
Game 3 will pretty much have this integrated in vanilla
Maximus 6 Feb, 2022 @ 2:54pm 
is it possible to make this for game 3?
NowiJ 19 Jan, 2022 @ 10:32pm 
:(((( When is this coming back up?
rJay 16 Jan, 2022 @ 2:47am 
So I found out a way to fix the Foreign Recruitment building as Main building problem.
You need to download the mod: Web campaign editor (experimental).
NB: for the next step i would suggest to demolish and rebuild settlement (i don't know if having other slot may mess things up.
-Set up the web campaign editor
-Click on the bugged settlement, then click edit settlement. You need to pick the correct "1 primary building" (There is a list of building in the web app). I would suggest you open the building browser in the game to see the correct province capital/settlement building that it is expected.
In my case Castle Carcassonne was wh2_main_def_settlement_major_1 and Tobaro was wh2_main_def_settlement_minor_1_coast (it's probably different if other faction or special main building).
-Check in game if is fix
-Enjoy

NB: this is not an official fix, but it may help.
NowiJ 15 Jan, 2022 @ 9:58pm 
Can you maybe upload the 2.6 version as a separate mod? I can't seem to fix the bugs occuring in this version. Also, in 2.6 version, when I try to upgrade to Hexoatl LV4 as HE, the game CTDs. Are there any fixes for this?
rJay 15 Jan, 2022 @ 4:16pm 
since is not possible to remove the mod mid campaign, is there any known way to fix the fact that, as dark elves, Castle Carcassonne and Tobaro have the Foreign Recruitment building as Main building?
Elemental Israelite 7 Jan, 2022 @ 6:41pm 
That would be lovely! I admire your work Hamen. I actually use your Recruit All Legendary Lords mod so I can have custom campaigns.

If you could make equivalent mods for WHIII that would be amazing. Although, I did have some feedback. The Recruit All Lords mod only gives legendary lords in Mortal Empires, but in the Vortex it gives me all generic AND legendary ones. In Vortex, this oversaturates the lord pool so much I can't find my regular faction lords easily, or specific lords in general.

I suggest adding in a categorizing system divided by race (with the same UI that appears when selecting the lore of magic for a caster)' e.g., High Elves, Dark Elves, Lizardmen, Skaven, Beastmen, Wood Elves, etc. This will make it easier to focus on certain races and find specific lords as well as have ready access to your regular lords you get without the mod.

Cheers :)
Eric  [author] 7 Jan, 2022 @ 1:32pm 
@illf.yar Thank you I will look into that!
@Lightning Jesus Things have been very bust lately and sadly it feels like that is where this is going. I will however be making a new mod in Warhammer III =]
illf.yar 7 Jan, 2022 @ 8:59am 
If the first level building is not displayed, then open the packfile using RPFM, in the slot_template_to_building_superchain_junctions_tables folder add the city in the Slot template field and specify the appropriate superchain. For example, playing as an empire in the city of Pfeildorf there was no building of the first level for beastmen, I added a line to the fr_bst_cha table: Slot template = wh_main_special_pfeildorf_secondary t and superchain = fr_bst
Elemental Israelite 1 Jan, 2022 @ 12:56pm 
It's alright guys, most modders are abandoning this game because Warhammer III is coming in a couple months. This will likely never be updated or looked at, though I hope we get an equivalent mod in the new game.
Tez 1 Jan, 2022 @ 11:24am 
I encountered the same issue as Blade. In some settlements, the main building chain is replaced with the Foreign Recruitment Building, e,g. Estalia. These were "occupied" by skavens in my playthrough if any help. Otherwise, fantastic mod - thank you!
Blade 19 Dec, 2021 @ 3:22pm 
Bug. Some towns have no settlement building it instead has Foreign Recruitment building, even when town is abandoned and resettled.
Maximus 1 Dec, 2021 @ 9:06am 
it no work
Exothermic_Dude 10 Oct, 2021 @ 11:35am 
@Nachozilla3 I have the same issue
Amekron 20 Sep, 2021 @ 11:15am 
hello, got a bug at the start for the knights of the caledor, in the starting capital of level 2 there are 6 buildings from the mod, but you cannot even build 1 level of any building, since is required "building of the previous level". screen: https://disk.yandex.ru/i/1AwZsz_piGmKuw