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Correction:
After nine years in development hopefully it was worth the wait.
just read the desc
Yes that was the general idea.
There will be a few textures missing if you don't have CS:S but other than that it's not really "required". You need CS:S anyways for TTT so you shouldn't not have it...
ttt_Black_Mesa_East_v1 is what it should be...
@brandi473
I might, I'm currently trying to think of some different ideas I could do If I do. I'll get back to you guys on that.... maybe...
This was exactly what I had in mind for a Ravenholm map!
Time to start thinking....
Side note: The bigger the map, the larger the file size, but also the harder it is on some computers to run, I understand most people have strong running computers, but I'd like to be able to maintain a good fps rate for all computers.
2nd Side Note: I'm starting to think that the "secret" room (the map credit room) isn't really worth putting in and that the addition of it actually the reason the map size is so large. The sound files which I put in are huge when compared to the actual map size. (a small 11 MB) This means the sound files take up 1/7 of the file size! Basically, I'm wondering if people think the sound files are worth being in or if I should simply take them out of future maps (or simply have less sounds files(limiting it to one or 2 per map or limiting it to a max of 20 - 35 MB worth of sound data)
Are you suggesting a Ravenholm map with the zombies removed, or an addition to this map which includes Ravenholm without zombies? The later I would rather not due (reasons stated below, just replace scrapyard with ravenholm) but the first I could possibly due as I've thought of (constantly, as I LOVE the Ravenholm maps to death) doing one before, however without Zombies... I don't know about that... seeing as Zombies are the main ingredient and key feature of Ravenholm, it would seem weird not having them.
@POWDERMILK
This does not have the scrapyard area. Originally when I was making this map (and version 2) I thought about adding the Scrapyard but found it that the map may end up being too big. As it is for TTT, big maps tend to either discourage some people from playing or causes a hate for the map because it's impossible to find anyone due to the size.
I tried having my brother (one of the co-creators) of the map upload it but it failed as well(then again this was back when we had internet that sucked balls, now we have good decent internet and I may try again with his computer) Also thanks for your comments on the map, I like to get actual feedback rather than just random comments saying "your map is shit" so thanks for that.
Previous Post:
"@Darth Syphillis Well I've finished it...but I cant release because the new uploading method for uploading to the Workshop is... well I guess bugged on my end or something. Everytime I try to upload the map I get a error for no reason. My Internet is wonderful and is certainly not the problem so I have no idea what the problem is. I hope to upload sometime but for now(until I find some fix or some way to upload it) I cant."
@Sandbox People I could make a sandbox mode but am not for sure if I can due to this new uploading process to the Gmod workshop(it requires you using GMad.exe and GMPublish.exe which for some reason stops working when I try to upload ttt_black_mesa_east_v2(which is finished, but cannot be released because of this). If anyone has any helpful suggestions I could try I would love to hear them to help me get the map published.
Thanks for all the support for the map.