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多特30分钟
大量的贴图错误,大量的枪支手雷,多路线但是箭头提示还可以,虽然非常绕但又不会迷路
第三关我是真第一次见这么多能被破坏墙壁的房子
刷克有点阴间,双克,贴脸移动厕所克
第三关优化可能不好?我帧率极其不稳定,一般二百来帧,最多能掉到30
对了,刚看完简介,这地图路线组合是随机的
The map for the 2nd part is much appreciated, and then the 3rd part seemed much shorter but i felt like it could have used some more generous ammo spawns and centeralized medkits and ammo spawns. The bots frequently got stuck which make exploring feel a bit dicey and ammo ran out as we looped often. It's a neat map and i like the environment, but i feel like the level design could use some leniant ammo piles to make wandering easier.
feel free to join and get free tacos with toilets
There is a hard limit on the total size of all the files I can uploaded to the workshop for one particular game (2GB for L4D2). I have been working on campaigns for years, and have more than 2GB worth of campaigns in progress. I have to choose on how I will use that limited space. I considered removing the entire campaign. I decided on a compromise: I rebuilt and updated Taco Bucket to reduce the file size, to free up space, which included the decision to remove versus mode (I had no evidence of anyone playing it).
That space is being used for better campaigns (including a redesign of Taco Bucket), which include versus (in progress and not public yet). I cannot add Versus back to this version of Taco Bucket unless Valve chooses to dramatically increase my (or everyone's) L4D2 workshop total file size limit.
1\10
Second stage is complicated if you go without directions and with directions. Following the black arrows on the ground caused me to hit some dead ends, and go around the entire building before asking the bot to lead.
The AI (including Improved AI) had some difficulty navigating the maps, and telling them to lead has gotten them stuck in some areas.