DEADBOLT

DEADBOLT

The Diner: Bar and Club
2 Comments
Square_Rabbit 11 Oct, 2018 @ 4:29pm 
As a side note, I'm not sure if this was intentional, but the first round of backup shows up at the start of the level, rather than after you burn the totems, while the second round shows up after the totems and before you pick the safe. It seemed a bit arbitrary to have them show up as backup right at the start, unless you wanted to make them home in on your position at the start of the map, so I thought I should mention it.
Square_Rabbit 11 Oct, 2018 @ 4:28pm 
The difficulty here is pretty ridiculous, especially next to the first level in the series – there’s just so many enemies. Approach options are limited. Of all the vents you can use, at least before undead start moving, 6/7 vent exits (not including the entry vent or the two toilets you can enter) will leave the Reaper directly in front of an enemy when you exit them, meaning instant death when you exit.

I doubt many players would bother finishing it due to this weird difficulty spike. I would have just quit in frustration if I weren't so stubborn.

There's also some smaller annoyances, such as the one room that has a switch that just toggles between two lights, rather than turning both off, or the huge mass of undead in the basement. Overall, it’s just not fun.

I do like the layout and decoration, but as it stands it just feels like you placed as many enemies as your computer could handle just to make it as hard, and tedious, as possible.