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What you are describing is happening is both bogies are on the same sub grid. Then the script tries to compensate for both and results in phantom forces exactly how you describe.
Maybe both bogies got connected into one grid when copying or the catch blocks are somehow obstructed from rotating?
for all new starter:
- when u place those railplanner, u must look to the ground where to place it, when it turns blue,u got it.
- if u want to place a cart on the rails, u have to be in "nongrid mode", place it freely over the rails in the air, middle it. then the cart falls down on the rails! if u grid it on the rails its bumped to the rails and nothing moves.
when on a dedicated server, one player uses a grader, and another player removes the rail the first player uses to grade, the server completely freezes up. doesn't even count as crash, it's just frozen.
this affects everything grading related, so be careful when you grade your rails on a server
Equinox wrote code for the ME Devs that was built into the vanilla game making things like crossbows and animated use items actually useable.
Without the SE Dev team porting those libraries it isn't possible.
Update: I reset all my keys and after 2 or 3 seconds, it's now working. Really weird.
You may get some benefit reading back through these posts. The hand cart is nearly useless on wooden rails, the friction co-efficient is very high. Oddly this has no effect when pushed/pulled whilst on foot.
I've Googled around and I can't seem to find anyone that can tell me hoe to make this work.
I'm looking for a small loco.
Press middle mouse button when placing track for stats.
The bendy sections are instead dynamic objects and thus need a special tool to interact with them, in this case the railroaders hammer.
(translated with Goggle) :)