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and yea its a vanilla butcher table, starting a new colony and thought i would grab something to consolidate the 5000 animal type meats into one or 2 types lol.
The preview was made before the mood was changed, thank you for reminding me about it, sorry for the confusion!
Working on getting all mine updated now!
Fruit Blend
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2583608344
1) The recipe for veggie mix uses anything with the tag: <li>PlantFoodRaw</li>
In vanilla, that's corn, potatoes, rice, berries, agave, raw fungus. Corn and potatoes are vegetables, berries are fruit, agave is a succulent, rice is a grain, and fungus is, of course a fungus, but they're all under the PlantFoodRaw -- that's how this mod can work with anything vegetable added by other mods, since they'll have the same tag to make them usable in meal recipes.
2) Since berries use the same PlantFoodRaw category as all the other plant products, I'd have to make a recipe that lists them by name. Technically, berries are the only fruit in vanilla game, and mixing it with itself to make a fruit blend is kinda silly.
But thank you for the feedback! I hope they work well for you. :D
the meat blend mod looks neat as well but wouldn't it look cooler if it was called ground beef or minced meat? it'd look more appealing but awesome work nonetheless!
PS is it possible to increase stack sizes of the blend for both this and meat to a larger cap, like 100, that is possibly the problem, also this mod doesn't work well with increase stack mods, as its max limit is only 75 and I don't know how to change that
That's it.
Please sell me this product as personally I'm failing to see a purpose to it. Unless I've really missed the point of the whole process.
Or does it look at the relative nutrient values of each item used in the mix to store a resulting total nutrient value that is then subsequently better than the constituent parts (though in vanilla these values are equal I believe for the items used)? This will of course effect the relative rotting times however depending on how you have rated the mix.
If it doesn't compare nutrient values it could of course create a "cheat" process potentially improving on nutrient values where differing vegetables vary this value in mods.
Also can you make a mix from just 1 ingrediant, thus not being a mix?
It's literally just a way to save space in stockpiles. That's it. It doesn't add extra, it doesn't try to cheat, it doesn't change recipes. The way it's coded, it should work just fine in any recipe, whether using a modded vegetable, or with something that adds new meals.
and is it compatible with rim cuisine ?