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The good is that I didn't notice any bug due to a conflict with another mod :D
The bad is that I get a DB error (note that it doesn't do anything in-game) :
Database.log
[3187807.823] [Gameplay] ERROR: UNIQUE constraint failed: Improvement_YieldChanges.ImprovementType, Improvement_YieldChanges.YieldType
Modding.log
[3187807.812] UpdateDatabase - Loading RUTI_RadiantUniqueTileImprovements_Effects.sql
[3187807.823] Warning: UpdateDatabase - Error Loading SQL.
[3187807.823] UpdateDatabase - Loading RUTI_RadiantUniqueTileImprovements_Prereqs.sql
Also, after further game testing, I can support what others have said: Initial tile appeal restriction of +5 is overly harsh. I played a full game of France, and I didn't get to build a single Chateaux before modern era when I had Eiffel Tower up and running (and by then, the improvement felt long obsolete). So that was pretty much a downer. Have also had a really hard time placing Golf Courses with Scotland, but at least those seem to have yields that merit late game placement, didn't feel the same was the case for the Chateaux.
This would be much more accurate.
@leytelj Thanks ! Well when i will have time i might tell that in a file somewhere since steam posts are limited. And remember not to worry much if there are some few wonky points, this mod is at alpha and will be improved with time hopefully.
- Chateau doesn't need to be close to river (im french this is shamely wrong, 40% of "chateaux" haven't any kind of water around it, for the ones which has some water pools were dug as fortifications. They were also fort places for nobles when in war but Main reason was forgot here : prosperity and cultivating/gathering resources around = Culture came far after)
- Chemamull were places to recollect and pray for elders (you can see the typical elder statues are even modelized in civ6 models). they were sacred places heavily related to religion/beliefs/gathering people. Culture come only after faith on them.
- Sphinx were "benevolent" statues. They were placed real close to population and on tomb far entries. Meaning good luck and prosperity for those who came accross them, lot of trading were developed around it in the past (like still today in front of Kheops).
- Stepwell. more than 80% of them are built near forest/jungle or inside it. They are almost never in the middle of nothing with no woods.
- Ziggurat were placed to contemplate the surroundings, made of exclusively dry ground (not taken in consideration). That's one of the first tourism related construction ever made. If i could, i would have switch its effect with Nubian pyramid which make more sense (+x for each surrounded district).
- Outback station is not that related with food. It's "checkpoint" in australia dry/warm lands which helps greatly exploiting mining resources (especialy Aluminum). Heavily related to logistics and nothing to do with pastures (even if i kept part of that bonus).
- Pairiedaeza were garden art pieces made to contrast an opposition of extreme wildness and human domesticating nature (my wink with oasis, and desert prereq). Long time ago, people use to love to hang out in these. They were also place of meeting & to settle commercial deals.
- Polder require an irrigable & warm land connection (excluding cold lands)
- Roman forts were extremly quickly built. Roman actually used all the ressources around it, especially wild horses if they come accross it. Legion use to also become workforce to collect resources around it.
- Monasteries heavily related to food. Monks use foodmaking as a form of connection with god/earth and it's always been popular they sell their goods to be independant. Monasteries were recluse and never close to cities.
- Mission are no related with science (idk what firaxis smoked on that). It's a place of conversion for pagans. As much as i could read, they brought quite the opposite of sort of scientific progress. I did let a +1 science on base but still disagree. Powerful for religion, powerful to make strong/loyal communities.
Kimu, you mention realism (historical I assume). Could you provide us with some examples?