Total War: WARHAMMER II

Total War: WARHAMMER II

Trebor's Trait Overhaul
177 Comments
Mint  [author] 27 Sep, 2022 @ 11:06am 
I cant update, I dont know how to make mods that work in multiplayer without compatability issues
HughJanus69 18 Sep, 2022 @ 6:09pm 
compatible with sfo?
HughJanus69 12 Sep, 2022 @ 1:17pm 
updated?
Mint  [author] 28 Jan, 2022 @ 8:09am 
I will be updating this mod for Warhammer 3's grand campaign map
Zedric 22 Jan, 2022 @ 9:17pm 
Needs an update these traits are awesome to have!
Revan519 24 Dec, 2021 @ 5:38pm 
update mate
Jon 13 Dec, 2021 @ 10:02am 
This definitely needs an update. Sucks but ticking if off for now...
PassiveRegresive 4 Nov, 2021 @ 6:54pm 
Strategist is probably working as intended since the movement bonus isn't applied to embedded heroes normally. The bonus movement should apply when the hero is acting as an agent.
sd0llar 18 Oct, 2021 @ 3:12pm 
Same issue as below. Please update if you can. I really like mods that add more traits and expand hero customization such as this. Thanks!
Talos10 28 Aug, 2021 @ 6:40pm 
Some of the traits don't seem to be working as intended. I recently recruited a hero with the Strategist trait for the bonus to ambush chance. However, when slotted in the army, the chance for ambush didn't increase. Some of the High Elf traits have weird text like "increases heroes replenishment by %". With no number by the percent sign, I have no idea what this does. I don't have any other mods that affect heroes or traits, so I don't believe there should be any conflicts. I'll try going through my other mods to see if I spot any changes.
The Black Kaiser 27 Aug, 2021 @ 5:41am 
Thanks for your wonderful mod! I would like to present my mod compilation that includes your mod for others to enjoy!

ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1527477447
shoobers 17 Jul, 2021 @ 5:06pm 
Gotcha.
Mint  [author] 17 Jul, 2021 @ 1:31pm 
It still works so no not immediately but I admit it's needed for the beastmen
shoobers 17 Jul, 2021 @ 12:17pm 
Any plans of updating this, @Trebor?
OnePunchGay 7 Jun, 2021 @ 7:37am 
hi why the hef archmage protective have ward physical buff army but for flagelant (emp unit) is this intentional or my mod fail to update
fireball900 28 Apr, 2021 @ 3:33pm 
I wondered if it was meant to be a percentage.
For now I've just self-modded it to be -2.
Mint  [author] 28 Apr, 2021 @ 6:46am 
Hi Fireball thanks for the feedback. -20% spellcost is an effect some lords have but for this making his vortex only 3 WOM means something is definately wrong. If it's a flat -20 then that was a mistake on my part.

I will fix it in the next update which I will release alongside the next game patch.
fireball900 27 Apr, 2021 @ 8:32pm 
Also the bloodline traits have no desc box, but that's a lesser problem :P
fireball900 27 Apr, 2021 @ 8:30pm 
The custom trait this gives Necrarch Lords is massively overpower: a Flat -20 cost to *all* spells. It makes it so I have to overcast his Death Vortex to spend anything (and that's a measely 3 WOM).
Cosmic Cowboy 30 Mar, 2021 @ 2:59pm 
For some reason I cant use your mod with Dark Phoenix – Druchii Immersion Mod, I can't figure out what exactly is conflicting it just causes a crash to desktop. That mod doesnt seem to edit any traits just adds techs.
Mint  [author] 21 Mar, 2021 @ 5:48am 
It works either way. I will update it though because there are a handful of wonky traits
Rowan Whitethorn 21 Mar, 2021 @ 5:40am 
will it work without update with Rakarth patch?
Andreas P. 15 Feb, 2021 @ 9:01pm 
Amazing mod, thanks.
Mint  [author] 10 Feb, 2021 @ 2:02am 
I'm still looking for any bugs, I have noticed that a handful of traits don't correctly apply. If you notice any please comment
Alecseus 5 Feb, 2021 @ 12:55pm 
Apparntly launcher broke scripts in another mod, never mind.
Mint  [author] 5 Feb, 2021 @ 11:45am 
The update fixed traits for Norsca. I will look at this please tell me more about the issue as it happens
Alecseus 5 Feb, 2021 @ 9:24am 
After the last update, the game sometimes crashes during the turn of the Vampirates factions.
Previous version works perfectly.
Zero 14 Jan, 2021 @ 8:30pm 
Compatible with SFO?
Revan519 6 Jan, 2021 @ 3:37pm 
why dose it say its out of date when it was updated on the 5th
Mint  [author] 2 Dec, 2020 @ 7:48am 
Updating tomorrow for patch. Will add fix for healer trait.. no other errors to report?
Twitchey 14 Oct, 2020 @ 12:15pm 
Yes if you add this mid campaign many lords will have no traits in the lord recruitment pool for a few turns, it will even out over time, but it may mean the AI hire some of the traitless lords in the meantime, the vanilla setting for lord cycling is about 5 turns I believe, so it should start to clear up by turn 6, and be gone completely by about 12 turns.

Adding it to a new campaign will avoid this, and modding the lord recruitment cycle times to be lower will reduce this. Not much else can be done about it.
fireball900 14 Oct, 2020 @ 8:53am 
Error with 'Healer' for HElf (specifically Caledor) handmaidens.
It gives '+% casualty replishment for all Lords'
No number
Hideously Conceived 28 Sep, 2020 @ 12:11am 
Some lords have no trait visible.
tato82 3 Jul, 2020 @ 4:22pm 
I'm running into a weird issue when sometimes Empire mages show up in the recruitment screen without any traits. I did add your mod in the middle of a campaign tho so maybe that's why it happened? I'll be starting a new one just in case.
Kernom 10 Jun, 2020 @ 4:12pm 
Could you please mention what you update on the change notes, like you did with empire, skaven, greenskins, etc?
jenosite 7 Jun, 2020 @ 4:41am 
I love your mod, but there is a problem. Greenskin hero can gets trait 'big bully'. Big bully only effect lord's army, so it is totally useless as hero's trait. Please fix it.
MorglumNecksnapper 5 Jun, 2020 @ 6:09am 
Keep up the good work!
Gleen Cross 4 Jun, 2020 @ 8:54am 
Good job mate, keep it going
Devastator 2 Jun, 2020 @ 11:18am 
Thanks for the quick response!
Mint  [author] 2 Jun, 2020 @ 11:14am 
Whichever race you play, it will not break if I update the mod. You just wont see the new traits available at first. So far Dark Elves and Greenskins done, Vampire counts in a little while.
Devastator 2 Jun, 2020 @ 10:55am 
Awesome to hear, could you tell me what races havent been added so i know what to avoid for my first campaign? :)
Emperor Cheesius Secundus 1 Jun, 2020 @ 4:07pm 
Going off of the fact that it says this was updated today I'm going to assume it works? I have a save going so I won't use it yet but thanks for updating it, this and the two point per level mod are part of my must-have line-up.
Mint  [author] 1 Jun, 2020 @ 2:26pm 
ill release soon but without all races getting the new traits at first. It takes a long time to add for each race but I can update it regularly without it breaking anyones save
Devastator 1 Jun, 2020 @ 9:20am 
How goes the update? I love this mod and its become almost essential to me, playing without it just isn't as fun :)
Mint  [author] 30 May, 2020 @ 3:35am 
I agree. I am going to work on this today and try and have it up before the day is out
Evold_Nepsy 28 May, 2020 @ 6:57am 
Hope there's an update coming soon, the mod is kinda wonky right now.
Louis Cypher 27 May, 2020 @ 3:05pm 
I am looking forward to the update - thanks in advance for your efforts
Ciaphas Cain 23 May, 2020 @ 3:43pm 
Oh cool, can't wait to see what your update brings.
Arny 22 May, 2020 @ 4:01am 
Thx! im waiting your update!
Mint  [author] 23 Apr, 2020 @ 7:54am 
The proving ground beta included a lot of undocumented changes to traits and more trait changes have been announced for the next patch. I'm holding off until this patch is released