Don't Starve Together

Don't Starve Together

Place Anything closer
23 Comments
Phoebe 28 Apr @ 11:02am 
This Mod prevents Wendy's tombstones from being placed under the remains of survivors in the world, or any existing skeletons!
Мачей Мацяк 3 Sep, 2024 @ 9:15am 
dont work with fossils
veter 18 Jul, 2024 @ 4:23am 
Still works great :SKULBUPLEFT:
RyGuy 28 Nov, 2023 @ 5:32pm 
this is the best mod ever :)
Klein 9 Nov, 2023 @ 12:22am 
Be careful. Berrybushes cant be recognized by Hermit while switching on AutoFertilize
veter 23 Mar, 2023 @ 3:20pm 
Thanks, this is a very useful mod :SKULBUPLEFT:
Hifreindso 30 Sep, 2022 @ 2:55pm 
Works fine but isn't geometric placement compatible. Press left ctrl if you want to use it.
Phantom 26 Oct, 2021 @ 2:11pm 
This mod doesnt let me build a campfire or science machine or anything, I literally can't place anything. :steamthumbsdown:
NoOne 24 Oct, 2021 @ 5:13am 
Update: If "Cherry Blossom" Mod is running, it won´t include things from this Biome. Will work fine for everything else though. No complaint just passing on info´s.
NoOne 21 Oct, 2021 @ 11:33pm 
Great mod, I was so pissed at the lost space between and being confined in my placement choices. This makes it so much more enjoayable. Thanks!
1 Jun, 2020 @ 2:14am 
Pig room cannot be built in one place
Dęąth Viper 30 Apr, 2020 @ 4:04pm 
[2020-04-30 02:26:20] [master]: no file '../mods/workshop-1985761462/scripts/stategraphs/sgpig_witch.lua' (checked with custom loader)
[2020-04-30 02:26:20] [master]: no file '../mods/workshop-1860707970/scripts/stategraphs/sgpig_witch.lua' (checked with custom loader)
[2020-04-30 02:26:20] [master]: no file '../mods/workshop-1535331014/scripts/stategraphs/sgpig_witch.lua' (checked with custom loader)
[2020-04-30 02:26:20] [master]: no file '../mods/workshop-1768821433/scripts/stategraphs/sgpig_witch.lua' (checked with custom loader)
[2020-04-30 02:26:20] [master]: no file '../mods/workshop-394470072/scripts/stategraphs/sgpig_witch.lua' (checked with custom loader)
jackcat 19 Mar, 2019 @ 12:26am 
what are the none, medium and normal do?
shartbossmaster 18 Mar, 2019 @ 4:45pm 
i like this
Thành 11 Jan, 2019 @ 2:06am 
NO
Jeggbert 17 Dec, 2018 @ 9:10pm 
I personally have no problems with it. I ignored the config settings and just went with default, and it works fine. there are way too many settings to try and understand XD
only problem you have to work around is if you make things too close you cant walk between them. it helps to have the moving box mod that lets you pack and move items, just in case you trap yourself or something
Itachi 10 Dec, 2018 @ 8:45am 
None means zero space between buildings, literally none. Medium is a little, but also almost zero. Normal is default.
McCool 21 Nov, 2018 @ 6:46am 
the settings are confusing. switch between None - medium - normal

normal would be ?? no change, normal positioning ? none would be no change, same as without mod???

and medium means. closer ?
IronCurtain 10 Nov, 2018 @ 7:06pm 
木糖
Dialox 5 Nov, 2018 @ 10:57am 
Thank you for making this!
MisfortuneCookie 23 Oct, 2018 @ 5:30pm 
3rd best mod on the workshop.
Lamproly 16 Oct, 2018 @ 12:49pm 
The mod did not work with Painted Houses first, but if you disable Painted Houses, enter and exit the server and then enable it again, it works together :)
Lamproly 14 Oct, 2018 @ 7:38am 
Mod works like a charm, thank you! And the new configurations are great!

I've noticed that some of the names aren't what they are called in game, so to prevent confusion I'd suggest changing "Acron" to "Birchnut" and "Marsh Bush" to "Reed".
I'd also change "Berrybush 2" to "Berrybush Leafy" like it's called on the Wiki or "Berrybush Variant" like it's often called in the community.

Thanks again and cheers :D