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Firstly it seems the units just get spawned way into the corners, and secondly it actually spawned the Resistance Fighters and Civillians in a Haven Retallion ALL OVER THE MAP - resulting in the entire mission I played with this on a complete failure because my own Units had to run all over the map, getting killed and trying to save the Civillians.
I've been running partial campaigns to test out mods (first 4 missions). I have YA and ABAI in my play-through having completed a campaign with just YA. I also noticed a difference too. I guessed it was down to ABAI prioritising high cover so the units moved with more caution.
It worked fine. By fine I mean my Rookies can't hit the side of a barn while stood in front of it, so ADVENT in full cover is... great! :D
It would be interesting to know if the AI behaviour is being altered from what is expected in YA by ABA/ABAI.
but if you can add more pods too that would be awesome, happy to provide you with my schedules.ini.
I'm running DerBk's A Better Everything collection as my base modlist. On Twitch DerBk is currently running "WOTC Yellow Alert Gameplay" but not "WOTC Yellow Alert Spawning". Is this a compatibility issue or just a play preference? I subscribed to the gameplay mod but am interested in the spawning mod as well since it was recommended in the gameplay mod's description. Thanks!
Also, not sure if it's related or not, but is it normal for the aliens to spawn right next to the resistance in haven assaults? The resistance AI always shoots at all visible aliens, even ones that haven't been activated yet, causing most of the pods to activate on the first turn. If that is normal, maybe I just need to add or remove a resistance AI mod... (can't remember if I have one or not)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1579203698
Have you tried this troubelshooting using this guide. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625230005
What Duvy said! And thanks.
Tactical awareness is called Podless for WOTC and will work with this mod fine. It won't work with yellow alert gameplay though.
On another note, how does this fare with Alien Tactical Awareness?
Cheers
Could you say something about how these mods of yours compare to LW2? Since I know LW2 also used yellow alerts and patrol zones.
Regards.
Cheers