Stellaris

Stellaris

Crisis Manager -- Player Crisis Pack [Abandoned]
30 Comments
CrazyJ 9 Jun, 2021 @ 7:19am 
this is vanilla now
Colonizor48 18 Aug, 2020 @ 7:54am 
If your not xenophobic, militarist or genocidal you shouldnt be able to do this
TehFishey 28 Mar, 2020 @ 11:50am 
A 2.6 update for this mod can be found Here ; or you could check out 惡芽のINFINI7E's awesome mod below!
seven 28 Mar, 2020 @ 4:29am 
People, I have a gift for all of you. A new crisis manager plus cirisis expansion. All mid-term threat, endgame crisis and War in Haven are included. Hope you enjoy this.

Besides Deadly Tempest, Crisis Manager 2.6, this could be another choice worth a try.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2036051710
Pietrooperv 28 Sep, 2019 @ 6:55am 
this is really cool. I love the idea of this mod. I hope it goes somewhere in the future.
[b.cf]Trebax 22 Jun, 2019 @ 3:51pm 
I was looking for the mod that lets you enable all crisies but this is even better.
seansjf 6 Jun, 2019 @ 5:19pm 
Does this work with 2.3?
Philosopher of Aesthetics 5 Jun, 2019 @ 4:48am 
Please update to 2.3
SquidNeko 22 May, 2019 @ 5:33pm 
Is it possible to do this with a friend? Like. You and a friend joining up in a total war against the whole galaxy. Cause i have a friend that really really want us to just go total war against whole galaxy like this. But together. Not alone.
NaK1119  [author] 21 Apr, 2019 @ 3:09am 
@GROMALOCARIS
AI empires cannot use this voluntarily in any case.
On the other hand, if you enable also End-Game Edition , you (human player) can force an AI empire to use this from the menu of the End-Game Edition.
GROMALOCARIS 19 Apr, 2019 @ 8:11am 
just curious, can AI use this
差分四相移键控的政委 7 Apr, 2019 @ 3:18am 
The 4th crisis.
The real crisis.
NaK1119  [author] 18 Feb, 2019 @ 5:51am 
@DasHaussa
I've not tested anything for 2.2.5.beta, but I think this mod is probably compatible with that as far as I roughly read source code of that.
DasHaussa 18 Feb, 2019 @ 12:20am 
Hi, thanks for your work!

Would this be compatible with 2.2.5 beta ? AFAIK there werent any changes to crisis.
I know it isnt supported, but does it make sense for me to even test if its working?

Greets!
NaK1119  [author] 9 Feb, 2019 @ 8:12pm 
@Marble
A bit of effects and events still remain, though they are joke events. They will happen when you annihilate all creatures in the galaxy.
Marble 9 Feb, 2019 @ 1:42pm 
would this still be in effect after all other empires are destroyed? say that there's a planet with primitives left somehow, would I be able to uplift them after cleansing the galaxy?
NikoAtHeart 14 Dec, 2018 @ 4:27pm 
NaK1119 i was referencing the game Crysis
WolvesofZiu 4 Dec, 2018 @ 7:23pm 
This would be awesome if it the entire galaxy declared war on your empire becasue you are to strong, genocidal etc. Could pop any time you met certain criteria the ai doenst like.
NaK1119  [author] 30 Nov, 2018 @ 4:25am 
@Rem
This mod is independent of end-game crises and mid-game ones.
In other word, this mod does not trigger or prevent them.
The name with "Player Crisis" is figuratively expression.
NikoAtHeart 28 Nov, 2018 @ 11:40am 
but can it run crysis?
Th3oriesMan 15 Oct, 2018 @ 6:41pm 
"Now I am become Death, the destroyer of worlds."
Journeyman Prime 15 Oct, 2018 @ 6:31pm 
Player: Look at me, LOOK AT ME! I AM THE CRISIS NOW!

Fantastic mod NaK. Great concept! I've got a few custom empires I see as being capable of crisis-level shinanagins and I think I'll use this mod and certain console cheats to test it out.
CaptainKampfkeks 14 Oct, 2018 @ 7:42am 
You're welcome, NaK. Glad if I was of help.
NaK1119  [author] 14 Oct, 2018 @ 6:42am 
@dragonriot404
That is just as CaptainKampfkeks says.
If you want to do test play, please input "event CrisisManagerControl.510" to console. Then effect of this mod will be executed (its prerequisites are ignored) and you can see the effect of this mod.

@CaptainKampfkeks
Thank you for answering on behalf of me.
CaptainKampfkeks 14 Oct, 2018 @ 5:10am 
Neither. This mod makes it so you basically declare a total war on the whole galaxy without the option of peace. You are like a crisis, but you aren't considered like one (code wise).
Golem 13 Oct, 2018 @ 9:05pm 
wait so can someone be the Scurge or does it just say "hay this empire is now the end game event go fight now"
NaK1119  [author] 11 Oct, 2018 @ 4:55pm 
@Λdvisor
Following 3 interferences.
- After a total war of this mod happens, the empire will be able no longer to add claims to enemies territory, This will be ignored if Zenith is enabled.
- Both mods modifies same policies. In this case, ones of this mod will be ignore.
- Maybe, a total war of this mod ignores some of empires added by Zenith.

@SgtPeppersSoul
When all pops in the planet are killed by the bombardment, it takes one of following 3 effects.
- Change to Tomb World (Similar to Armageddon)
- Change to Toxic World with Terraforming Candidate
- Change to Toxic World without Terraforming Candidate
The effect is chosen randomly, so description of this bombardment in the game is " May reduce planets to lifeless world that any lifeforms are never able to live on", but not "Will reduce ..."

SgtPeppersSoul 11 Oct, 2018 @ 12:43pm 
What are the chances of turning worlds lifeless with liquidation? Is it like Armageddon, which always creates a tomb world when the last pop is destroyed? Or does it only make a lifeless world some of the time? Also, are lifeless worlds marked as terraforming candidates or does wiping them out make a permanent change?
_ALuX_ 11 Oct, 2018 @ 6:14am 
Finally! Now I actually feel like a Fanatic Purifier.