Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1.) Are you using any other mods? Specifically, anything that might affect natural wonders? I know that mods to disable Fountain of Youth and El Dorado were pretty popular. Don't know why this would affect Lake Victoria though...
2.) Are you sure that you're building the National Park in the city that actually owns the wonder tile? Civ V is a bit confusing about how tile-ownership works. Only 1 city technically owns a given tile, even if multiple cities' workable radii overlap that one tile. Only the first city to claim that tile actually owns it. So if another city had annexed the wonder tile, then the National Park can only be built in that city, even if you swap which city is working the tile. I hope that makes sense.
3.) Do you happen to know if Lake Victoria and Fountain of Youth are the only wonders affected? Or are they just the only ones that you've seen so far?
Thanks! I'll try to take a look at it sometime this week if I get a chance. If I release an update, I'll be sure to post on here to let you know.
In the meantime, sorry that it's not working.
Just to be clear, are you playing on PC or on Mac? I don't own a Mac, so if the issue is only on that platform, then I probably won't be able to troubleshoot it.
I had updated this mod previously to support the expansion wonders. Are you sure you have the most recent version of the mod? I can try taking a look later this week, and see if something broke.
ID_Natinal_Park National Park, description, gives...
ID_Isabela_Nat_Park National Park, description, gives...
In the end the player will think it's the same building but Isabela will get the extra Yields
There is, however, a known bug in which Isabella's "Seven Cities of Gold" trait does not double the yields provided by the National Park building on the natural wonders. This appears to be a limitation of the core game, as it does not check the Building_FeatureYieldChanges table when applying Isabella's trait. This would require a change to the DLL which I currently do not have time to implement. Hopefully, I will be able to fix this issue and update the mod at a later date.
The only caveate with the method mentioned below is that the order in which the mods are enabled has an effect. If you use that method, you need to make sure to instruct users to enable all prerequisite mods BEFORE they enable yours (the order in which you click the "Enable" check box makes a difference). That way, all the prereq mod files will execute before your mod updates them. Otherwise, all your updates will fail, and the prereq mods will load without your changes.
But, just so you know, you can just include an XML file to update another mod. To do so, add a file (for example: NationalPark_update.xml) to your project, and inside, make whatever XML updates are required. If the NationalPark mod is not enabled, then the file will error and simply will not execute, but the rest of your mod should work fine. This is one way that modders use to create mods that are compatible with other mods and different expansions. For example, I use a similar process for the National Park mod to be compatible with both G&K and BNW: I have a NationalPark_BNW.xml file that executes AFTER the regular NationalPark.xml.
[continued in below post ...]
NationalPark_BNW.xml includes update statements to add the tourism modifiers. In G&K, the tourism values don't exist in the tables, so that file simply errors and does not execute, but the regular NationalPark.xml still inserts the building with its default characteristics. This way, I didn't have to create two separate versions of the mod in order to support both expansions. You can try using a similar method in your mod in order to incorporate other mods, assuming that you don't need to make wholesale changes.
Either way, when you get it posted, please put a link to your Workshop project here, so people can see it! :)
Have fun with the mod. Let me know if you encounter any issues with the National Park.
I'm OK with either; although, there's no sense in you duplicating work, as you can just refer people to download and enable my mod to go along with yours.
Also, it just occurs to me that I may have forgotten to add the bonus yield to the new BNW Natural Wonders (Lake Victoria, Kilamanjaro, and Mines of Solomon). I will hopefully update the mod this weekend with a fix for that. In the meantime, sorry for the inconvenience.
Now they are worth something to fight for!
I was always disappointed that Civ IV's nature preserves couldn't be built on deserts or tundra...
Has anyone created a nature preserve or park as a terrain improvement? I was always a bit disappointed at its absence.
I have updated the National Park with a tourism boost for BNW and changed its tech prereq to Railroad. I also updated the typos in the Civilopedia text.
I did not change the building's effects or its tech prereq for G&K. If you have G&K installed, the update should not affect saved games.
Please let me know if there are any issues. Enjoy!
Yes, I do intend to update this mod for BNW. Before I do that, though, I want to play a few games with the mod to get a feel for how the tourism mechanic works.
I'm also considering moving the building to require Railroad instead of Scientific Theory.
For the record, I have been to Banff several times. Lake Louise is absolutely gorgeous and is probably my favorite national park! Those little bungalo cabins down the road from the lake are a perfect summer retreat.
In fact, the background of my building portrait is of Lake Moraine in Banff (despite the sign being the U.S. National Park Service). So the Canadian National Park Service has my utmost respect and appreciation.