Space Engineers

Space Engineers

Range Finder
33 Comments
Django_Montana 10 Mar @ 4:08pm 
Don't work. It can't find lcd or camera 🙃
Taterbits 20 May, 2023 @ 11:53am 
How do I tell the script which camera or camera group to use? I end up seing my own ship since I have internal cameras to look at LCDs.
sushen 28 Jun, 2022 @ 5:38pm 
Can't use the screen of the programmable block for output ?
Deadmeat 11 Feb, 2021 @ 7:57pm 
Thank you
Bullet Force  [author] 5 Feb, 2021 @ 4:04pm 
<<SCREENS>>test<</SCREENS>>

Try that.
Deadmeat 5 Feb, 2021 @ 8:45am 
Noob question : my lcd name is test and my config is as follows :

<<TEMPLATE>>
<<SCREENS>><<test>>
<<SHOW ALL TARGET DATA>><</SHOW ALL TARGET DATA>>
<<MAX SCAN RANGE>><</MAX SCAN RANGE>>
<</TEMPLATE>>

but it tells me "No screen found" I have also tried <<SCREENS>><</test>>
is there a working example of the template somewhere that I can look at , or can someone let me know what I did wrong.
Nikki 28 Jan, 2021 @ 5:05am 
Hey. Does this script work with cameras mounted on rotors? Seem to be having a issue where a camera on the hull works, but the one on a rotor designator dosnt. Could it be that this script only uses one camera? Good script overall tho!
Bullet Force  [author] 12 Nov, 2020 @ 2:06am 
Ok. I will take a look when I can.
JustUninstalMan 9 Nov, 2020 @ 11:04pm 
Bullet force yeah i should have screenshot it. it was twice the amount when i tried to scan. I even let it get well above and i will run the scan like the guide says and it still says can't scan yet.
Bullet Force  [author] 9 Nov, 2020 @ 3:28am 
When it says that it means the cameras are still charging up. Basically the cameras have a sort of hidden ammo counter thing and everytime you can do a scan it uses it up. The longer the range you set it to the longer it takes to refill/reload it.

Wait till it says 10000/10000 then it should work. If it still not working let me know.
JustUninstalMan 8 Nov, 2020 @ 10:23am 
thanks for the reply Bullet, the issue is that i follow all the steps in the script, i have my lcds, my arguments and no matter if i autoscan, scan or lower the range it says cant scan yet xxxxx/10000
Do i need some other mod to support this? do i need to name a or add something in terms of blocks?
Bullet Force  [author] 8 Nov, 2020 @ 2:50am 
Hi what is the issue you are having?
JustUninstalMan 7 Nov, 2020 @ 1:04pm 
Hey bullet force, im having an issue with your range detector, does this script still work?
Bullet Force  [author] 25 Jul, 2020 @ 12:39pm 
Version 2:
- Added support for cockpits in other blocks such as in Cockpits
- Added template system for ease of use.
Pesinario 28 Jun, 2020 @ 11:13am 
You should be able to use a cockpit, even if it's not supported using Automatic LCDs 2 and a hidden LCD somewhere else on the grid
Bullet Force  [author] 28 Jun, 2020 @ 2:34am 
I haven't tested it with a cockpit LCD, it might work.
GemOfThem 21 Jun, 2020 @ 10:51pm 
Can i use Cockpit's LCD instead a block?
Bullet Force  [author] 16 Jun, 2020 @ 2:30am 
It worked fine last time I tried it. What's it not doing?

You can detect friendly, neutral, enemy depending on settings.
Brain 16 Jun, 2020 @ 12:00am 
either this setup information is not complete or your script screenshot is misleading.
pro100tv 6 Oct, 2019 @ 9:53am 
Another question (I know...) - Can this script use more than one LCD at the time?
pro100tv 6 Oct, 2019 @ 9:52am 
Also, can I detect only enemy ships with it or does it also catch friendly or neutral? During some testing I couldn`t detect any large objects or other grids when they were friendly.
pro100tv 6 Oct, 2019 @ 9:46am 
Can I define somehow which camera should be used for scan?
Bullet Force  [author] 17 Sep, 2019 @ 2:24pm 
Version 1.1: Fixed a bunch of errors resulting from recent API changes. Also added an option to give more details on the targets hit.
↑→↓↓↓ 25 Apr, 2019 @ 11:43pm 
Is it still working? The real distance when I use it is about only 300m, but it always show a number over 60000, I'm not sure where the mistake is
Hyperforce 7 Mar, 2019 @ 6:36am 
Does this work on Asteroids as well ?
I want to know how far to set my jump drive when I am scouting asteroids
systat 17 Nov, 2018 @ 11:29am 
RAdio Detection And Ranging as pursuant to the prior discussion. https://en.m.wikipedia.org/wiki/Radar

This may be a better version than than some of the other mods. I'll try it.
frogboy1320 18 Oct, 2018 @ 7:53am 
This I shall try to implement on my current large project. A orbital tether station.:steamhappy:
CTH2004 17 Oct, 2018 @ 6:46pm 
And, can't have too many radar scruots!
CTH2004 17 Oct, 2018 @ 6:46pm 
Yes, most aren't updated though

Also, well, this is pretty similar to a radar already!
Bullet Force  [author] 15 Oct, 2018 @ 10:30pm 
Yes it works for LCD's. As for radar someone has already made that.
CTH2004 15 Oct, 2018 @ 1:14pm 
Ah..

Cool!

Now, to put it on a rotar...

Also, does it upload into a LCD?

And, you should make a radar!
Bullet Force  [author] 14 Oct, 2018 @ 5:17pm 
No you aim at a target you can see and it will tell you the distance and its speed.
CTH2004 14 Oct, 2018 @ 10:52am 
is it basically a radar?