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Go to: C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\1536784731\common\component_templates
Open: sb_yamato_utilities
Under utility_component_template, change the line ship_behavior = "artillery" to ship_behavior = "line"
Worked for me at least
-added missing codes
-now uses Titan naming
-Build limit remove (As of Stellaris 3.4, this code has been replaced and moved to a different file, editing that file will make the mod incompatible with alot of mod and i dont want that so build limit has now been removed.)
-For now, no major stat change (Plan to buff it again soon)
(For the love of god, control yourself and dont build too much of this, you'll ruin your own fun but oh well, if thats what you want, lol)
That said : The shock cannons lack firepower against shield thats true, but their not as OP against hull and armor as you make them look. And their not that useless against shields. Give them the Laser modifiers and we are all good.
but after the 2 XL Trippelguns on the front i dont know waht name have the medium/larg trippelgun.
i try to make your model more to the anime one for my game only . this is why i ask
same goes for the missiles LOL
waht gun is the Large Gun and waht is the medium gun?
ask only for: normla yamato have 3 extra lage. 2 large. and not medium guns. in the middel only 4x4 AA, 9x2 AA, 2x3 AA 8torpedos (per side).
6front and 6 back torpedos. and in the chimney 8or more rockets (in the last movies and serie).
sry for to many fanboy things XD
Also I dont think that namelist works lol, I just keep it there incase they update the game to read custom namelist for stand alone ships LOL
i seen now a name list for the ships.
questions:
for waht stand the ARP
why the Yamato have for names : kongo,bismarck,kirishima,haruna,hyuuga?
and not :
Yamato,Musashi,Shinano,Ginga ?
(i know yamato and musashi are in the list.)
Death Star Orbital Battle Station
@蓝迪筱弟: I do believe the mod should work fine regardless of the ! on the launcher.
@Nyananymous: As long as you dont upload it to the workshop or any site, you're free to change how many you can build, it should be this line:
empire_limit = {
......base = 2
......max = 8
......naval_cap_div = 250
}
(No dots of coarse)
base is the starting amount, max is the maximum, naval cap div is Per +1 everytime you increase your naval cap by 250
should be inside sby\common\ship_sizes\sb_yamato.txt