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Consider it added, the guide will never really feel complete because I keep adding to it as I understand different concepts better, lol.
But I already linked it in the last comment.
Only downside is that it prob takes longer, and I found when I reduced the amount of brushes in my map, the file size and build time decreases.
Nonetheless, I suppose no-one really builds maps for KF anymore so excuse my random nerdy comments xD
I found it amusing to see a few areas where you'd take a different route then I would have.
Ie: building a wall in pieces instead of just building the whole thing in one go, and cutting into it where you want windows/doors. Or using texture properties to edit scale, as opposed to the texture pan and rotate tools on the left. You even draw a layout of the entire thing before hand whereas I usually plan section by section, change my designs from time to time and merely picture the final project in my head.
But then again I've spent so much time on my original KFO map that maybe I could take a few tips from old speedmapping video, and SDK seems way less responsive when I use it.