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(Sorry for the machine translation)
I added it.
Thank you for your translation!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2218948366
I added it.
Thank you for your translation!
https://drive.google.com/file/d/1B77mCCZXVA_5cHJ2yVVKxaO6Bm7QJxPy/view?usp=sharing
I made a mistake, and I fixed it.
Thank you for your reports.
`ModLister.RoyaltyInstalled` only checks if Royalty is installed (purchased) but will return true even if Royalty is not active in the modlist. You may want to use an alternate method like `if (ModsConfig.ActiveModsInLoadOrder.Any(m => m.Name == "Royalty")){ //Royalty Code Here }` to determine if Royalty is loaded as an active mod. Thanks!
Mech Assembly alert is only enable if Royalty DLC is active.
I have Royalty but it's disabled in my current save, yet RaiderInfo still seems to be searching for any new Mech Assemblies, throwing an error every half-second or so (because they don't exist in my non-Royalty world).
I can still use the previous version for now, no problem. Thanks a million!
traits of raider?
(1) Open "Bio" tab.
(2) Click "Raiders remain" alert to change focused raider.
@John
I added mech assembly alert.
I updated to 1.1.
it's a cool idea.
If possible, I would like to add it.
-添加“攻略保持”警告(如果你移动光标到它,显示其余的攻略数量)。
I have added it.
Thank you for your translation.