Divinity: Original Sin 2

Divinity: Original Sin 2

Vilerian's JRavens I Update
26 Comments
Khorgan 7 Mar, 2021 @ 7:04pm 
In GM mode you have to load the mods separately when you create the campaign.
lottedotte 6 Jul, 2020 @ 10:03am 
I can't get this or "Vilerian's Placeables" to work for the life of me... when I load into GM, the mods automatically disable themselves. And I made sure they're under documents/Larian Studios/DivinityOS2DE/Mods ...if anyone happens to know what's up please let me know.
KingKenna 16 Jan, 2020 @ 7:17am 
I am having a problem with this mod, when I download Odinblades Pyromancer for example (happens for any of his class mods) the emotes no longer work the characters just stay standing still. I already have six of his class mods but any additional ones cause this mod to stop working. Am I reaching some sort of maximum capacity or something?
Saikou 12 Dec, 2019 @ 11:32am 
Awesome thank you! Just downloaded it to test it and it works perfectly! Spices up all of my scenes so that people are not just stiff, standing there. Thank you!
Vilerian  [author] 12 Dec, 2019 @ 10:25am 
Yes.
Saikou 12 Dec, 2019 @ 10:04am 
Does this allow it to be used in the Definitive edition too? I tried to download both of JRaven's mods but they incompatible with Def edition.
Headbanger 21 Oct, 2019 @ 11:32am 
This is awesome. So thankful guys :)
Yumi 26 Jul, 2019 @ 9:25pm 
Is there a way you could add the maps as a separate mod? Thanks for this!
JRavens 26 Jun, 2019 @ 11:44am 
I want to thank the author of this for porting over my mods. I had abandoned them some time back due to a variety of personal reasons and I'm glad to see that all the hundreds of hours I spent on them didn't completely go to waste. Hopefully GMs are finding them useful with the definitive edition if DOS2. :)

PS - it seems LS will be making Baldurs Gate 3. Very much hoping to see an official D&D GM mode appear with that game as well (fingers crossed)
Haplogynae 9 Mar, 2019 @ 4:32pm 
Nevermind. Fixed it.

I have to enable mods when loading a campaign as well, not just loading them in the main menu.
Haplogynae 9 Mar, 2019 @ 3:46pm 
I'm sorry, neither of these mods are working for me.

How do I get them working @Vilerian ?
Canadian_Bard 8 Mar, 2019 @ 8:00pm 
So I was having a problem where sails on the ship maps and feathers on head gear would have a physics break (Thinks go floppy and stretched), when I disabled this mod it fixed the sail and I believe the helmets were linked to the other mod of yours for emotes. Not sure why but I thought I'd let you know. While the bug sucks I like the mod :)
DM4Life 8 Feb, 2019 @ 4:48pm 
My maps keep crashing every time I try to load my saves. I have only enabled JRavens mods and only using them on the official GM maps. I have not used any wandering NPCs or FX. I'll be testing more and I think its one of the "Sacks" placeables.
y3ftw 24 Nov, 2018 @ 9:02pm 
Does this include additional status effects? The amount in base game is paltry.
Vilerian  [author] 26 Oct, 2018 @ 12:18pm 
You won't need the original JRavens Mod to use these ones. These are basically copies of the old ones, just ported over to the Defenetive Edition.
Avant-Guard 26 Oct, 2018 @ 4:49am 
hi do gotta a question for ya do these 2 update mods neew to be used with the older JRavens mods aswell or do these mods alreadys include the mod and update?
Nicol Bolas 16 Oct, 2018 @ 12:29pm 
THANNK YOU :3
Ðrim 16 Oct, 2018 @ 8:41am 
Yeah that's what I figured :) Good effort nontheless and hope to see more goodies if possible down the line!
Vilerian  [author] 16 Oct, 2018 @ 8:27am 
The two mods aim to do the same thing - add more placesables for the GM. However, JRavens has a great many more items than the one I started working on, which is why I found it more expedient to simply update his. I don't think there would be any conflict at all if you were to use both but currently I believe you can find all of the items from my mod in JRavens as well so there's no need to use both, at the moment.
Ðrim 16 Oct, 2018 @ 8:17am 
Aaah I see, do those two mods conflict if you know? Read the comments there and it seems to be more or less like this one.
Vilerian  [author] 16 Oct, 2018 @ 7:12am 
I probably could, but I'd be more likely to add those to my personal mod - Vilerian's Placeables A.
Ðrim 16 Oct, 2018 @ 3:17am 
Do you think you will be able to add objects to this in the future if you find any new stuff to add?
Vilerian  [author] 14 Oct, 2018 @ 4:59am 
I've heard that others have had similar problems with other mods. I believe that the mod is likely located in a map in steam/steamapps/workshop/content and if you were to move it to C:\Users\(your name)\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods, it should show up.
pocketlint60 14 Oct, 2018 @ 4:34am 
Getting a weird issue with this mod. It doesn't show up when I subscribe to it, it's not even in the classic edition mod folder. It doesn't appear to have been downloaded at all. Any idea what the cause might be?
Ðrim 14 Oct, 2018 @ 3:13am 
Thank you! THANK YOU! THANK YOU! Thaaank.. YOU SO MUCH!
Heinz234 14 Oct, 2018 @ 1:46am 
Thanks for updating, and more importantly, fixing this!