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The scripts almost makes this more fun to play than the real life version!
One bug we seem to have found is with the Village idiot, If you switch to the left it actually goes to the right and vice versa.
Its criminal this isn't rated yet.
Would love if the author added Daybreak to the mix
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
Personally I don't think the tokens need to be there, basically for the exact reasons you said, but apparently some people like them *shrug*
Which UIs do you think make the game harder to play? Most of the bigger UIs can already be minimized.
I'll think about adding in a random mode, but my current goal in the game is to begin adding the Daybreak roles.
I recommend using drawing to try to add a physical part to the game. If you think that your group would prefer having the tokens, you can easily add them to the game. I added the claim system because I thought that the tokens were ugly and annoying to deal with. I'll test around with adding them in, but I think that they just simply add more confusion and cause people to constantly mess around with them.