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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2012397587
Hope it helps!
I'm attempting to find the mod's xml file to adjust their stats but it's apparently not there with the rest of the xml files belonging to my other mods. Any advice would be great. Thanks!
[steam_folder]\steamapps\workshop\contennt\294100\1539310322\Defs\Buildings_structure.xml
Line: 405
Concrete Tile, Cost:1 concrete. On remove: 1 Crushed rock.
Make 150 concrete, Cost 10 Crushed Rock 10 Pile of Sand 5 Cement.
So, you make 20 concrete tiles which costs 20 concrete. Remove the tiles and voila, you've recuperated the cost of 150 concrete minus the cement.
The only viable way I can see to fix this, if you were to, would be to not give crushed rocks from removing tiles.
Thanks for useful notice!
pawns cannot shoot through the 95%cover (0.95 height) embrasures at the moment.
I have just set mine back to (70%) 0.7 height cover
=)
I have ED Embrasures, CE and this mod, in that load order.
I have not tested any other types but it is the steel reinforced crete that is glitching
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1539311500
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1539310322&tscn=1550185727
The mod ID# is usually between the "=" and the "&".
- Sand piles no longer deteriorate if outside.
I actually used to do that...
- ... And now, pawns will actually *use* the rock mill. (I'd forgotten to add the relevant WorkGiver to the mod yesterday.)
- Rock mills are now minifiable and movable, and benefit from tool cabinets.
Thanks for hearing me out btw!