安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2580296994
Hope it helps anyone!
Thank you very much!
The radius of the explosion is size of the bomb + 1 tile so increasing the size also increases the radius. It's a shitty workaround but it works.
The value for the actual radius of the explosion (<explosiveRadius>1.9</explosiveRadius>) does nothing weirdly enough.
Please beware that I'm not a modder or anything and I have no idea WTF I'm doing so edit the file at your own risk.
Your mod will enable me to get all the roofs hollowed out, proceed with my late game, then suffer a devastating smack from fate when the single remaining tile, missed in the depths of time, spawns an obliterating horde to contrast with my light chuckling at the raider onslaught splashing against my defenses.
Also thanks for making it something that blows up - its a "story generator" and explosive mining tools fit in somewhere under the 4th floor... No good? :D Anyway, cheers!
Guys, am i right to assume the following:
When Mountain Roof is removed, there are no tiles in the mountain which get counted as Caves ... thus: no Infestations, no Hives and no Bugs.
(From all i know they only can spawn when at least 50 Mountainroofed tiles are present.)
Is this my safe haven?