Darkest Dungeon®

Darkest Dungeon®

Virago The Red Tanja- Leper skins
70 Comments
Mr. Zambieman 18 Feb, 2023 @ 5:19pm 
this is why god hates us
Kahvipannu  [author] 21 Feb, 2022 @ 8:40am 
Snafu, yes.
CaptainSnafu 20 Feb, 2022 @ 4:58pm 
hi, dear creator, me again. i am the one who make blue strips as class. This time i want to make your virago and barbarian into an enemy mod. Is that ok?
true20six 2 Jan, 2022 @ 7:31pm 
Works fine! Thanks!
Slackboy101 21 Nov, 2021 @ 12:17pm 
I do hope she becomes her own class someday
「Des」 7 Feb, 2021 @ 2:36pm 
Sexiest leper skin
Hegoken 2 Sep, 2020 @ 10:10pm 
She's always staring at me as she walks ahead! lol
DoctorGenocideMD 19 Jun, 2020 @ 10:42am 
As victories mount, so too will resistance.
FireFangs 11 Jun, 2020 @ 1:07pm 
As the proud owner of that very statue, I must say thank you for this
Richard 16 Mar, 2019 @ 10:47am 
I feel like Leper will be my favourite class now. Never paid attention to him before.
Shiny The Devil Cat 19 Feb, 2019 @ 11:19am 
Dat ass!
Zwiebel 18 Feb, 2019 @ 5:00am 
Despite being overly sexy, it blends very well with the default hero designs. You absolutely 100% nailed the art style of Darkest Dungeon! I really hope you will do more mods like this in the future!
Kahvipannu  [author] 12 Jan, 2019 @ 2:04am 
Thanks!

Yes, I re-do her hew for here too, I might replace the one this one has now, and make the old one optional at Nexus.

But I need to do some other changes too, can't say how long it takes.

Also the compressed/optimized pngs, I will do that to this mod too, unless people report something wrong with them with the new Virago, on my own tests, there was no difference in-game.

Most people probably won't care about that if they haven't had any problems, I haven't had any for example, but the current word is, if I understood right, either big file size mods, or combination of a ton of mods, is causing crashes to some people. No idea if it is HArdware or engine related, what it actually is.

So making this 1/4th of the size, with same content, is a good thing.

but I'll keep the old versions available at the Nexus, so people can always roll back if they don't like changes.
AFFIRMATIVE 11 Jan, 2019 @ 3:18pm 
Yeah i assumed it was probably taken from her virtuous/afflicted pics, which definitely fits better there. I appreciate for taking the time to change it to the vanilla stance on her armored version you released recently, which again, looks really great.
Kahvipannu  [author] 3 Jan, 2019 @ 1:46am 
Yes, Hew it is changed for the armored version, more vanilla, might carry it over to this.

If I recall right, I did the art, and just went with it, didn't bother to do a new one at that moment.Idea was she would be "flipping" the axe over her shoulder to the ground, but it ended up looking a tad weird. I do mention it in the description, possible change in the future.

It is probably becouse I made the body for that one, with the "virtuous" pic in mind, the body is the same, but it didn't work for both, Virtuous look fine I think. And at the time, I didn't had made a "side view" made for regular Hew, so again, I just went with it.

But bottom line, once I find time to finish the armored version, some changes I probably roll to this one, like the more vanilla hew, more vanilla stances, etc.
AFFIRMATIVE 2 Jan, 2019 @ 4:15pm 
Awesome job with the artwork, but i don't quite get the logic behind her hew attack, maybe it's just me... but it looks strange. Can't quite put it but i think it's her posture. Her other attacks' postures are normal, but why is she like... bending backwards while doing her hew attack?
Kahvipannu  [author] 17 Dec, 2018 @ 1:15am 
*Yuki*, I have done some edits to the hair for the armored/masked version of this, also hood is option too with that one. I'll see after I get that done, what changes I carry to this one.
*Yuki* 16 Dec, 2018 @ 4:17pm 
her hairstyle looks weird. I mean - this part that cover an eye. Its like its stuck to her face
Honk-Chan 15 Dec, 2018 @ 4:15am 
VIOLENT INHALING
Kahvipannu  [author] 24 Nov, 2018 @ 2:28am 
I'll make the less sexy one in future, just have been playing other games atm. For example Sunset Overdrive came out of nowhere for PC, what a fun game.
「Des」 23 Nov, 2018 @ 6:46pm 
Sexy leper wew
Kahvipannu  [author] 4 Nov, 2018 @ 1:16am 
None comes to mind atm.
Determined Man 2 Nov, 2018 @ 1:43pm 
Suprisingly there aren't many mods that give the Leper a axe.
Kahvipannu  [author] 21 Oct, 2018 @ 11:35pm 
@Purple monkey dishwasher, CommanderData
For science.

@BigRowdy
Gald you like it man.
BigRowdy 21 Oct, 2018 @ 3:25pm 
me likey
Purple Monkey Dishwasher 21 Oct, 2018 @ 2:57pm 
I am a simple man. I see bobs, I click.
FREND 20 Oct, 2018 @ 8:52pm 
If anyone asks, I'm downloading her because... of her skills. Yeah, that's it. That'll work.
Kahvipannu  [author] 20 Oct, 2018 @ 5:23am 
Thanks, about the arm, if you browse to a bit earlier comments, there was some discussion about it. But bottom line, you might see changes to that.
Mellowfungus 20 Oct, 2018 @ 5:13am 
Great Mod, wish her left arm could be a little more visable...looks kinda weird >.<
Kahvipannu  [author] 20 Oct, 2018 @ 12:59am 
Yes, removing stuff from modfiles.txt seems to work, so I can give option for 1, 3, 5 variants, etc, in future. I'll do it with this mod too once I update it.

That makes me wonder if renaming folders actually works, if it overlaps with another mod, it probably doesn't, since you would have to rename folder structure in modfiles.txt too?

Man, it is so much easier with manual installation. That is if you want to modifye stuff you download.

But bottom line, I should be able to give the options in the future, I'll try to do it as easy I can from my end, for you to switch things around. Monologue/rant over on this topic.
Kahvipannu  [author] 19 Oct, 2018 @ 11:39pm 
Lol, far from it, but thanks for reporting that things didn't work as I assume, since I'm putting out variation mod for Spartan soonish. the timing couldn't have been better.

I'm still figuring how to it the best way, it has 3 slightly different versions of each palette swap, currently with 6 colors each. So it's 18 skins, way too many, but I want to give people options to choose from.

I think I make it to default to 6 skins, and people can manually switch out from the rest if they want. Also IF removing variants from modfiles.txt removes them from the game, I could add modivied modfiles.txt, with 3 variants active, if 6 is too much. If it works that way, have to test it.

For the main Spartan skin, I'll probably just add the new variants as options, so people already subscribed won't be forced to have more skins in game, they signed up for. They can just replace the 2 active ones the mod atm has, with the new variations if they want.
zzy 19 Oct, 2018 @ 5:30pm 
Thank you so much,You're the best!
Kahvipannu  [author] 19 Oct, 2018 @ 9:24am 
Also sorry Conan, I skimmed over your comment, long day at work.

Yes, it isn't very vanillaish looking art wise atm, but maybe the armored one will be better fit, or with future updates. Also, thanks again man.
Kahvipannu  [author] 19 Oct, 2018 @ 8:43am 
Well, I guess I'll do expanded palette as separate mod from now on, I really don't wanna force 5 skins with same character, just different color, for people. Specially for a class that has a ton of skins already. The Ninja boys are a bit different since they are a bit different from each other. this also means people can't remove backgrounds from my backroung mod, that they don't like. I guess replacing them with other ones is the way to go then.

Anyway, the alt covered back should work, since it replaces file that already exist with the mod. The fx I think I can make work, if I include vanilla fx with correct name, but I'll do that when I update the mod.

About alt skins, you are stuck with them for the time being. I'll probably drop them to 3 total in-game, and then people can swith around between the extra ones if they want.

Or again, maybe I'm missing something obvious here, let me know if I am.
Kahvipannu  [author] 19 Oct, 2018 @ 8:28am 
Yeah, seems like it is Workshop problem. If a file is missing, it still loads it in the game. There has to be somekind of reason for it to do so, but no idea what that is. It's even worse since Workshop don't allow options with mods, if you want modular mod, you have to upload multiple mods, which is just non-sense if you ask me.

I think one needs to go and edit modfiles.txt, and remove all of the file-names of the variant form there, to remove the variant from the game.

With manual installation you can just remove them, and that is that. As it should be, I can't come up with any benefit loading the file the user removed, even if it was by accident, you still load nothing to the game.

Or maybe I'm missing something here. Anyway, rant over.
Kahvipannu  [author] 19 Oct, 2018 @ 7:59am 
Interesting, I have to test it. Maybe I need to include vanilla fx with right name to the folder, so the game will read it, and then the renamed one. Not sure exactly how Workshop does things.

With manual installation should work fine. You can navigate to Darkestdungeon/heroes/leper/fx, and replace the file there. MAKE A BACKUP of the original first, so you can roll back if you want.

But I have to test the workshop thing, I just assumed it works same as manual installation.
zzy 19 Oct, 2018 @ 4:29am 
Please help me,I Follow the instructions,remove the '- alternative',also tried remove"– alternative - no border".Other options are also,just don't work.Someone can help?
Sir Sterling Swift 18 Oct, 2018 @ 1:41pm 
Yep, thats her alright. I have no idea what black magic you used to make a Darkest Dungeon character THICC but my god man you did it. Fits in with the art style well enough without screaming ANIME to everybody in the room. Can't really say much else about it, good work man.
Kahvipannu  [author] 18 Oct, 2018 @ 9:31am 
Regarding future, I think I will post the animation previews with vanilla character on the side, so people can do better judgement before subscribing. Or if someone just has better eye for these things than I, and can point out; "Hey, dummy, why didn't you do that thing this way maybe?".
Kahvipannu  [author] 18 Oct, 2018 @ 9:29am 
I have to test the combat stuff with the armored variant of this, when I get to that point, I'll probably post preview of it then.

Regarding idle, this is very early picture of this during planning stage. The body proportions are still same as the lepers, and so on, but for a moment I had an idea like this, instead of the hand on hip:
https://c2.staticflickr.com/2/1939/44685410694_8e230daa1f_o.jpg
Ofcourse not detached like that, but would that be something people would prefer?

Btu checking now, don't know how much this pic makes sense, but there is leper under Tanja, and you can see the body proportions, you kinda have to follow the outlines of things. But looking at it with "finished" Tanja, maybe I could us ethe arm to make it more visible, that she is holding it at her waste. Or, make it vanilla style. Have to test. But I'll do that with the new variant first.
https://c2.staticflickr.com/2/1928/45358702632_f38d490cd0_o.jpg
Schadenfreude 18 Oct, 2018 @ 8:19am 
@Kahvipannu
Maybe it would be good to just map her figure onto the natural Leper Stance, where she's holding the axe with both hands besides her head, that may also fix the issue of one arm looking particularly long, since they are parallel to one another.
Schadenfreude 18 Oct, 2018 @ 8:16am 
@Carcosa
That's where the enemy's blow will gravitate towards hitting, naturally. Makes perfect sense if you ask me.
Kahvipannu  [author] 18 Oct, 2018 @ 12:20am 
But, this is good, keep it coming, I try to implement the feedback on the armored variant of this skin, and see if that is working better. Then if it seems worthwhile, implement them to this variant. Unfortunatelly for the legs/skeleton I can't do anything about, but I can try to work on the upper body. I can upload a refrence pic after work, no time now, so you can see what I mean by all this.

@Carcosa
Lol, pretty much yes.
Kahvipannu  [author] 18 Oct, 2018 @ 12:16am 
@Schleicherfreund
The problem is there isn't much to put around her hip, I used the space I could on the torso. Tough the shape of hers is a bit different now than it was at the concept stage where I was testing things out. Maybe the other arm could now be used somehow there.
Regarding hand lenght, that is the thing, Leper has long arms. Making the character smaller kinda pronounces that more, I don't think I can change the combat anim arm more, I laready made it shorter with the space I had to use.
Carcosa 17 Oct, 2018 @ 5:18pm 
chain mail bikini
bel 17 Oct, 2018 @ 4:30pm 
The leper is absolute, none shall replace such a stalwart yet broken warrior
Schadenfreude 17 Oct, 2018 @ 4:20pm 
Or maybe I'm just biased from having looked at the Leper for too long. ¯\_(ツ)_/¯
Schadenfreude 17 Oct, 2018 @ 4:16pm 
In heinseight, since we can't see the other arm we don't have a point of reference to judge it's length, making the arm with the axe look oddly long.
Schadenfreude 17 Oct, 2018 @ 4:14pm 
Making the hand on her hip more pronounced would help the animation not looking so awkward.

I thought at first the arm was just dangling behind her back, but then I saw the fingers on the hip.

It seems odd when she's lifting the axe in the combat animation, which may be the scarf's fault.
Kahvipannu  [author] 17 Oct, 2018 @ 1:58pm 
Not sure I can do anything about the hips, it's vanilla mold/animation. Changing the skeleton would change the skeleton for all of the lepers, and I don't own Spine that is the only program you can use to edit the skeleton.

But if there would be option to tweak the skeleton, I think her design would be totally different.

I'll see about the lips, once I update this next time. Also thank you.