XCOM 2

XCOM 2

[WOTC] Helmet Glass Fix
Počet komentářů: 35
blasterscope 29. dub. v 13.26 
if i have XCOM 2: Anarchy's Children dlc should i get the other [WOTC] Helmet Glass Fix Complete Edition is it depended on having the dlcs also will it effect the mod which needs this mod its called [WOTC] Star Wars Imperial Weaponry 2.0?
ArmoredCascade34 26. bře. 2022 v 3.32 
I have a problem AML is saying there's a duplicate line?
hbpaynes 21. kvě. 2020 v 19.25 
@Poo Sparks
Thanks, downloading the mod RN.
Poo Sparks  [autor] 21. kvě. 2020 v 15.07 
Without the mod it's dark-tinted, with the mod it should be clear or slightly bluish
hbpaynes 21. kvě. 2020 v 14.43 
Are the glasses supposed to be dark-tinted? (I don't have this mod but I'm wondering if this changes that or something.)
Drakten 1. kvě. 2020 v 22.09 
No, it wouldn't but snowflake over there would prefer that. Some people...

r/ChoosingBeggars
Deadput 24. dub. 2020 v 18.06 
How I presume this mod works is that it replaces the helmets themselves with versions with new "glass textures" rather then replacing general glass textures.

So it wouldn't effect mods.
Poo Sparks  [autor] 24. dub. 2020 v 17.42 
You'll probably need to ask the authours for those other mods.
CompleteTrash 24. dub. 2020 v 15.42 
Well, I'd prefer a version that works for mods. And it works without TLP.
Poo Sparks  [autor] 24. dub. 2020 v 14.27 
It's strange if it affects other mods, as the method I used should only change the helmets from the description list.
And yeah you need TLP because some of the changed helmets are from TLP.
CompleteTrash 23. dub. 2020 v 9.13 
Does this work with mods? And do you need TLP?
Poo Sparks  [autor] 16. říj. 2018 v 22.39 
I think another easy way to bring over the vanilla glass materials is to copy the .upk's from vanilla XCOM 2 into your mod content folder, rename the .upk's and just reference the materials there on the spot.

Lol why didn't I think of that before...

Cyber Von Cyberus 16. říj. 2018 v 12.04 
Thank you, now Claudia Kholer can finally wear her glasses with pride. As her commander I thank you
p6kocka 16. říj. 2018 v 5.26 
The modded glass looks good but I thing the Fxaa version looks more like glas. It's only my opinion...
Juravis 15. říj. 2018 v 21.32 
The glass has the same problem on top of buildings. FXAA looks OK, but you get massive shimmering at MSAA anything.
Poo Sparks  [autor] 15. říj. 2018 v 21.30 
I couldn't find the smoking gun for a blanket replacement unfortunately :(

To make these edits using the SDK and editor, I had to copy each helmet's archetype, corresponding mesh file and corresponding glass material instance file into my own .upk.

All I had to do then was to copy over the vanilla base glass material file from vanilla XCOM 2. Then I simply point the glass material instance file towards this vanilla file and away from the WOTC copy.

Afterwards, I made all relevant references in the files refer to those in my own local .upk. Then, I made my mod .ini files load the archetypes from my .upk.

Pretty much copy, paste, point and click lol.

Hope this helps.
2Scribble 15. říj. 2018 v 21.06 
What has been seen cannot be unseen...
Sylel 15. říj. 2018 v 19.41 
Yes! Thank you SO much for this, I thought it was just me that thought this!
KongMD 15. říj. 2018 v 19.03 
Thank you so much for this! This is such a big improvement.
Brakkey Gurdy I 15. říj. 2018 v 18.57 
And to the Andromedon proper.
Brakkey Gurdy I 15. říj. 2018 v 18.57 
We need to figure out how to apply this to map stuff.
Cato 15. říj. 2018 v 16.53 
I thought this would never be fixed! Thank you!
Please consider adding support for CapnBub's Gear.
Azzla 15. říj. 2018 v 15.05 
Someone's either gotta get in touch with CapnBubs to do this for his helmets and goggles or upload the fixes themselves. The nice thing is that the proper glass assets already exist in the vanilla form of the mod; presumably they just need to be made compatible with WotC in the same way you've done for these helmets.

I'm sure the folks over at /r/xcom2mods would be very interested in your methodology here. You should make a post.
Eggy 15. říj. 2018 v 14.22 
Is this different to the fix for glass and windows they added with the release of TLP?
Macca 15. říj. 2018 v 12.20 
is there some way to make this a blanket fix so it applies to all armors and mods? instead of you having to do it manually
MisterDog 15. říj. 2018 v 11.17 
Thank you, I thought I was the only one seeing it and I remembered it being different before. This is such a massive improvement.
Poo Sparks  [autor] 15. říj. 2018 v 8.29 
Good point DOX, I'll update my description. Surprised there was no visual option in the menu to choose the nicer looking material. Woulda been a good idea.

Also this mod only fix the helmets, shouldn't have touched any other glass materials...
d_valroth 15. říj. 2018 v 3.19 
I remember dithered glass....back in Quake 2.
DOX 15. říj. 2018 v 2.16 
Also not techically brokem, dithering was just an optimization to improve performance in wotc vs vanilla.
DOX 15. říj. 2018 v 2.10 
Its unlocked from the recent TLP dlc
Californiadreaming 15. říj. 2018 v 1.59 
Can you tell me where the Tunnel Rat Helmet is from?
Tyranniac 15. říj. 2018 v 1.54 
Yesss! Thank you!
Mr. Nice 15. říj. 2018 v 1.42 
Nice, I could tell that car windows weren't dithered rubbish anymore...
Kexx 15. říj. 2018 v 1.24 
Excellent! Thank you!
p6kocka 15. říj. 2018 v 1.16 
Thank you for this mod. Maybe you should put some before- after screenshots for somebody who doesn´t know what exactly was broken...