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@nosiwaste: I'll look for this tomorrow, thanks for feedback (I saw you mentioned the same on the Playable Harvester Nanites & Distant Stars Overhaul, I need indeed more compatibility tests).
I was wondering if you guys could write in compatibility with ACOT. I think it might be interesting and make the tempest ships more fun to fight if they used the ACOT technologies. Not full dark matter or dark energy, but maybe the prototype enigmatic technologies.
Just a thought, though.
Soon as I remove the mod, LGates randomly spawn again. Thank you.
And no it doesn't force the L system to be the tempest, so you would need another mod to change that
Therefore I would like to ask a few questions:
1.What's the situation on the bugs that I read about? Has it been fixed?
2.Does this mod force the tempest invasion when you open the L-gate or is it the same as in vanilla?
Thanks guys!
I'd start by asking them. Twink and Chiru are both on the Stellaris Modding Den discord.
I then activated the event manually with the console. It worked just fine, even added War Exhaustion the way it was supposed to. The problem is there is no automatic trigger to fire the event during the bombardment process.
Bad news: The Artifact Action doesn't seem to work at all and is missing localization.
i heard they changed something in the way the l-cluster events fire or something
to
"kill_pop_chance = {
base = 0.75
}
"
in a_deadly_tempest_bombardment_stances fixed the issue with killing pops. but not with terrafirm to nanite worlds
1st) question: it there a limit on motherships? cuz i saw
limit = { is_ship_size = graygoo_mothership }
count > 4
if yes - then it's not working for me. i had a fleet of 10+ motherships...which is a bit op considering they are almost identical to titans.
2nd) nanite bombardment. for some weird reason it's not working properly. sometimes it just stops... and even though there is min_pops_to_kill_pop = 0 - usually last few pops are untouched. (as a result never seen nanite planets created with bombardment)
ps: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1634579501
tech_nanite_ships = {
cost = @tier5cost2
area = engineering
tier = 5
category = { voidcraft }
prerequisites = { "tech_battleships" }
weight = @tier5weight1
## unlock nanite ships
prereqfor_desc = {
ship = {
title = "TECH_UNLOCK_NANITE_CONSTRUCTION_TITLE"
desc = "TECH_UNLOCK_NANITE_CONSTRUCTION_DESC"
}
}
potential = {
has_resource = {
type = nanites
amount > 0
}
}
}