Age of Wonders III

Age of Wonders III

Leader Overhual
14 Comments
Dunadd 19 Aug, 2022 @ 2:07pm 
Thanks for making this. Is it compatible with Empire Building mod?
phatninja63 2 Nov, 2021 @ 7:45am 
I should edit my comment to say that really only roque is game breaking bc of the importance of dark pact. Hunter finesse imo is outweighed by the permanent seeker and entangling strike for heros and permanent awakened to leader. Who needs bleeding projectiles on archers anyway, many already had it.
Also I even unsubscribed and deleted my whole mod library with the package manager to triple check.
So final assessment: I would and will use this mod for fun- not competitively- so with friendlies or solo. And I wouldn't use Rogue as a leader unless you know you aren't getting Dark Pact.
I'm going to try adding it to my latest Fate of Emrilia playthrough and see if I break everything.
Hopefully this helps someone on the fence about this mod.
Will  [author] 2 Nov, 2021 @ 12:05am 
@phatninja63 at the time of creation everything was tested and worked, most likely the game has been updated and that is known to break mods, or you have conflicting mods in.

Anyway i no longer have access to the original files which are required to make updates or edits so i can no longer support this mod simply due to the way the developers handled modding.
phatninja63 1 Nov, 2021 @ 8:21pm 
Warlord got warfare 1 for 1 point. No thoroughbred mounts. Probably a mix up between them. Awaken spirit has been removed and only arch-druid leaders get awaken, regular arch-druid heroes can buy it but don't gain any benefit. Shamans have normal awaken spirit. Hunters finesse has been removed from the game. Favored enemy works perfect. Longstrider works but isn't listed in the hero abilities. Rogue totally removed dark pact from the game but the rest of rogue worked. Modern Warfare works. Dreadnought abilities work fine. Theocrat and sorcerer work fine but school of teleportation didnt give phase. Necromancers 2nd llife steal upgrades to greater life steal and inflict weakened works. Vampiric Hunger further upgrades heroes to life drain. Master of puppets works. didn't use storm magic and didn't use any of the 3 alignments. I love what you tried to do here. Unfortunately some of these things are game breaking for me.
Will  [author] 4 Sep, 2021 @ 9:51pm 
@dpentlow1 I no longer have access to the master files, so i cant make new changes.
KnightGabriel 4 Sep, 2021 @ 12:48pm 
@Will could you maybe have it so that global assault for the Warlord affects summons, units obtained from evolve, and units obtained as rewards or from inns?
Grox 9 Sep, 2019 @ 4:30pm 
Can you make mod to give 20 skill points per level combined with faster hero leveling? And remove leader and hero level cap?
Will  [author] 22 Jul, 2019 @ 10:22am 
that is incorrect only the human race's final bonus effected everything, every other race did not, so i added heroes and leaders to the allowed units/types.
LevelSix_SYSTEM 21 Jul, 2019 @ 11:19pm 
I thought the few racial bonuses that boost the entire race already buffed the Heroes if that race in Vanilla??
Will  [author] 21 Jul, 2019 @ 10:47pm 
The combat bonuses from Racial Governance that affects each race also affects the your leader and heroes of that race. so that specific unit or group/type then you add in the Leader if they are of the same race and all heroes of that race
LevelSix_SYSTEM 21 Jul, 2019 @ 9:42pm 
What does "Racial governance affects heroes and leaders" mean?
Will  [author] 21 Jun, 2019 @ 5:19pm 
Ill check my access to the master file not sure if its updated on this PC i can create a separate mod that removes the scaling spells or do a reduced amount let me know what your interested in, i like the increased damage for spells or the concept of it as it makes your heroes abilities level with them (kinda)
Samurai 18 Jun, 2019 @ 11:13pm 
I like the concept for most of the mod changes, but I hated the big increase to spell damage. Several times when invading a city, the enemy hero would outright kill 1 or 2 units with spells before they could even move.
Mr. Longstone 25 Feb, 2019 @ 2:57pm 
This has been a useful mod for my solo playthrough. Thanks