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---Re-added the stats picture.
If it still does then you can try deleting the settings save file in the config folder. Find that by pressing windows key+R, type %appdata% in the Run prompt, press OK, press ALT+up in the file explorer that opens, go into LocalLow, Ludeon Studios, then Config.
(If there are multiple configs for this mod then delete all of them)
ColdCrystal.
Standalone Hot Spring VTE.
[1.5] Fox Lamp Forked dependency.
[1.5] Ferian Story - Biotech HD (it might be saying there are two of them).
[1.5] Ferian Story - Forked Biotech.
[1.5] Sydaily Aeroponics Forked.
Impassable Handrail Patch.
https://gist.github.com/HugsLibRecordKeeper/e9f2a6a9524f98a9c5dfc85464791f36
--I've replaced all of the code with the code from the regular version of this mod, just with the texture lines put in. Tell me if something is broken. It shouldn't mess with existing saves.
I realized that I could make a patch to make the vanilla version have Cupro's textures if you have Cupro's Stones active, which would essentially make this mod obsolete. I may do that at some point.
Also if you don't mind could you try starting a new save with the regular vanilla version of this mod and find an ancient danger to see if that also has an issue?
Side-note: I may actually have to redo all the code for this mod so it's more like the regular version regardless because it's causing a fatal error when I put it in my modlist.
Also, I accidentally deleted my previous comment.
If it's not that then you're going to have to start deactivating other mods, like 5 to 20 at a time, with this one activated, and when it loads up fine you know that one of the last ones you deactivated is at fault. It can be real tedious, but that's how it goes figuring out problems in a large mod list
::IMPORTANT:: If you use an existing save from before this update, use the old version of the mod linked at the top of the mod description here.
-Fixed the errors.
-Added the new 1.5 sound property for pawns hitting buildings made of stones.
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string)
BlocksLignite is missing thing class and will not work properly. Report about it to [K]Extra Stone(w/ Cupro's Textures) devs.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
VFECore.Startup:CheckXmlErrors ()
VFECore.Startup:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Made Royalty's Fine Tile from these stones cost the correct amount(20).