RimWorld

RimWorld

[K]Extra Stone(w/ Cupro's Textures)
135 Comments
Zairya 3 Jul @ 10:34pm 
Will you update this (and/or the other version) to 1.6 as well? Really love the colourful world we get with this. Have a nice weekend o/
Kayawolf 26 Jun @ 2:55pm 
Thank you so much. This is my favorite stone mod <3 so im really glad to see it still being updated, specially with 1.6 around the corner
Kuratheris  [author] 26 Jun @ 2:02pm 
@Kayawolf, OH, okay, I'll make that again tomorrow, very late for me now.
Kayawolf 26 Jun @ 1:30pm 
love having the stats! but i kinda meant having the name underneath the stones in the first pic. like "Emperador Dark" under the corresponding block
Kuratheris  [author] 26 Jun @ 1:25pm 
::UPDATE::
---Re-added the stats picture.
Kayawolf 26 Jun @ 1:00pm 
thank you so much!
Kuratheris  [author] 26 Jun @ 12:33pm 
@Kayawolf, I'll bring it back in a bit.
Kayawolf 26 Jun @ 12:25pm 
hi! i just saw the mod got updated with new stones! how a quick question for the mod page... before the update, you had a pic with all the names next to the stones. would it be possible to get that back with the new stones added? this would be great for making new worlds!
Kuratheris  [author] 13 Dec, 2024 @ 10:14am 
You're welcome!
geronimo1120 12 Dec, 2024 @ 10:02pm 
It worked! Thanks so much, Kuratheris! You're the best.
Kuratheris  [author] 11 Dec, 2024 @ 12:02am 
@geronimo1120, could you alter the mod settings then reload and see if it still errors?

If it still does then you can try deleting the settings save file in the config folder. Find that by pressing windows key+R, type %appdata% in the Run prompt, press OK, press ALT+up in the file explorer that opens, go into LocalLow, Ludeon Studios, then Config.
(If there are multiple configs for this mod then delete all of them)
geronimo1120 10 Dec, 2024 @ 11:23pm 
Hi! I tried unsubbing and resubbing, but it doesn't seem to have gotten rid of the KurasStones.Settings error. Looked into the errors with the other mods and took care of the ColdCrystal and Standalone Hot Spring VTE issues. The others appear to be issues with a lack of URL's being listed in the dependencies of these mods, which isn't fixed when resubbing. I guess that could be fixed if I add those URLs in manually? They don't seem to be affecting this mod though, at least from what I can tell (of course I have no idea what I'm doing though heh).
Kuratheris  [author] 10 Dec, 2024 @ 6:23pm 
@geronimo1120, Try to unsubscribe and resubscribe to this mod. If that doesn't help it then try to do the same with the other mods it's giving errors for even though they aren't active:
ColdCrystal.
Standalone Hot Spring VTE.
[1.5] Fox Lamp Forked dependency.
[1.5] Ferian Story - Biotech HD (it might be saying there are two of them).
[1.5] Ferian Story - Forked Biotech.
[1.5] Sydaily Aeroponics Forked.
Impassable Handrail Patch.
geronimo1120 10 Dec, 2024 @ 5:38pm 
Hello I'm getting an error message when I'm loading up the game with this mod. I pasted the link to it below, hopefully that's ok. I've deactivated all other mods so I only have Harmony, HugsLib, Cupro's Alloys (Continued), and this mod, along with Anomaly, Biotech, Ideology, and Royalty DLCs. Let me know if you need any other information and I will try my best to get it to you. Hope this helps!

https://gist.github.com/HugsLibRecordKeeper/e9f2a6a9524f98a9c5dfc85464791f36
Kuratheris  [author] 9 Dec, 2024 @ 12:18pm 
UPDATE:
--I've replaced all of the code with the code from the regular version of this mod, just with the texture lines put in. Tell me if something is broken. It shouldn't mess with existing saves.

I realized that I could make a patch to make the vanilla version have Cupro's textures if you have Cupro's Stones active, which would essentially make this mod obsolete. I may do that at some point.
Kuratheris  [author] 9 Dec, 2024 @ 10:43am 
It would also be good if you could test with Cupro's Stones mod.
Kuratheris  [author] 9 Dec, 2024 @ 7:16am 
It's not empty if only this mod is on. Do you have another mod that could be affecting ancient dangers?
Also if you don't mind could you try starting a new save with the regular vanilla version of this mod and find an ancient danger to see if that also has an issue?

Side-note: I may actually have to redo all the code for this mod so it's more like the regular version regardless because it's causing a fatal error when I put it in my modlist.
Danielle Russell Is Hot. 8 Dec, 2024 @ 8:01pm 
When I open a ancient danger it is empty. When I remove this mod it is fixed.
Kuratheris  [author] 18 Aug, 2024 @ 1:41pm 
@Benjamin the Rogue, glad you figured it out!
Benjamin the Rogue 18 Aug, 2024 @ 1:15pm 
I finally had some more free time, and I found out that the conflict was with the [T] MoreFloors as you said. I thought I had it turned off but looked for it right away. Thank you, that saved me a bunch of time. They're both updated to the older versions. Thank you for this great mod as well, the Rimworld just isn't the same without it.
Benjamin the Rogue 6 Aug, 2024 @ 10:22pm 
Ah, ok. Thanks. I don't have that, but that gives me an idea where to look. I'm going to just start going down the list of floor and material related stuff.

Also, I accidentally deleted my previous comment.
Kuratheris  [author] 6 Aug, 2024 @ 10:20pm 
@Benjamin the Rogue, are you using MoreFloors? If you do then you also need the old version of that.
If it's not that then you're going to have to start deactivating other mods, like 5 to 20 at a time, with this one activated, and when it loads up fine you know that one of the last ones you deactivated is at fault. It can be real tedious, but that's how it goes figuring out problems in a large mod list :steamsad:
Benjamin the Rogue 6 Aug, 2024 @ 4:10pm 
OH, darn it! It was right there! Sorry for pestering you.
Kuratheris  [author] 5 Aug, 2024 @ 4:40am 
@Benjamin the Rogue, use the old version linked at the top of the description.
Benjamin the Rogue 5 Aug, 2024 @ 2:29am 
Does this work with 1.4? I'd like to get back to my year long save that was using it.
Kuratheris  [author] 22 Jun, 2024 @ 12:57pm 
Maybe the new settings and everything would work on 1.4, I'll see.
Alex Doscious 21 Jun, 2024 @ 5:19pm 
why remove 1.4 compatibility?
Lt. Robert Coleman 21 Jun, 2024 @ 12:47am 
dude you make rocks and stones? my man!
Kuratheris  [author] 5 Jun, 2024 @ 11:30am 
@Frayo, it's because I changed the internal definition names of everything. For example I changed "Andesite" to "Kura_Andesite". The MoreFloors patch is looking for "Andesite", which is causing it to try adding something that doesn't exist; making it crash.
Frayo 5 Jun, 2024 @ 10:28am 
Thank you but why does this problem exist in the first place? What makes this version so different, don't they use the same file names?
Kuratheris  [author] 5 Jun, 2024 @ 10:18am 
@Frayo, I just commented telling the MoreFloors author to update their patch for this mod if they haven't yet. When they do the problem between these two mods should be fixed.
Frayo 5 Jun, 2024 @ 1:04am 
Unfortunately still causes the entire modlist to clear if this is loaded together with MoreFloors 1.5...
Kuratheris  [author] 4 Jun, 2024 @ 4:13pm 
Had the wrong link to the old version of this, it's correct now.
Kayawolf 4 Jun, 2024 @ 12:41pm 
yeaaa, this explains why all the stones from this mod are gone on my map
Kuratheris  [author] 4 Jun, 2024 @ 12:11pm 
@Doldol, nah that's not something broken, it's from changing the internal definition names of everything. A save from before the update is still looking for the old names which don't exist anymore so things get deleted.
DoIDoI 4 Jun, 2024 @ 11:37am 
I think your suspicion might be right. Half my colony is missing its Thometzekite walls after the update. Not sure if something else is broken, returning to the old version fixed the issue for me.
Kuratheris  [author] 4 Jun, 2024 @ 10:26am 
Tell me if anything is broken, very possible there is. All I did to test the update is launching the game, lol.
Kuratheris  [author] 4 Jun, 2024 @ 10:10am 
UPDATE: Changed all the internal defnames for compatibility, and changed the mod settings to the new ones the regular version has.

::IMPORTANT:: If you use an existing save from before this update, use the old version of the mod linked at the top of the mod description here.
Kuratheris  [author] 24 Apr, 2024 @ 4:18pm 
1.5 UPDATE: Lepidolite and Obsidian now have 2 beauty on objects that don't have a beauty value(walls, stool, etc). A handful of other stones have 1 beauty on them.
Lief 23 Apr, 2024 @ 10:11pm 
Doesn't seem to be applying beauty modifier/multiplier properly for me? Everything made from Lepidolite has neutral beauty, where I was expecting it be equivalent or better than Marble... The other stone types with beauty modifiers are also all neutral. (Compared using built walls in this case)
Kuratheris  [author] 14 Apr, 2024 @ 12:02am 
UPDATE: Fixed the settings not working, and made the text not weird for 1.5 and 1.4.
Kuratheris  [author] 12 Apr, 2024 @ 1:17pm 
UPDATE:
-Fixed the errors.
-Added the new 1.5 sound property for pawns hitting buildings made of stones.
Kuratheris  [author] 1 May, 2023 @ 3:58pm 
@fireflyinthdark, seems I forgot to change the ParentName to the right thing. See if it's working now.
fireflyinthdark 30 Apr, 2023 @ 7:45pm 
also I have errors including "Config error in BlocksLignite: graphicClass is null" "Config error in BlocksLignite: texPath is null or empty" "Config error in BlocksLignite: has null thingClass." "Config error in BlocksLignite: graphicClass is null" "Config error in BlocksLignite: texPath is null or empty" "Config error in BlocksLignite: has null thingClass."
fireflyinthdark 30 Apr, 2023 @ 7:44pm 
Verse.XmlInheritance:ResolveParentsAndChildNodesLinks ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
fireflyinthdark 30 Apr, 2023 @ 7:44pm 
XML error: Could not find parent node named "LigniteBlocksBase" for node "ThingDef". Full node: <ThingDef ParentName="LigniteBlocksBase"><defName>BlocksLignite</defName><label>lignite blocks</label><description>Blocks of solid lignite.</description><graphicData><color>(82,72,70)</color></graphicData><statBases><Mass>2</Mass><SharpDamageMultiplier>0.6</SharpDamageMultiplier><Flammability>0.25</Flammability></statBases><stuffProps><color>(82,72,70)</color><soundImpactStuff>BulletImpact_Ground</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Stone</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Stone</soundMeleeHitBlunt><stuffAdjective>lignite</stuffAdjective><statFactors><Beauty>1</Beauty><MaxHitPoints>1.1</MaxHitPoints><WorkToBuild>5.0</WorkToBuild><WorkToMake>1</WorkToMake></statFactors></stuffProps></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string)
fireflyinthdark 30 Apr, 2023 @ 7:43pm 
I'm getting a strange error with this mod. Any idea why?

BlocksLignite is missing thing class and will not work properly. Report about it to [K]Extra Stone(w/ Cupro's Textures) devs.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
VFECore.Startup:CheckXmlErrors ()
VFECore.Startup:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Dogs 19 Jan, 2023 @ 10:31pm 
thanks for the quick update, keep up the good work!
Kuratheris  [author] 19 Jan, 2023 @ 8:15pm 
UPDATE:
Made Royalty's Fine Tile from these stones cost the correct amount(20).
Dogs 17 Jan, 2023 @ 10:19pm 
making fine stone tiles with the stones from this mod only cost 4 stone blocks as opposed to the 20 cost of vanilla and cupro's stone types