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I had a crack at it, and I think I got it working without issue for 1.1, here's a link to my upload:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2021524321
@Rainbeau Flambe
I hope you don't mind, but I updated this mod to work with 1.1, and I credited you in the description.
RF retired from modding some time ago. Any hope of a 1.1 release for this is going to be dependent on someone else picking it up and patching it.
I want to thank you for this very enjoyable mod, and its impact on defences when water freezes.
However, I noticed that when water freezes, DubsBadHygiene no longer has water on reload, as their water map is generated based on some water tag after the noisemap is added.
If possible, could you add this in so rivers suddenly no longer have pumpable water?
Please see these images for reference. Hopefully this helps
https://i.imgur.com/C4dhYVq.jpg
https://i.imgur.com/N5y3EwF.png
could you add this?
Anyway, love that my marshes are all white, just the like the rest of my map. Winter will end some day. Blight, volcanic winter, more blight, another volcanic winter...it's a long cold neverending season of white, and this mod helps keep it that color.
This is dropbear_ninja's impassable deep water mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1594293342
I have a modified version of the above and the river widening mod published that I've confirmed are compatable with this, I'll link your mod in my suggested addons with your permission.
"Wow, he has a mod to improve permafrost too?"
What I didn't know is that this was supposed to /add/ the biome to the game (which is added /with/ your realistic planets mod), it fit so smoothly with the game's biomes that I thought the biome was vanilla this whole time.
Goes to say a lot about the quality of your mods, love them to bits.
Keep up the good work!
Will this affect Water mills?
Are we able to build things on frozen water?
I have one question though, not sure if it was already asked: what happenes to watermills when rivers start freezing? Do they simply stop working? As of right now, generators can't be installed on already frozen waters, but I guess it makes sense.
- It should now be possible to build bridges over frozen water tiles just as over regular water tiles.
- Eliminated the possibility of marshes on new permafrost biome maps. (This change does not, of course, affect maps already generated.)
- Marsh, like river and lake water, can now freeze in cold weather.
- Shallow water adjacent to marsh will no longer treat the marsh as a shore when freezing.
- Fixed a minor issue in the ice thaw code, so thawing should now be a bit less piecemeal.
just had this mod break another mod i'm using, Simply More Bridges, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1420241138&searchtext=bridge , as it randomly replaced some of the edge bridge tiles of the construction i'm making with ice tiles, then it thawed and became shallow water, even though i build it in deep water. https://i.gyazo.com/10ea2f1d52ab679017a1c06b952c92ff.png
https://i.imgur.com/8PAJLcH.png
so neat :3
(Ocean water on maps doesn't freeze, simply because, for a variety of reasons, oceans in reality typically don't freeze. But even large lakes can freeze, and there's really no easy way -- and no particularly compelling reason -- to try to keep larger lakes in the game from doing so. Though I might try to add in a check to make larger lakes freeze more slowly, to simulate the fact that they hold heat better than smaller ones.)
https://en.wikipedia.org/wiki/Krummholz
It's a permafrost/tundra adapted tree, and the game doesn't really have such a thing. I suggest you add it, it would fit with this mod :)
As to your "treat permafrost like ice sheet," though, to be honest, I created the permafrost biome specifically as an alternative that would have ground ice NOT subject to the new "hard mode" rules in "Fertile Fields." Ice in ice sheets is, per the description (and per the real life regions the biome is based upon), kilometers thick. There's really no way to get rid of it to expose any different terrain. Ice in permafrost biomes is much thinner, and *can* be removed to expose underlying terrain. (That's also why permafrost biomes, unlike ice sheet biomes, aren't completely ice covered, but feature both ice and soil.)
- Pools of water in Ice Sheet biomes freeze as they would in Permafrost biomes, I guess this is probably not a bug but fyi.
- map start generated ice patches in Permafrost (i.e. NOT pools of water that have frozen) can be removed with Fertile Fields/Terraform/Remove Ice even when Hard Mode is enabled (this is probably a bug)
Apparently nothing at all can be built on pools of water that have frozen over - this makes sense I suppose in maps that have a range of temperature that can permit them to thaw again, but in ice sheet biomes where the temperature is permanently below freezing, it feels weird. I don't know what to suggest aside from like, permit building bridges so you can at least build support for other things like furniture and walls if you really want to.