Homeworld Remastered Collection

Homeworld Remastered Collection

Engagements Lite
15 Comments
DeinonychusCowboy  [author] 13 Sep, 2019 @ 6:59pm 
This one only applies to multiplayer. If you want it in singleplayer, you'll need this one and the Engagements Lite Singleplayer add-on both. Also, be sure you don't have any other mods enabled that modify ships, as they will almost certainly conflict. (Mods that don't touch ships are probably fine.)
Queco Jones21 11 Sep, 2019 @ 2:12pm 
Cant seem to get this to work... do I just use this mod? Or r do I need the base SP mod and this one as well?
HalberdGuard 15 Aug, 2019 @ 4:13pm 
Very cool! I played a couple matches with this 50% mod yesterday, and indeed I found that the most viable strategy was going straight for the subsystems to keep the enemy from being able to produce more ships or otherwise use them... It was very easy to keep them all destroyed and disabled as long as I watched for them to appear/repair on the enemy ships, so I do think some balancing is in order. Thanks for your consideration!
P.S. Love the username, makes me think of ARK:Survival Evolved! X D
DeinonychusCowboy  [author] 15 Aug, 2019 @ 3:31pm 

My impulse is for best balance to probably not modify their health to the same degree as ship health, e.g. in the main mod I increase health by 10x, but only increase repair rate by a smaller amount (3x for support frigates) so that repairing is more of a consideration. I think it would make sense to do something similar here, so subsystems are still more fragile than the main ship and wrecking a capital ship's engines is still an even more viable strategy than it is in vanilla, but not quite the "instant disintegration" level they are currently. Maybe 10x base health, 5x subsystem health. I'll play around with it, been working on new HWRM mod stuff recently anyway.
DeinonychusCowboy  [author] 15 Aug, 2019 @ 3:31pm 
Hm, you know, that never occurred to me. They likely have never been touched since HWRM stores them in a separate file from the ships, and iirc I've only ever generated these mods from the ships. I'll look into adding them -- will probably require some new rules since subsystems work very differently from ships in a game data sense.
HalberdGuard 14 Aug, 2019 @ 8:59pm 
Heeyyy, so, it has been a long time since I played with this mod! I always love a long, brooding, shifting battle in an RTS, so I am thankful for this mod series. Although I think I remember there being a balance issue, specifically that subsystems did not seem to get a health boost, and thus instantaneously disintegrated when an enemy glanced in their general direction. X D Anyway, does this mod also change the subsystem health values? Thanks for your time!
DeinonychusCowboy  [author] 6 Apr, 2019 @ 1:10pm 
Single-player should work if you have both components of the appropriate mod, e.g. this mod and the Lite Single Player mod linked above.
Windwalker 31 Mar, 2019 @ 7:27am 
So, does the singleplayers version work ? I had conflicting reports. I hope they do because I only play campaign and I also feel my frigates are made out of butter wich is fairly annoying.
Captain Roman S'Jet 7 Dec, 2018 @ 8:04pm 
Anime is hella gay.
DeinonychusCowboy  [author] 5 Dec, 2018 @ 7:19pm 
@MrMcWalrus I compensate for that by making capture frigates take much longer to capture, and salvage corvettes slower, both proportional to the amount of health increase. Everything I've heard from players sounds like it's pretty well balanced, but if you play it and think otherwise, let me know and I'll look into tweaking it!

(You can look at the description of the original 10x mod to see a list of all the changes I made, there's a few more besides just the health boost.)
Tired Kind 5 Dec, 2018 @ 6:03pm 
wouldn't capture frigates be completely and utterly overpowered with this mod?
ScarletRegent 2 Dec, 2018 @ 1:13pm 
2.5x sounds like a good idea giving time to enjoy the battle but the game can end
DeinonychusCowboy  [author] 30 Nov, 2018 @ 7:15pm 
@ Goddess Iris Aaaaaaa engagements lite lite lite lite. Suggestion noted, I'll think about it. Right now it's easier for me to make a new version of the mod than it is to update all these darn mod descriptions, honestly :P. If other people want a 2.5x though I'll make one.
Astra Anima 30 Nov, 2018 @ 11:54am 
(I did install and play the mod, and I had an amazing time with it. A carriers-only match took nearly two hours, and the fleet engagements were incredible.)
Astra Anima 30 Nov, 2018 @ 11:53am 
I would love if there was a x2.5 version of this mod. I really want battles to last longer, but x5 still feels a bit -too- long to me. 2.5 seems like a happy medium.