XCOM 2
Everyone Gets Hunker Down WOTC
45 Comments
Gunter McGunt 29 Aug, 2022 @ 11:39pm 
Don't think this words with LWOTC
ssomchay85 18 Apr, 2020 @ 10:49am 
Its missing Arnold's yelling GEHT DOHWN!
Juravis  [author] 5 Mar, 2020 @ 7:22pm 
"NestCentral" (Bradford) has been patched.
MrMister 26 Feb, 2020 @ 12:05pm 
Golden oportunity to use a thumbnail of him looking at the icon and saying "What is this alien sorcery" for the mod.
Juravis  [author] 26 Feb, 2020 @ 10:47am 
Wow i thought hed have it by default. Gonna try and put that in!
MrMister 26 Feb, 2020 @ 6:02am 
You know who still can't hunker down?

Bradford.

Got a purifier on the Alien Nest mission and he couldn't put out his own fire.
Lebowskichild 28 Jun, 2019 @ 2:38pm 
Thank you for your gracious help my good sir.
Juravis  [author] 28 Jun, 2019 @ 2:36pm 
Editing AI is hard, i dont think you could just patch it in easily. But if you look inside my AI mods, do a search for HunkerDown inside XCOMAI.INI youll see the anti burning routine. Its only executed if it would kill the unit usually as anything else than hunkering is better. If they do it while not dying they only do it in groups.
Lebowskichild 28 Jun, 2019 @ 2:34pm 
So it's possible, woo!

I don't suppose you could point me in the direction of the code which I could add to other mods to get the same effect.

I love so many of your mods however the incompatibility with other mods means using your AI overhaul mods a no go for me. :(
Juravis  [author] 28 Jun, 2019 @ 1:50pm 
My ai mods have fire hunker removal checks when it makes sense
Lebowskichild 28 Jun, 2019 @ 12:32pm 
@ADVENT Avenger, could you tell me if you would happen to know if it is possible to code in that enemies would hunker (if the unit can take cover, of course) if they are set on fire.

This would make fire a more palatable weapon to use not only for DOT but as a way to make enemies effectively waste a turn.
yes_commander 24 Jan, 2019 @ 12:31pm 
Burning is still really potent, even if enemies put themselves out occasionally. This mod can make a specific encounter run a bit less predictably than you may be accustomed to, especially if you were relying primarily on fire effects, but it just changes the dynamics of how an encounter plays out, doesn't negate the significance of dragon rounds/fire bombs/flamethrowers/etc. You can definitely still strategize with fire usage and get a lot of mileage out of it, especially if you also use Burning Disables Shooting.
Juravis  [author] 24 Jan, 2019 @ 10:29am 
In what sense, makes it too easy or useless?
Rtma Eros Paragon 24 Jan, 2019 @ 3:47am 
Wouldn't this kinda trivialize burning them?
yes_commander 6 Dec, 2018 @ 1:34pm 
Alternative option for if I run into this same thing again in the future: Is there a console command to remove status effects mid-battle?
Dragon32 6 Dec, 2018 @ 10:41am 
@yes_commander:
A Better AI has behaviours for hunkering (specifically mentioning ADVENT Avenger's mod) so I bet A Better ADVENT does too.
Juravis  [author] 6 Dec, 2018 @ 8:31am 
Oh no those do have it i believe. But even then double agents are controllable so just this will work.
yes_commander 5 Dec, 2018 @ 11:05pm 
Okay. I'll check your AI mods for sure. My primary concern at the moment is with a specific situation where I have an ABA unit on my squad (Double Agent), it's burning, and I just don't get the hunker option.
Juravis  [author] 5 Dec, 2018 @ 11:03pm 
Its going to give them the ability but they won't use it without AI mods.
yes_commander 5 Dec, 2018 @ 11:00pm 
@ADVENT Avenger
If I figure out the proper names of ABA units and add them to the allowed unit list in your ini, will that allow them to hunker? And would the same go for Bio units, etc? I assume so, I mean, it seems pretty clear, but I wanted to ask before attempting any changes.
Dragon32 17 Nov, 2018 @ 9:56am 
Oh! Comprende. Thought it was for everyone . Phew.
Juravis  [author] 17 Nov, 2018 @ 9:07am 
For aliens. Which none of them have.
Dragon32 17 Nov, 2018 @ 9:00am 
Just to clarify: the T-Pose fix completely breaks the Deep Cover perk?
Juravis  [author] 15 Nov, 2018 @ 9:49pm 
T-Pose is fixed, but at the cost of not being able to user DeepCover ever again (which is not even in my mods, it's 99.999999% fixed).
Juravis  [author] 15 Nov, 2018 @ 8:52pm 
Just saw a Andromedon T Pose, trying to fix it. Not sure ill succeed this is outside my technical knowledge (animsets). I quickfixed it by calling the effect a different name, but i'm scared it won't allow aliens from benefiting from Hunker Down enhancing abilities sadly.
Gleen Cross 31 Oct, 2018 @ 10:02am 
Weird... anyway, it happened once. I am using your other AI mods, they seem to work fine, but it's rare to see aliens using supression, even more the hunker down.
Juravis  [author] 31 Oct, 2018 @ 9:33am 
I havent experienced that, i put special code and aliens use the idle animation i cant reproduce your case
Gleen Cross 31 Oct, 2018 @ 7:11am 
I had a T-pose bug using this mod, happened with the Muton. I have to download something else to fix that or there's no way to fix it?
IOException 30 Oct, 2018 @ 8:05am 
Good to know!
Juravis  [author] 29 Oct, 2018 @ 12:48pm 
Its included. I didnt change hunker i just gave it to advent and aliens. And i saw them use it to remove burning
IOException 29 Oct, 2018 @ 11:00am 
AA, i like to play with Charmed's "Burning Disables Shooting" mod... Any chance you could update your hunker with a "Stop, Drop, and Roll" function?
Vaeringjar 18 Oct, 2018 @ 11:42pm 
what do you mean with multiple civ shootings? That mod is not in the list of my used ones, yet every inactive pod takes 1 shot vs civies per turn, isn't this normal?
Dragon32 18 Oct, 2018 @ 9:44am 
Woo! Count me excited then :)
Juravis  [author] 18 Oct, 2018 @ 9:33am 
Im working on something better. I think it was the cause of multi civ shootings per round.
Dragon32 18 Oct, 2018 @ 9:28am 
Hey AA, sorry for spamming here but I noticed that your "Disable Executionar AI" mod has been removed from the Workshop. Wondering if that was a temporary thing or unintentional or..?
Juravis  [author] 18 Oct, 2018 @ 7:32am 
Yes
AaronOnMoon 18 Oct, 2018 @ 1:13am 
Does this work with A Better ADVENT?
Vaeringjar 18 Oct, 2018 @ 12:59am 
mutons get a T-pose when hunkered down?
Viper 17 Oct, 2018 @ 11:04am 
Thank you very much. This is nice for when you have Double Agent active
LeoArcticaa 17 Oct, 2018 @ 7:52am 
Fair enough, thanks anyway :P
Juravis  [author] 17 Oct, 2018 @ 6:47am 
I cant without a major retool. This is a quick and easy fix.
LeoArcticaa 17 Oct, 2018 @ 4:34am 
Ty, my alien allies can at least defend themselves XD

Also you could use the panic animations the aliens have, that makes them look like they are hunkered down.
Abdulla Babulla 17 Oct, 2018 @ 3:40am 
@jweller12 It works in the sense that they're compatible and you should be able to run both of these mods without the game crashing.
But as it is stated in the description: unless you have mod that alters enemy AI, they are just going to run around until they burn to death.
V fvr VvWvL 17 Oct, 2018 @ 2:11am 
Nice little addition. Your AI mods are unbeatable my dude!