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@Zanoscar - You likely have to test it (but with CSL in Rimworld 1.2, see the link above), the mods have a lot of overlap and so they might cause problems - it is normally recommened to only let one of the mods handle pregnancies, so you could deactivate them in the CSL mod-options and then only use it for the scaling of alien children (it is possible that it can be configured to work, but I am not to sure)
@zadenzeal - CSL (link above) does with the 'Mixed species allowed' option on (should be by default)
(I got the joke, but most people struggle with some of this more involved stuff, had the files still open anyway ;D)
First one was a joke so no offense intended if one was conveyed
'Steam\steamapps\workshop\content\294100\1654061947\1.2\Defs\AlienRace\' 'BetaCamelRace.xml' etc.
at the end of the file you would change this part:
<lifeStageAges>
-<li>
--<def>BetaAdult</def>
--<minAge> 18 </minAge>
-- ..
-</li>
</lifeStageAges>
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1541438230/3374780959400134965/
But I hope to start a game now with the 1.2 update settled down ^^
Let me know if you see anything strange with it, but it seemed to work ok so far for me ^^
(I haven't really played with Pawnmorpher myself in a game before)
So you should no longer need this mod for Rimworld 1.2 (If some issues come up that can't get resolved in the main-mod I might have to make a new version - let me know I you see weird things and if some of the outstanding issues got resolved with the new scaling mode)
It was the intention, but there is also so much content out there that it can get overwhelming ^^
I do want to say thanks for the hard work on getting alien races working without the player or alien race authors having to patch compatibility in! I was happy to see the little ‘bolds running about without having to create some sort of special patch to get the ears and tails in the right spots.
@DiESF1RST - There might be some old stuff in there, I really need to update the mod .. but it should be fine, does it not let you add the mod?
https://pastebin.com/196YCk6x
@velcroboy333 - The Lizardmen tails should now be ok for children
@other problems - I am still looking into it + will check on stuff when more mods get to 1.1
I just figured I'd mention it since you said you'd be mucking around with the mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1710060170
I'm working on an alien race, and for some reason, some body addons get reversed left and right with child pawns, and most times, the z layer is fixed (eg: something in the front, will always be in the front). It fixes that once the pawn is considered 'adult'
hope we can work something out, this is a great addon o3o