RimWorld

RimWorld

[WH40K]Adeptus Mechanicus: Armoury
2,923 Comments
Shingo 11 Jul @ 12:46pm 
Can you update please ! Game wont run in 1.6 with this lovely mod ! Praise the omnissiah
TenTech 13 Jun @ 7:38am 
Not much point updating until Odyssey comes out, now. Looking forward to hoverships. Jetbikes and landspeeders will be too small (without mods?) but aircraft? Smaller classes of spacecraft? They can get to orbit, but no word on whether or not there's an endgame mechanic to make it truly spaceworthy.
anantasak5g 13 Jun @ 4:05am 
update pls!.
Is this an attack vector? 6 Jun @ 11:02am 
Question of the day; all battle hardened individuals I've ever met all know how to close wounds and are all either first aid certified or paramedic certified, so I wonder, why is it that battle hardened removes doctoring?
Dadburry 29 May @ 4:17am 
@Arnemia are you using Psycasts Expanded?
Dropped this mod today due to the wildest TPS fuckery it creates if a pawn has any amount of psy heat/entropy on it with sensitivity above 100%.
Arnemia 22 May @ 5:51am 
i am NOT using CE like these troglodytes in the comments but im still getting performance issues
RicDeSangre 14 May @ 11:09pm 
So I’m having some issue recoloring the Sororitas armor, on the Space Marine armor it works fine and will allow the two colors, but my Sororitas armor just gets a solid mask of color to it, uniformly over everything, any ideas?
TenTech 22 Apr @ 2:33am 
CE is the problem. Literally the comment right below yours.
DeathStrack 21 Apr @ 7:23pm 
I keep getting a AdeptusMechanicus.CompProjectileTrail:get____ticksToImpact that just lags my game immensely is there anyway to fix it? I'm using CE as well
Digo 18 Mar @ 2:36pm 
CE support please
TenTech 14 Mar @ 2:25pm 
HAR?
Potato0 13 Mar @ 2:10pm 
might be one of the other xenobiologist mods
Potato0 13 Mar @ 2:09pm 
needs to be updated for the latest HAR mod, getting error because buildinglist doesnt exist anymore ig in the latest one
Azil 24 Feb @ 4:56am 
@Fox - It's not compatible with CE because the mod's author "Doesn't use" CE.

The mod is also broken as heck at this point.
Fox 23 Feb @ 2:27pm 
the autogun deadass doesn't even shoot when paired with CE.

The races are cool, but the fact that I need to have the weapons in order to use them is bad
TenTech 16 Feb @ 8:05am 
Isn't grimworld imperium-only?
General Shyguy 15 Feb @ 12:18pm 
Didn't this used to have ingame mod options?
Hirohito 2 Feb @ 10:30am 
@Azil you mean the grimworld?
Azil 2 Feb @ 8:30am 
@Hirohito - He won't. The mod itself is also buggy as heck. Someone mentioned a better one further down that you could pick modules to exclude the parts you didn't want. Modular.
Hirohito 2 Feb @ 8:19am 
when will you update this with combat extended
Slig [MW] 11 Jan @ 1:04pm 
please update this
TenTech 10 Jan @ 7:53am 
Battle-Hardened removes medical skill when I add it with Character Editor, and remains locked when I remove it. The description doesn't mention it, so I don't know if it's intentional.
Ténome 21 Dec, 2024 @ 12:01pm 
the skull servos are cropped on the pawn bar
TenTech 19 Dec, 2024 @ 11:12am 
Assuming the new traits are from this particular mod, the green thumb trait doesn't have a description.
Luca 19 Dec, 2024 @ 10:34am 
Is anyone else unable to cremate or do anything with Tyranid corpses? I have to either burn the corpses with molotovs or destroy them but that takes ages when every ripper spawn drops like 10 ripper corpses each
whyamihere 20 Oct, 2024 @ 4:34pm 
for some reason none of the faction research pop up for the playable races and even this one btw i am using most mim warhammer and grimworld mods
Azil 27 Sep, 2024 @ 6:57pm 
@TheMuffinMan - Thanks, I had no idea about Grimworld. It's a lot lighter on the engine, doesn't spam my log with BS and works with my other mods. Appreciate it!
TheMuffinMan 27 Sep, 2024 @ 1:26pm 
make kroot seprate so i can use em with grimworld
TheMuffinMan 27 Sep, 2024 @ 1:26pm 
mod looks shit compared to grimworld
然提携夜灯 20 Sep, 2024 @ 6:41am 
backstorycategory "Imperium_Soldier", error with no matched backstory (childhood/adulthood). This occur when I debug with another mod which blends all the pawnkinds and factions.
TenTech 18 Sep, 2024 @ 6:03pm 
I don't use CE either, I was referring to updates in general.
Azil 18 Sep, 2024 @ 5:52pm 
@TenTech "Ogliss [author]: its not a high priority"
TenTech 18 Sep, 2024 @ 2:28pm 
I'm sure he'd like to fix the issues, but Real Life takes priority. Tends to do that when you get older.
Azil 18 Sep, 2024 @ 1:44pm 
@6loodymir Nothing, according to the modder. He's disinclined to fix the issues.
6loodymir 18 Sep, 2024 @ 7:30am 
Help! with combat extended all lasguns, autoguns e.t.c. switched to melee weapons! what to do?
Mask of Humble 15 Sep, 2024 @ 9:28am 
I'd love to add this mod to my game but I'd also love if they where compartmentalized like each faction was their own mod, honestly all I want is the imperial guard weapons and armor
yes, eve? 14 Sep, 2024 @ 12:34pm 
go 1.5v Combat Extended pls:steamsalty:
Bast 19 Aug, 2024 @ 12:44am 
Hey quick question, are any of the weapons compatible with color mods? want to play tau but with as like the farsight enclave which is red and white
Gameking117 18 Aug, 2024 @ 7:44pm 
is there a way to make the necron guns less hazardous to me?
Bast 10 Aug, 2024 @ 4:41pm 
Thank you for making such a great 40k mod <3
Rosen Ritter 3 Aug, 2024 @ 7:04pm 
Fair enough, i'm still mentally stuck in 4th/5th edition anyway.
Ogliss  [author] 3 Aug, 2024 @ 3:21pm 
@Azil
as previously stated, the mods do Not currently support CE in 1.5, no matter what you do, it wont work untill ive had the chance to sort through what broke in the update. as i dont use CE, im afraid its not a high priority

@Red
Whoops, thanks for letting me know

@Rosen Ritter
No sorry, im afraid the mods name is a little misleading, when i made it originally, i wasnt aware the AdMech had been turned into their own army, having not played or kept up with tabletop since 5th/6th edition, they were just a group from the fluff that made the majority of imperial weapons, the name made sense to me at the time and its a little late in the game to change it all now
Rosen Ritter 31 Jul, 2024 @ 7:16am 
I don't suppose there's a lite version with just the admech stuff? Mostly wanted to give my engineer a fititng robe and maybe a mechadendrite rather than go full conversion.
Red 30 Jul, 2024 @ 10:24pm 
Hey Ogliss, sorry to bother you but the Greenthumb trait says "Error getting tip text." I am running no mods that effect traits, but I'm not sure if that is just me or not.

Also the new traits are really cool!
Azil 29 Jul, 2024 @ 6:19pm 
Ogliss - Yes, I saw it.

Clean = Only the mods being tested. EG: [WH40K]Adeptus Mechanicus: Armoury + CE + Prereqs

Sandboxed = Self contained installation of Rimworld. As close to a fresh PC as you can get without a format and reinstall of your OS

It's THIS mod that is causing it. With ONLY AMA + CE+ Prereqs installed, removing this mod instantly resolves the issue on both new games and existing saves.

Hope this info helps.
Ogliss  [author] 29 Jul, 2024 @ 3:17pm 
@Azil
see my previous answer to blablabla re Combat Extended

@ToooMuchSalsa
odd, not seeing it on my end, might have fixed it already in my local copy, or it might be caused by another mod your using
Azil 29 Jul, 2024 @ 12:44pm 
After significant testing on a clean sandboxed install; This mod breaks opening the debug menu and several other smaller menus due to some sort of conflict between this and Combat Extended.

This is my favorite mod. Is there any way we can get an update?
Ogliss  [author] 26 Jul, 2024 @ 3:50pm 
@ToooMuchSalsa
not alot to go off there, a full hugslib log might be more informative

@blablabla
At some point, but really depends how much got broken, dont hold your breath, as it may be some time
ToooMuchSalsa 26 Jul, 2024 @ 2:13pm 
Had an error when starting the gmae, refer to images
https://prnt.sc/v8vWOZR1uDjW
https://prnt.sc/rYdHLuBptTxy