RimWorld

RimWorld

[WH40K]Adeptus Xenobiologis: Aeldari
449 Comments
General Stukov 28 May @ 8:00am 
I love your mods and have been playing with them for awhile (on vanilla) and there's some things I'm sure you've been made aware. I do have some suggestions.

I like the rune system, makes sense and functions well! dont really care for having to manually casting spells so this seems like a nice alternative.

Soulstones really only get used for Aeldari upon death so maybe a way that when they die in eldar armor that their corpse spawns a soulstone in its inventory? Aka it would just do a check "Is Eldar? Is wearing aspect armor?" or "Is wearing wargear soulstone?" then just copy stats from a dead pawn and can be looted from the body.

Wraithguard and Wraithlord should require good amounts of materials but also work similar to pawns but with limited restrictions. I also think a special building that only accepts soulstones that will allow them to be stored like shelves but also provide some sort of power or psychic morale boost for your pawns that view them recreationally.
TenTech 25 May @ 2:35am 
Just saw Adam Vs Everything's video on Anomaly's Deadlife Dust. Shoot the DD IED in the middle of a graveyard, and the dead come back to life for six hours to defend the base. Sounds familiar?

If wraithguard are so troublesome to make into pawns, they could replace Biotech's bots, but I think Anomaly provides the more lore-accurate option. The problem is having dead wraithguard to bury in the first place. Could there be a way to convert dead aeldari into wraithguard via coding tomfoolery?
Ogliss  [author] 18 May @ 4:29pm 
@TenTech
Odd, im not familiar with the mod, if it shows defnames i Might have called it something else, its been awhile and i dont remember.

@Burst Vulcan
Eldar should only have male and female bodies, the armour is Supposed to be restricted to them via alien races restrictions, but thats apparently not working.
TenTech 18 May @ 5:02am 
Using the Prepare Moderately mod, I can't find the Bonesinger or Cuisinier adulthoods. (I'm trying to exclude them because I'd rather have an aspect warrior with some skill than another skilled civilian.)
Burst Vulcan 15 May @ 5:49pm 
Im still getting the invalid texture icon when pawns with bodies other than the default male/female try wearing Eldar armor, dont have Better Loading installed so it isnt that. Orks have no issues funny enough.
Mr. Exter 15 May @ 7:02am 
@TenTech ah f*ck. I will have to either make a patch or find someone to make it lmao.
TenTech 13 May @ 8:29am 
They're custom models, I believe, so no surprise there.
Mr. Exter 13 May @ 2:52am 
It looks like face animation mods do not work... hm...
TenTech 30 Mar @ 1:37am 
Eldar armour for eldar pawns, yeah. These mods predate biotech, and the furries prefer to be nude anyway.
Potato0 29 Mar @ 8:42pm 
hey I was wondering if its just because of the different body types of mod races but when for example "Yttakin" wear mesh armour, it just shows a big X box on their body instead.
TenTech 6 Mar @ 4:28am 
This is where I'd use that Will Smith meme - with the hands - if I still liked Will Smith.
cloudwill 5 Mar @ 9:20pm 
@Locs. It's the mod Better Loading. I saw it referenced somewhere else with a similar issue, removed it, and now no more X's.
cloudwill 5 Mar @ 9:14pm 
@Locs. I just had the same problem yesterday, so you are not alone
TenTech 1 Mar @ 11:14am 
I tend to assume a mod conflict whenever anything goes wrong. I've yet to encounter your problem myself.
Locs. 1 Mar @ 6:47am 
@TenTech When the error occurred, I tried to reinstall the mod and its dependencies thinking it was a silly error or just the order of the list was wrong, but none of that helped.
TenTech 1 Mar @ 6:30am 
Did you add/remove a mod?
Locs. 28 Feb @ 6:05pm 
Hello, I would like to know, yesterday I was playing in my save, everything was normal, the characters that were of this race all had normal skin, but today they had no skin at all, just a red X on them. If anything, I'll send the log talking about the error to anyone willing to donate part of their time to help me.
TenTech 21 Feb @ 1:36am 
Just discovered the eldar version of solar panel no longer works.
TenTech 18 Feb @ 1:04am 
The mod was created before biotech.
hazz 17 Feb @ 3:16pm 
Are they supposed to be baseliners? Thats what they are in game for me
TenTech 17 Dec, 2024 @ 6:45pm 
Female spectre armour is borked, apparently. Not compatible, missing texture.
TenTech 14 Dec, 2024 @ 11:34am 
*notices the mod is 1.5 compatible* Ooh, let's take a look... shadow spectre armour, yay. Varied childhoods... bonesingers... woah. I just rolled an ancient artisan with great memory and All The Skills; way OP, hah. New traits, where did these come from...
Rockmore1 6 Nov, 2024 @ 2:58pm 
Great mod!
Would it be possible to make wraithbone usable as a construction material, for buildings or furniture?
Deer_DK 31 Oct, 2024 @ 12:12am 
@Ogliss okay, that makes sense. I'll give it a shot without tampering too much with it then. Thanks for your answers, and for making an awesome mod 😁
Ogliss  [author] 30 Oct, 2024 @ 8:01am 
@Irishrover13
No idea, never used any of it

@Deer_DK
i Think so, but i really havent messed around with Biotech much, that said, your Supposed to mostly get eldar from any kind of event if your playing as one of the eldar factions.
Irishrover13 30 Oct, 2024 @ 3:07am 
Is this compatable with the Grimworld stuff?
Deer_DK 29 Oct, 2024 @ 11:32am 
Ahh, interesting. I'm trying to make an Exodite colony, so I'll probably need some reinforcements during the game, some way or another :D
TenTech 29 Oct, 2024 @ 9:04am 
The game has occasionally generated pregnant craftworld eldar among starting pawns. I've yet to keep one, but I've always thought it could be considered the reason for the 'colony' in the first place. No getting off the planet until the little tyke has grown up.
Deer_DK 29 Oct, 2024 @ 7:32am 
@Ogliss
Okay sounds like more hazzle than it's worth, then. Can they have babies as it it now?
Ogliss  [author] 29 Oct, 2024 @ 6:08am 
@Deer_DK they utilize Humanoid Alien Races, which restricts the tech/research to the eldar race def, in theory you could create new xenotypes for them, though many genes are disabled because the race doesnt have textures for other body/head types, that includes the apparel.
Deer_DK 28 Oct, 2024 @ 8:45am 
Love the mod. If I wanna play around with Biotech as basis for the race, is it possible to isolate the tech/equipment/materials from the modified baseline human type?
TenTech 8 Aug, 2024 @ 8:10am 
Only as a crafting component.
Rubus 8 Aug, 2024 @ 12:24am 
Do the soulstones work?
FreeTimeFiend 15 Jun, 2024 @ 8:14pm 
any updates on how well 1.5'ing this and the other xenos species are going?
Ogliss  [author] 7 Jun, 2024 @ 5:17am 
@SankaZen
for future reference mods show the supported versions of the game next to the top right hand corner of the cover image above, but no, its not updated for 1.5 yet, having some issues with the backstory assignment, its all over the place in 1.5 and i havent figured it out yet

@TenTech
Largely an issue of textures, managed to get a norh/south view for the shadow specrtres i dont Hate, but the side view is proving as elusiveas they are

@Eva4Eva
should be fixed for the next update, pretty sure it Used to be the other way around, maybe several versions ago lol
Ogliss  [author] 7 Jun, 2024 @ 5:17am 
@TenTech
yeah the vanilla biocoding function seems pretty hijackable for the attunement, though im unsure if thats nessecary/wise from a gameplay perspective, currently my thought/half realised system is using a special type of apparel tjat doesnt conflict with anything other than other soul stones. Im unable to find anything that states either way if soul stones are permenantly bound to the ower, if another could attune to it afterwards, severing the original attunement.

conversing with it would be interesting, not sure....

yeah making the wraithguard is defo prooving troublesome, its one of the reasons for the delay, i was Hoping i could get them to work how i wanted to quickly, but its not comming togeather quite as planned.

as for the anima tree, its certainly an idea, but personally i like the idea of it being a place in the world a little more.....but also textures lol
TenTech 7 Jun, 2024 @ 3:21am 
sigh Not yet.
SankaZen 6 Jun, 2024 @ 6:42pm 
i can play this for 1.5 correct?
TenTech 29 Apr, 2024 @ 10:50pm 
I don't suppose there will be shadow spectre and spirit seer armour coming with the next update?
Eva4Eva 19 Mar, 2024 @ 8:44am 
Does anyone else have an issue with the aeldari helmets lowering the colonists ability to withstand cold? I think it's just down to a misplaced minus on the base value of the Insulation - Cold field. It should be a positive value (confusingly). Any chance this could be fixed, Ogliss?
TenTech 16 Feb, 2024 @ 5:07am 
Rreplacing anima trees with world shrines, and meditating at them to create wraithbone, because it's supposed to be drawn from the warp. Would probably be easier to create a wraithbone crafting station that works with meditation, effectiveness depending on psychic ability. Perhaps with an option to choose between construction or crafting wraithbone?
TenTech 16 Feb, 2024 @ 4:54am 
No drama like family drama, even by proxy. I congratulate you on your continued sanity.

I'm sure I had several ideas a while back, but I think they were mostly about wraithbone. Maybe look into how persona weapons work to make spirits stones 'attuned' to particular pawns. I think you could get away with just having an inactive spirit stone in inventory, and when the bearer dies, it's destroyed and replaced by an active one.

If someone else is carrying an active stone, they can converse with it? Could be amusing, especially if they could retain relationship scores. If the stone is carried by someone who shares the same passions, it could enhance those skills.

I don't think wraithguard should be as autonomous as pawns, more like the gauranlen creatures or mechanoids. Spirit Seer armour could enhance control of them. Perhaps you can't do it without Biotech, but in this case, I wouldn't mind requiring a dlc for the wraithguard pawn type.
Ogliss  [author] 15 Feb, 2024 @ 7:00am 
as for the wraith units, no, still unplayable, to make their creation make sense, you need a soul stone with an eldari soul inside, to animate the construct, meaning i need to implement the soul stones as a functional item that can contain the 'soul' of a pawn, which all craftworlders need to wear, so it either needs to be some sort of apparel, or i need to implement a way to slot it into their armour, or both? then i need to figure out how to make a pawn that is inactive or an item untill a soul is install, then turns into a pawn with the slightly modified copy of the pawn the soul is from....
its alot :D
Ogliss  [author] 15 Feb, 2024 @ 6:52am 
yeah, been decompressing after having a friend and her 4 year old living with me for the last year, playing surrogate uncle is time consuming!
TenTech 14 Feb, 2024 @ 8:45pm 
Come to think of it, I don't think we've heard from Ogliss in some months...
Stake from Jate Farm 14 Feb, 2024 @ 8:08pm 
I'm guessing from the comments that wraith units are still not playable?
TenTech 12 Feb, 2024 @ 7:02pm 
It's probably a mod conflict. Maybe you could ask Ogliss to add poxwalkers to the raiders list?
Jesus Christ 12 Feb, 2024 @ 8:57am 
Not sure if a conflict, but when loaded alongside Brrainz's Zombieland, it causes the latter's mod config window to not pop up at all.
HIM🐀 5 Feb, 2024 @ 1:55pm 
Man, the QUALITY
Haliax 3 Feb, 2024 @ 5:36pm 
This mod looks great! It is only somewhat unfortunate that the Drukhari side seems limited to Kabalite and Which Cult armor. Are there by any chance any plans to add the coven side too, at some point? Would love to put some Wracks or Haemonculi in my colony.