RimWorld

RimWorld

Project: Red Horse 1.0
92 Comments
Average-Steel 11 May, 2020 @ 7:22pm 
Ah I see, well take however long you need man, rest well!
Chicken Plucker  [author] 11 May, 2020 @ 7:18pm 
@Mediocre-Steel - There's an unfinished Model_1866 in the files of Rimmu-Nation, otherwise no new revolvers or other kinds of 19th century weapons. I am avoiding more content if possible since I've got plenty to finish before the lockdown is over. I want to take a break from modding more and more until I can retire completely since it has been very stressful dedicating time on these mods.

It was a crazy thing that the lockdown happened since it definitely gave me more time, but that's something that may never return to me again after.
Average-Steel 11 May, 2020 @ 6:01pm 
Have you ever thought about adding weapons from the 19th Century? IE: Muzzle loaders, Breach loaders, lever actions, and revolvers? Your thoughts?
Chicken Plucker  [author] 23 Mar, 2020 @ 11:18pm 
@maruichen - 1.1 update broke everything including fast track compatibility. Off-steam 1.0 only versions still work with CE FT 1.0, download links in the description
建贤左 23 Mar, 2020 @ 7:00pm 
This module is compatible CE?
Chicken Plucker  [author] 14 Mar, 2020 @ 9:32pm 
@DevilDog - Thanks bro, take care. Hope you enjoy the BETA stuff for the time being
DevilDog 14 Mar, 2020 @ 9:20pm 
Hehe well good luck with the mod and life friend
Chicken Plucker  [author] 14 Mar, 2020 @ 9:19pm 
@DevilDog - Probably if I get more than 24 hours per day. Here is a BETA with only the MH-6 Little Bird working

https://ludeon.com/forums/index.php?topic=40519.msg474160#msg474160
DevilDog 14 Mar, 2020 @ 9:09pm 
May I ask when get to the chopper will be updated?
Chicken Plucker  [author] 2 Mar, 2020 @ 12:15pm 
Hey all, mods that were removed have been re-added. I went ahead and risked the harmony debacle, I've included cross-compatibility, for old times' sake. I don't wanna remove the 1.0 modlist either anyway. Cheers all.
Chicken Plucker  [author] 1 Mar, 2020 @ 2:34pm 
Hey all. This modlist is being abandoned, due to issues with Harmony from 1.0 and the new Harmony I cannot risk the cross compatibility feature for 1.0 and will start removing mods from this list.

I'll see you all on the other side.
SaitoYui 28 Feb, 2020 @ 4:39pm 
I did a super mary-suey playthrough with some RH mods a while back, and took some balance observations, which eventually coalesced into an entire tech tree for all of your mods, plus some balance suggestions I hope won't require too much C.

https://docs.google.com/document/d/1Nk_w5vwFRIj113vcKOX3PTufTQzEqEL9rjSLlFrUDVM/edit?usp=sharing

I know you're headed to training soon, so I might suggest githubbing your mods so we can try our hands at adding to them. Had you a github I could also try implementing these ideas myself.
Chicken Plucker  [author] 26 Feb, 2020 @ 2:36pm 
Greetings all. I have started removing mods that have progressed to 1.1 that are no longer compatible with 1.0. I thought it'd be better than re-releasing the mod or leaving it here since it's no longer appropriate to be "1.0"

I'm just going let you all know it's not gonna be easy to update all of this and I'd like to remind you all I got a limited time left in this world until the British Army locks me behind gates where I won't be able to give you updates.

That is all, the new collection is available here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2008047693
megacoosboy 26 Feb, 2020 @ 8:04am 
Best mod compliation for midgame? Redhorse the END... Fight me.
#Yournotcooltillyourtacticool :D
runningtargetzombiebait 25 Feb, 2020 @ 2:13pm 
Dear Sir, your mods are awesome and have brought me great joy. I would love to continue gunning down scum in 1.1.
Sincerely, a dork with no technical skills.
John King 31 Jan, 2020 @ 11:58am 
Hopefully you start adding compatibility with some of your older kit mods
Dominique901 30 Jan, 2020 @ 10:51am 
If I'm going to fight Raiders,Aliens or tribes I'm going to do it with style and fire power
That make them wish they had these awesome mod we're going make Rimworld great again.
Kaz the Mercenary 4 Dec, 2019 @ 10:36pm 
OH! Honestly, it could be that between my last run and this run these changes were already made **laughs** I'll take a closer look.
Chicken Plucker  [author] 4 Dec, 2019 @ 4:59pm 
@Kaz the Mercenary - No of course not, and you aren't.

I just need to understand what the problem is because you aren't being very specific. I've already added research hurdles, I've added machining research needs to even unlock the benches, I've added research requirements for complex clothing and Red Horse research requirements, if a person were to research those then it's by design they get the product they wanted in the first place
Kaz the Mercenary 4 Dec, 2019 @ 4:27pm 
@Chicken Plucker - Not trying to be an ass, promise. I just started doing zero-tech runs and have been finding some of the early (normally unlocked at game start) tech a bit overpowered. One of those things I wouldn't have noticed without making a custom scenario.

Making many of these things (especially helmets and framed backpacks, but also shoes) are basically just a 3D printer. There's no reasonable way to just.... sew them. Even if you had all the extra parts sitting right next to you. Which you don't.

Basically... it's early space-age tech. And sure, the tech trees are a bit wonky.

Just food for thought, I guess? Really do love your work here.

Just feedback from a slightly different viewpoint.
Chicken Plucker  [author] 4 Dec, 2019 @ 2:53pm 
@Tittymcswaggy - hmm. Thinking about a scav faction if anything, maybe I'll make that kit for their boss units mate, but it won't be for Rimmu-Nation cause it's too gucci for that mod

@Kaz the Mercenary - What exactly are you on about? I added research for the Gloves N' Boots mod, the 1x1 bench is a tailor bench. If that's what you meant.

@Dmitri - Thanks Dmitri, got a lot of work for me but I'll try to get Russian gear done before my Army basic training date at Feb, if not, it'll be done around the half of 2020. It's a long wait but hey, that's just how it is sadly

@Respected Gentleman - WHAT IS YOUR MAJOR MALFUNCTION?
Sweet Pea 4 Dec, 2019 @ 7:41am 
Eskimo pussy is mighty cold
Tittymcswaggy 3 Dec, 2019 @ 9:23pm 
hello , would you consider make another version of the maska helmet in black color and with adidas stripes ? Its from a game called Escape From Tarkov , used by a boss name Killa .
Kaz the Mercenary 2 Dec, 2019 @ 9:20pm 
Is there a version of this that locks the tech? So that it is worked up to?

Starting out a neolithic group (not gonna stay there long!) with access to a 3D printed sock machine is a bit... well... **shrugs**
Scout Trooper 11 Nov, 2019 @ 10:23am 
Dude that's awesome. And no problem, your content is amazing so I thought I would offer but I understand that real life stuff comes first. Keep up the awesome work dude
Chicken Plucker  [author] 10 Nov, 2019 @ 4:46pm 
@Dmitri - Hey Dmitri, Ods is working on a Russian Military, I'm aiming to remake some Spetsnaz equipment later and it'll be a part of a WWIII scenario when NATO allies in RH Factions come about.

I appreciate your offer but I do not have a Patreon set up. My content is free, and I always felt as though if I set up a patreon I would then be letting people down if I didn't get things done. I didn't want that pressure.

@TTaPeHb B aHaHaCe - Been wanting to renew some of it's textures so it's being withheld but I may just update the code and keep the old textures

@Heenka - Hello I answered you a while back in the RH Furniture mod, I said outift settings can't actually be edited, it's just a reminder to enable the clothing in stockpile settings

@MrSarcastic101 - No problem, though I am super busy so it's unlikely I can even get to GoW until after Phase IV of RH which is 2020
Scout Trooper 8 Nov, 2019 @ 12:11pm 
if you ever do some more spetsnaz or russian gear please let me know. You have a patreon or something I could donate to?
Scout Trooper 6 Nov, 2019 @ 4:59pm 
Your work is great man keep it up.
Mersaw 24 Oct, 2019 @ 8:29am 
Rim fellas demand SAS Kit ! ASAP!
No, really. We need it.
Seriously.
No kidding.
Well, I mean that I am just super excited to know when it will be released since SAS is super-duper glorious and would look so even more in Rimworld!
Heenka 23 Sep, 2019 @ 6:14am 
sry for asking im quite new to rimworld and i love your mod :) but when i hire a anvil contractor what outfit setting are they using ?
Mr Cyberpunk 23 Sep, 2019 @ 5:12am 
hey man i can't link the ludeon site where the mod is here cause it will just be automatically removed but i miss read it you didn't make the mod you just commented on it saying it was good Ps. i hope that you will still consider making a gears of war mod to this game
Chicken Plucker  [author] 22 Sep, 2019 @ 2:04pm 
@Guacamole - Thanks man, and oh boy you're right about time. At A17 I got things done rapid fire since I had more free time, but ever since I've had more responsibilities in life this year everything has been done alongside living everyday and it hasn't been easy to balance, especially when the new stuff has increased in demand of quality

@MrSarcastic101 - Hey buddy, I'm not sure what gears of war weapon mods you are referring to since I don't recall doing anything Gears related ever, I may need you to give me a link if it's in my old thread or something
Bunyip 21 Sep, 2019 @ 5:45pm 
Big fan of your work, mate. Easy to see the time and effort you put into the game. Looking forward to your future releases.
Mr Cyberpunk 21 Sep, 2019 @ 8:49am 
yo man i have been enjoying your mods for a while now and i just found one of your old gears of war weapon mods in ludeon and i was hoping that you would update it to the newest version and put it in the steam workshop
Chicken Plucker  [author] 20 Sep, 2019 @ 2:53pm 
@kanpezj© - Tanks come with the factions, but they don't behave exactly like vehicles, they act like Mechanoids. One mod that currently has a T-55 is the "Last Man Mercs" faction in the Red Horse Factions list
kanpz 20 Sep, 2019 @ 2:43pm 
I see several tanks on these pictures, do you intend to make a tank mod like you did with the helicopters?
Chicken Plucker  [author] 15 Sep, 2019 @ 4:11pm 
@shaggyfolkks - Yes but the 'Spetsnaz Kit' equipment was merged with Rimmu-Nation.
shaggyfolkks 15 Sep, 2019 @ 2:51pm 
does this mean we are getting the us marines and russian kits back to
Chicken Plucker  [author] 15 Sep, 2019 @ 9:22am 
@gebratene indomie - Cheers, have fun!
gebratene indomie 15 Sep, 2019 @ 9:19am 
I knew the rest of the mods were going to be released soon XD XD XD

So happy that I got new toys to play with. Thanks @Chicken Plucker
Chicken Plucker  [author] 15 Sep, 2019 @ 8:57am 
@CannedJesus - Make sure you have the research you require before you can find them in the crafting bill, research 'Complex Clothing', 'Machining' and 'Flak Armor'
CannedJesus 15 Sep, 2019 @ 8:55am 
i cant craft the military armor and clothing
Chicken Plucker  [author] 14 Sep, 2019 @ 1:25pm 
@Pirate300 - Cheers, thank you. I'm excited about bringing them back too, however it's about third place on my current list of things to fix
Ostrich-Hungry 24 Aug, 2019 @ 4:21am 
Your DOOM Factions mod became one of my must have rimworld mod since I first tried it! So glad you bring him back! Love the UAC feel.
Chicken Plucker  [author] 22 Aug, 2019 @ 8:15pm 
@The Dolphin - When I get the time, definitely
Dolphin 19 Aug, 2019 @ 10:03pm 
Love it, will you be updating your other faction mods? I'd love to have more enemies/friends
sumghai 17 Jul, 2019 @ 3:20am 
@gen.mlg564 - As CP mentioned in the comment before mine, he has put further updates on hold because his laptop hard drive broke.
gen.mlg564 16 Jul, 2019 @ 10:56am 
When are you going to update more of the alpha 18 mods?
sumghai 22 Jun, 2019 @ 3:31am 
For those asking for CE support:

RaptorX, AthenaSulisMinerva and I have been working on a fork of CE called Combat Extended: FastTrack Edition , which works exactly like the original CE, except that it natively adds compatibility to all Rimmu-Nation and Project Red Horse mods. In fact, CE: FastTrack supports 45 mods, compared with only 31 mods for the original CE.

Currently, you can download CE: FastTrack from GitHub:

https://github.com/AthenaSulisMinerva/CombatExtendedFastTrack/archive/master.zip

As this is intended to be a full, drop-in replacement, make sure you completely delete the original CE mod from your Mods folder before installing CE: FastTrack Edition. This is 100% compatible with existing CE savegames , and you can also safely switch back to using the original CE mod if you wish.

A Steam Release will be available in a few months' time.
Chicken Plucker  [author] 18 Jun, 2019 @ 3:06am 
Greetings all. This is an announcement I will paste across some of my mods.

My HDD containing works in progress broke during May and I announced this in Ludeon. The incident has discouraged me from continuing modding until I manage to save money to pay the high fee in recovering the data from the HDD. The HDD contained over a thousand of unreleased textures and was the main hub for new mods and updates.

In the meantime I focus on my Army and Navy application for the UK, which has been neglected by me due to personal issues and modding to death as my runaway from problems.

I left more details here:
https://ludeon.com/forums/index.php?topic=40519.585

Lots of things were planned and in progress, but for now Red Horse is at a halt.